Player Matchup

Cliodhna
Cliodhna
Gold III
AmazeGamer
Cliodhna
Gold III
Level 120
God Stats
1W - 2L
1,649 SR
Queue Stats
239W - 243L
1,558 MMR
Solo
Charybdis
Charybdis
Platinum V
SυηRαιοη
Charybdis
Platinum V
Level 154
God Stats
0W - 2L
1,299 SR
Queue Stats
19W - 21L
1,513 MMR
Party 1
Bellona
Bellona
Gold IV
Tempobanane
Bellona
Gold IV
Level 115
God Stats
1W - 3L
1,410 SR
Queue Stats
37W - 25L
1,469 MMR
Party 2
Discordia
Discordia
Gold III
TheWorldIsGaGaGa
Discordia
Gold III
Level 47
God Stats
1W - 2L
1,659 SR
Queue Stats
61W - 53L
1,521 MMR
Party 2
Kuzenbo
Kuzenbo
Gold II
xXOrginalnyXx
Kuzenbo
Gold II
Level 149
God Stats
10W - 7L
1,680 SR
Queue Stats
508W - 510L
1,510 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 117
1,539 SR
1,514 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,629 SR
1,519 MMR
Ao Kuang
Ao Kuang
Gold V
CabezacoGollo
Ao Kuang
Gold V
Level 120
God Stats
106W - 80L
1,572 SR
Queue Stats
237W - 237L
1,585 MMR
Solo
Janus
Janus
Gold II
Deathnoob
Janus
Gold II
Level 115
God Stats
7W - 4L
1,613 SR
Queue Stats
204W - 199L
1,591 MMR
Solo
Cernunnos
Cernunnos
Gold IV
LaoCe
Cernunnos
Gold IV
Level 129
God Stats
8W - 3L
1,734 SR
Queue Stats
199W - 196L
1,495 MMR
Solo
Medusa
Medusa
Gold V
arsidi
Medusa
Gold V
Level 126
God Stats
2W - 3L
1,470 SR
Queue Stats
26W - 28L
1,452 MMR
Solo
Bacchus
Bacchus
Silver I
byWolF13
Bacchus
Silver I
Level 144
God Stats
2W - 0L
1,757 SR
Queue Stats
13W - 13L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AmazeGamer
Cliodhna
16
6 / 6 / 5
10,876
518
17,829
20,331
6,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
SυηRαιοη
Charybdis
16
4 / 6 / 2
10,368
494
8,837
15,358
3,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Tempobanane
Bellona
17
3 / 4 / 4
10,624
506
14,632
19,405
22,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
14
1 / 6 / 1
8,839
421
8,876
12,094
3,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
12
0 / 8 / 4
8,266
394
4,068
19,456
18,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
AthenaGeb

VS

Bans
MulanSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CabezacoGollo
Ao Kuang
18
8 / 4 / 6
12,090
576
9,490
18,625
7,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
Deathnoob
Janus
16
1 / 4 / 12
10,727
511
9,658
14,830
4,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
LaoCe
Cernunnos
18
3 / 2 / 4
11,977
570
9,063
22,785
10,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
arsidi
Medusa
20
13 / 2 / 10
13,909
662
27,421
18,266
7,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
byWolF13
Bacchus
15
5 / 3 / 18
11,780
561
11,187
15,238
18,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
80
14
Kills
30
30
Deaths
15
16
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
AmazeGamer
Cliodhna
6
6
5
1.42
W
Ao Kuang
CabezacoGollo
Ao Kuang
8
4
6
2.75
W
Janus
Deathnoob
Janus
1
4
12
1.75
W
Cernunnos
LaoCe
Cernunnos
3
2
4
2.5
L
Charybdis
SυηRαιοη
Charybdis
4
6
2
0.83
L
Bellona
Tempobanane
Bellona
3
4
4
1.25
L
Discordia
1
6
1
0.25
W
Medusa
arsidi
Medusa
13
2
10
9
W
Bacchus
byWolF13
Bacchus
5
3
18
4.67
L
Kuzenbo
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,242
Damage
66,819
86,644
Taken
89,744
54,849
Mitigated
48,272
24,322
Healing
38,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
AmazeGamer
Cliodhna
17,829
2,324
0
7,430
20,331
6,524
406
7,192
12,993
0
84,612
W
Ao Kuang
CabezacoGollo
Ao Kuang
9,490
1,816
0
8,961
18,625
7,115
1,444
3,605
14,868
82,817
0
W
Janus
Deathnoob
Janus
9,658
170
95
4,469
14,830
4,390
0
3,025
11,579
65,450
0
W
Cernunnos
LaoCe
Cernunnos
9,063
4,248
414
9,193
22,785
10,731
2,476
2,259
20,460
0
80,622
L
Charybdis
SυηRαιοη
Charybdis
8,837
3,022
0
3,739
15,358
3,891
0
2,738
12,584
0
72,835
L
Bellona
Tempobanane
Bellona
14,632
2,846
0
5,020
19,405
22,400
0
6,889
12,270
1,002
57,611
L
Discordia
8,876
153
59
2,820
12,094
3,800
51
6,759
5,147
53,566
0
W
Medusa
arsidi
Medusa
27,421
14,529
0
10,125
18,266
7,429
5,891
3,969
14,169
0
126,574
W
Bacchus
byWolF13
Bacchus
11,187
1,264
988
3,892
15,238
18,607
106
3,732
11,271
23,801
0
L
Kuzenbo
4,068
1,451
560
4,694
19,456
18,234
0
6,021
13,315
17,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,973
Gold Earned
60,483
502
Minions Killed
550
0
Camps Cleared
0
1,994,302
Distance Traveled
2,051,120
43
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,876
518
125
6
0
407,255
6
W
Ao Kuang
12,090
576
114
5
0
419,497
5
W
Janus
10,727
511
118
6
0
451,648
3
W
Cernunnos
11,977
570
131
6
0
390,031
6
L
Charybdis
10,368
494
126
6
0
354,034
8
L
Bellona
10,624
506
114
5
0
430,215
7
L
Discordia
8,839
421
112
5
0
387,121
13
W
Medusa
13,909
662
167
8
0
393,625
6
W
Bacchus
11,780
561
20
1
0
396,319
4
L
Kuzenbo
8,266
394
25
1
0
415,677
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role