Player Matchup

Nemesis
Nemesis
Holy Gladio
Nemesis
Level 66
God Stats
1W - 6L
1,231 SR
Queue Stats
116W - 191L
1,336 Elo+
Party 1
Ares
Ares
JediLCM
Ares
Level 120
God Stats
19W - 27L
1,387 SR
Queue Stats
341W - 481L
1,367 Elo+
Party 1
Hel
Hel
Willow0Keep
Hel
Level 29
God Stats
2W - 4L
1,405 SR
Queue Stats
84W - 94L
1,355 Elo+
Party 1
Team Averages
Level 72
1,341 SR
1,352 Elo+

VS

Team Averages
Level 60
1,482 SR
1,379 Elo+
Zeus
Zeus
DrStRaNgE24
Zeus
Level 107
God Stats
14W - 24L
1,347 SR
Queue Stats
332W - 467L
1,386 Elo+
Solo
Bastet
Bastet
EternalCaponeCC
Bastet
Level 29
God Stats
11W - 5L
1,544 SR
Queue Stats
17W - 15L
1,373 Elo+
Party 2
Bacchus
Bacchus
PyroCaponeCC
Bacchus
Level 45
God Stats
7W - 7L
1,554 SR
Queue Stats
42W - 45L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Holy Gladio
Nemesis
11
1 / 2 / 0
7,666
639
7,988
8,187
4,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
JediLCM
Ares
10
0 / 5 / 1
7,600
633
5,178
18,336
17,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 7 / 0
6,837
570
3,371
9,088
5,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 4
9,590
799
15,889
4,476
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 0 / 10
8,741
728
8,452
7,731
2,771
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
PyroCaponeCC
Bacchus
13
1 / 0 / 13
9,141
762
5,918
13,678
16,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
1
Kills
14
14
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
9
1
4
11
W
4
0
10
9
L
Nemesis
Holy Gladio
Nemesis
1
2
0
0.5
L
Ares
JediLCM
Ares
0
5
1
0.1
W
Bacchus
PyroCaponeCC
Bacchus
1
0
13
7.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,537
Damage
30,259
35,611
Taken
25,885
27,409
Mitigated
20,924
11,189
Healing
8,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,889
1,315
0
806
4,476
1,592
754
1,474
2,864
45,335
0
W
8,452
1,888
548
1,906
7,731
2,771
21
3,032
4,411
0
17,260
L
Nemesis
Holy Gladio
Nemesis
7,988
1,397
0
2,422
8,187
4,354
0
3,525
4,428
0
22,635
L
Ares
JediLCM
Ares
5,178
0
418
3,925
18,336
17,403
0
11,648
6,100
19,054
0
W
Bacchus
PyroCaponeCC
Bacchus
5,918
1,014
733
4,776
13,678
16,561
161
4,204
9,073
16,643
0
L
3,371
752
2,756
1,668
9,088
5,652
0
5,900
2,822
13,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,103
Gold Earned
27,472
103
Minions Killed
116
4
Camps Cleared
6
615,229
Distance Traveled
728,823
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,590
799
76
6
4
219,712
2
W
Bastet
8,741
728
20
2
2
265,301
4
L
Nemesis
7,666
639
48
4
0
218,587
1
L
Ares
7,600
633
27
2
3
209,623
2
W
Bacchus
9,141
762
20
2
0
243,810
3
L
Hel
6,837
570
28
2
1
187,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role