Player Matchup

Olorun
Olorun
Deimõs
Olorun
Level 160
God Stats
4W - 1L
1,735 SR
Queue Stats
173W - 105L
1,651 Elo+
Party 1
Achilles
Achilles
UCantBeadsDeath
Achilles
Level 160
God Stats
18W - 13L
1,654 SR
Queue Stats
719W - 707L
1,567 Elo+
Party 1
Ne Zha
Ne Zha
highsmyname
Ne Zha
Level 160
God Stats
19W - 6L
1,783 SR
Queue Stats
263W - 179L
1,602 Elo+
Party 1
Team Averages
Level 160
1,724 SR
1,607 Elo+

VS

Team Averages
Level 121
1,462 SR
1,696 Elo+
Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
HelOrTroll
Artio
Level 55
God Stats
0W - 1L
1,288 SR
Queue Stats
10W - 10L
1,864 Elo+
Solo
Nox
Nox
WavySamy
Nox
Level 160
God Stats
13W - 18L
1,597 SR
Queue Stats
989W - 712L
1,725 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Deimõs
Olorun
12
5 / 0 / 3
7,237
724
9,922
6,657
2,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
11
1 / 2 / 6
6,447
645
5,188
11,445
10,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
11
2 / 0 / 5
6,602
660
4,398
6,013
3,117
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 2 / 2
6,053
605
5,635
5,222
1,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
8
1 / 5 / 1
6,003
600
4,562
12,265
5,676
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

10
1 / 1 / 1
6,442
644
6,933
5,961
2,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
8
Kills
2
2
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
2
0.5
W
Olorun
Deimõs
Olorun
5
0
3
6.5
L
Artio
1
5
1
0.3
W
Achilles
1
2
6
2
L
1
1
1
1.5
W
Ne Zha
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,508
Damage
17,130
24,115
Taken
23,448
15,744
Mitigated
9,740
7,288
Healing
4,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,635
1,932
0
688
5,222
1,920
0
1,691
3,248
0
20,827
W
Olorun
Deimõs
Olorun
9,922
5,514
572
2,616
6,657
2,488
504
4,401
2,256
25,381
3,297
L
Artio
4,562
399
220
3,176
12,265
5,676
0
4,716
7,132
10,272
0
W
Achilles
5,188
1,276
0
3,528
11,445
10,139
0
4,539
6,906
0
14,701
L
6,933
599
0
413
5,961
2,144
0
2,379
3,509
26,009
0
W
Ne Zha
4,398
846
0
572
6,013
3,117
0
2,849
3,164
0
21,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,286
Gold Earned
18,498
109
Minions Killed
109
6
Camps Cleared
3
559,570
Distance Traveled
506,470
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,053
605
42
4
1
164,866
4
W
Olorun
7,237
724
63
6
3
166,462
1
L
Artio
6,003
600
7
1
0
168,864
0
W
Achilles
6,447
645
21
2
1
202,758
5
L
Nox
6,442
644
60
6
2
172,740
0
W
Ne Zha
6,602
660
25
3
2
190,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role