Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
D3ZI24
Set
Level 152
God Stats
6W - 2L
1,588 SR
Queue Stats
427W - 399L
1,571 Elo+
Party 1
Zeus
Zeus
DreadedK1ngJ
Zeus
Level 120
God Stats
3W - 3L
1,620 SR
Queue Stats
236W - 206L
1,538 Elo+
Party 1
Olorun
Olorun
GlobalTay21
Olorun
Level 126
God Stats
4W - 1L
1,780 SR
Queue Stats
157W - 176L
1,551 Elo+
Party 1
Fenrir
Fenrir
RaitonUchiha X
Fenrir
Level 154
God Stats
76W - 72L
1,679 SR
Queue Stats
212W - 243L
1,553 Elo+
Party 1
Team Averages
Level 140
1,633 SR
1,543 Elo+

VS

Team Averages
Level 135
1,609 SR
1,617 Elo+
Chaac
Chaac
BasidialBus903
Chaac
Level 147
God Stats
6W - 7L
1,558 SR
Queue Stats
489W - 425L
1,616 Elo+
Solo
Agni
Agni
CyberAlcalyx
Agni
Level 155
God Stats
23W - 20L
1,649 SR
Queue Stats
343W - 323L
1,611 Elo+
Solo
Geb
Geb
Knfr
Geb
Level 109
God Stats
14W - 14L
1,631 SR
Queue Stats
649W - 593L
1,642 Elo+
Solo
Pele
Pele
SevenCart204500
Pele
Level 114
God Stats
3W - 2L
1,705 SR
Queue Stats
210W - 202L
1,633 Elo+
Solo
Heimdallr
Heimdallr
god-nero
Heimdallr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 68L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
0 / 0 / 0
7,738
595
6,506
8,593
4,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Set
D3ZI24
Set
14
4 / 0 / 4
8,051
619
5,470
8,154
4,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

13
1 / 1 / 4
7,349
565
4,000
6,681
1,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
14
3 / 4 / 3
8,015
617
8,480
8,270
1,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
6 / 5 / 4
7,168
551
8,872
10,723
5,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 0
8,211
632
7,000
10,073
7,025
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 4 / 1
7,429
571
3,935
6,682
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Geb
Knfr
Geb
10
4 / 4 / 3
6,899
531
4,469
13,329
11,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 3 / 1
6,415
493
3,811
8,583
2,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
god-nero
Heimdallr
13
4 / 3 / 2
7,902
608
6,957
10,260
3,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
14
Kills
10
10
Deaths
14
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
0
0
0
0
L
0
0
0
0
L
1
4
1
0.38
W
Set
D3ZI24
Set
4
0
4
6
W
1
1
4
3
W
Olorun
3
4
3
1.13
L
Geb
Knfr
Geb
4
4
3
1.38
W
6
5
4
1.6
L
1
3
1
0.5
L
Heimdallr
god-nero
Heimdallr
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,328
Damage
26,172
42,421
Taken
48,927
18,192
Mitigated
26,478
13,801
Healing
17,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,506
935
0
6,221
8,593
4,597
0
0
8,593
57,854
0
L
7,000
1,020
0
6,463
10,073
7,025
796
6,506
3,567
0
65,579
L
3,935
298
0
1,184
6,682
2,340
171
1,862
4,696
51,461
0
W
Set
D3ZI24
Set
5,470
2,625
0
655
8,154
4,577
60
1,191
6,951
0
52,813
W
4,000
520
0
2,509
6,681
1,686
0
3,410
3,066
47,723
0
W
Olorun
8,480
5,341
242
2,612
8,270
1,690
0
488
7,782
58,843
0
L
Geb
Knfr
Geb
4,469
689
391
3,020
13,329
11,269
0
3,766
9,297
12,919
0
W
8,872
2,379
0
1,562
10,723
5,642
0
3,043
7,625
0
18,893
L
3,811
488
0
3,187
8,583
2,553
0
1,210
7,105
0
36,327
L
Heimdallr
god-nero
Heimdallr
6,957
3,631
0
3,307
10,260
3,291
0
5,382
4,735
0
55,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,321
Gold Earned
36,856
461
Minions Killed
465
0
Camps Cleared
0
1,350,441
Distance Traveled
1,337,569
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,738
595
131
10
0
259,984
3
L
Chaac
8,211
632
152
12
0
277,282
4
L
Agni
7,429
571
112
9
0
235,066
6
W
Set
8,051
619
92
7
0
296,312
3
W
Zeus
7,349
565
108
8
0
252,605
8
W
Olorun
8,015
617
108
8
0
258,052
6
L
Geb
6,899
531
16
1
0
270,186
7
W
Fenrir
7,168
551
22
2
0
283,488
0
L
Pele
6,415
493
78
6
0
314,294
6
L
Heimdallr
7,902
608
107
8
0
240,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role