Player Matchup

Medusa
Medusa
LandShark_95
Medusa
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,611 Elo+
Party 1
Ares
Ares
Micandste
Ares
Level 102
God Stats
2W - 1L
1,571 SR
Queue Stats
10W - 9L
1,477 Elo+
Party 3
Thor
Thor
Navy_silas
Thor
Level 105
God Stats
3W - 0L
1,716 SR
Queue Stats
6W - 4L
1,570 Elo+
Solo
Vamana
Vamana
Unlikeleem
Vamana
Level 84
God Stats
3W - 0L
1,629 SR
Queue Stats
13W - 7L
1,599 Elo+
Party 3
Zeus
Zeus
moorezy09
Zeus
Level 122
God Stats
3W - 0L
1,783 SR
Queue Stats
4W - 1L
1,611 Elo+
Party 1
Team Averages
Level 98
1,640 SR
1,574 Elo+

VS

Team Averages
Level 75
1,584 SR
1,487 Elo+
Atlas
Atlas
EviL Spudy
Atlas
Level 110
God Stats
27W - 19L
1,529 SR
Queue Stats
119W - 98L
1,506 Elo+
Party 2
Danzaburou
Danzaburou
I ASTERISM l
Danzaburou
Level 29
God Stats
17W - 10L
1,657 SR
Queue Stats
132W - 131L
1,509 Elo+
Party 2
Raijin
Raijin
Rlyeh Calls
Raijin
Level 125
God Stats
4W - 2L
1,703 SR
Queue Stats
354W - 365L
1,520 Elo+
Party 2
Neith
Neith
Star135299
Neith
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 57L
1,484 Elo+
Solo
Kukulkan
Kukulkan
crow4king
Kukulkan
Level 63
God Stats
33W - 28L
1,529 SR
Queue Stats
137W - 126L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
1 / 1 / 22
10,720
1,072
16,213
7,431
3,180
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Ares
19
7 / 0 / 17
13,105
1,311
18,296
14,129
18,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 3 / 12
11,053
1,105
7,065
9,644
3,615
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vamana
Unlikeleem
Vamana
19
11 / 1 / 14
12,828
1,283
19,232
12,754
11,883
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
17
5 / 2 / 11
10,402
1,040
17,740
9,616
3,273
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

249

VS

Team 2 Tickets

75

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
16
3 / 5 / 4
10,293
1,029
19,520
25,179
12,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
I ASTERISM l
Danzaburou
16
1 / 8 / 3
10,095
1,010
8,388
18,197
8,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
16
3 / 6 / 2
10,456
1,046
10,075
17,676
8,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
16
0 / 2 / 4
9,928
993
7,143
9,778
4,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
crow4king
Kukulkan
16
0 / 9 / 4
9,629
963
3,803
12,624
5,515
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
24
30
Kills
7
7
Deaths
30
76
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Atlas
3
5
4
1
L
Danzaburou
I ASTERISM l
Danzaburou
1
8
3
0.31
W
Medusa
1
1
22
12
W
Ares
7
0
17
15.5
W
6
3
12
4
L
Raijin
3
6
2
0.67
L
Neith
0
2
4
1
W
Vamana
Unlikeleem
Vamana
11
1
14
18
L
Kukulkan
crow4king
Kukulkan
0
9
4
0.22
W
Zeus
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,546
Damage
48,929
53,574
Taken
83,454
40,072
Mitigated
39,468
11,417
Healing
7,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
19,520
4,396
0
2,332
25,179
12,815
0
10,430
14,559
30,992
0
L
Danzaburou
I ASTERISM l
Danzaburou
8,388
1,858
0
1,772
18,197
8,357
0
8,182
10,015
0
21,117
W
Medusa
16,213
5,062
0
843
7,431
3,180
0
6,212
961
0
62,904
W
Ares
18,296
555
0
1,424
14,129
18,121
0
6,125
6,663
26,748
0
W
7,065
353
0
0
9,644
3,615
0
7,212
1,790
0
16,753
L
Raijin
10,075
852
114
1,084
17,676
8,319
0
8,482
9,194
37,582
0
L
Neith
7,143
2,405
0
1,296
9,778
4,462
0
4,669
5,109
0
16,507
W
Vamana
Unlikeleem
Vamana
19,232
9,621
1,289
5,997
12,754
11,883
0
4,576
7,166
0
27,537
L
Kukulkan
crow4king
Kukulkan
3,803
694
75
497
12,624
5,515
0
4,273
8,351
27,807
0
W
Zeus
17,740
1,628
333
1,531
9,616
3,273
0
7,103
2,102
38,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,108
Gold Earned
50,401
237
Minions Killed
198
10
Camps Cleared
3
1,017,852
Distance Traveled
867,607
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,293
1,029
19
2
0
211,144
0
L
Danzaburou
10,095
1,010
23
2
2
170,704
0
W
Medusa
10,720
1,072
104
10
3
211,890
0
W
Ares
13,105
1,311
17
2
0
213,881
3
W
Thor
11,053
1,105
25
3
3
174,981
0
L
Raijin
10,456
1,046
69
7
1
180,975
0
L
Neith
9,928
993
29
3
0
205,037
0
W
Vamana
12,828
1,283
21
2
3
236,338
0
L
Kukulkan
9,629
963
58
6
0
99,747
1
W
Zeus
10,402
1,040
70
7
1
180,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role