Player Matchup

Bacchus
Bacchus
Caprizzi1
Bacchus
Level 68
God Stats
13W - 6L
1,690 SR
Queue Stats
42W - 29L
1,481 Elo+
Solo
Neith
Neith
Yawshu
Neith
Level 47
God Stats
9W - 24L
1,302 SR
Queue Stats
50W - 76L
1,251 Elo+
Solo
Gilgamesh
Gilgamesh
hakymoto
Gilgamesh
Level 83
God Stats
2W - 3L
1,671 SR
Queue Stats
6W - 7L
1,306 Elo+
Solo
Agni
Agni
mr papasquat458
Agni
Level 65
God Stats
1W - 0L
1,291 SR
Queue Stats
11W - 7L
1,376 Elo+
Solo
Bastet
Bastet
ooo Logical ooo
Bastet
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 118L
1,395 Elo+
Solo
Team Averages
Level 66
1,491 SR
1,362 Elo+

VS

Team Averages
Level 40
1,571 SR
1,246 Elo+
Jing Wei
Jing Wei
GiganticEgg5335
Jing Wei
Level 25
God Stats
2W - 2L
1,560 SR
Queue Stats
10W - 27L
1,192 Elo+
Party 1
Ymir
Ymir
JUK3 SAD
Ymir
Level 82
God Stats
16W - 13L
1,471 SR
Queue Stats
30W - 47L
1,297 Elo+
Party 1
Ravana
Ravana
Viper Takito
Ravana
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 38L
1,203 Elo+
Party 1
Bellona
Bellona
XzDutyzX
Bellona
Level 27
God Stats
2W - 1L
1,784 SR
Queue Stats
14W - 15L
1,395 Elo+
Party 1
Ra
Ra
its Nibbs
Ra
Level 38
God Stats
0W - 2L
1,541 SR
Queue Stats
9W - 19L
1,141 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Caprizzi1
Bacchus
17
5 / 0 / 22
12,166
507
10,524
20,056
31,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Yawshu
Neith
18
13 / 2 / 13
13,018
542
11,920
13,326
6,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gilgamesh
hakymoto
Gilgamesh
17
6 / 6 / 14
13,011
542
20,836
32,046
27,472
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
7 / 0 / 12
13,259
552
11,846
15,713
6,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
17 / 0 / 11
15,029
626
24,800
20,987
9,779
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
0 / 9 / 0
9,654
402
6,457
13,910
4,484
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
13
0 / 8 / 0
8,915
371
8,158
27,054
27,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
14
0 / 10 / 2
9,315
388
10,919
19,993
9,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
XzDutyzX
Bellona
17
7 / 10 / 1
11,857
494
22,596
22,085
22,581
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 11 / 0
10,250
427
7,364
16,840
6,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
10
48
Kills
7
8
Deaths
48
72
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Caprizzi1
Bacchus
5
0
22
16
L
Jing Wei
0
9
0
0
L
Ymir
0
8
0
0
L
Ravana
0
10
2
0.1
L
Bellona
XzDutyzX
Bellona
7
10
1
0.75
W
Neith
Yawshu
Neith
13
2
13
9.75
W
Gilgamesh
hakymoto
Gilgamesh
6
6
14
2.17
L
0
11
0
0
W
7
0
12
13
W
17
0
11
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,926
Damage
55,494
102,128
Taken
99,882
82,027
Mitigated
70,154
37,648
Healing
11,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Caprizzi1
Bacchus
10,524
1,145
1,667
6,884
20,056
31,359
604
5,878
14,178
33,558
0
L
Jing Wei
6,457
4,894
330
714
13,910
4,484
3,357
3,322
10,588
0
55,950
L
Ymir
8,158
1,788
0
734
27,054
27,032
0
8,455
18,519
36,871
0
L
Ravana
10,919
3,531
595
4,911
19,993
9,643
216
3,464
16,529
0
56,548
L
Bellona
XzDutyzX
Bellona
22,596
10,974
0
920
22,085
22,581
1,642
5,652
16,433
0
72,959
W
Neith
Yawshu
Neith
11,920
6,356
0
3,493
13,326
6,628
1,316
2,847
10,479
0
56,695
W
Gilgamesh
hakymoto
Gilgamesh
20,836
4,558
305
6,082
32,046
27,472
1,129
3,105
28,941
10,705
62,698
L
7,364
382
561
2,256
16,840
6,414
320
4,604
12,156
62,256
0
W
11,846
860
0
6,635
15,713
6,789
4,207
4,364
11,349
98,478
0
W
24,800
6,811
0
12,582
20,987
9,779
68
3,507
17,480
0
126,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,483
Gold Earned
49,991
535
Minions Killed
496
0
Camps Cleared
0
2,416,296
Distance Traveled
1,948,030
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,166
507
35
1
0
516,075
8
L
Jing Wei
9,654
402
105
4
0
363,142
0
L
Ymir
8,915
371
54
2
0
404,036
0
L
Ravana
9,315
388
92
4
0
396,892
0
L
Bellona
11,857
494
120
5
0
383,177
1
W
Neith
13,018
542
87
4
0
409,180
0
W
Gilgamesh
13,011
542
87
4
0
459,473
3
L
Ra
10,250
427
125
5
0
400,783
3
W
Agni
13,259
552
154
6
0
476,964
7
W
Bastet
15,029
626
172
7
0
554,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role