Player Matchup

Bastet
Bastet
Have A Day
Bastet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 69L
1,413 Elo+
Party 2
Artio
Artio
Kurozzaky507
Artio
Level 117
God Stats
48W - 32L
1,538 SR
Queue Stats
126W - 131L
1,412 Elo+
Solo
Ymir
Ymir
NPgbaby17
Ymir
Level 9
God Stats
10W - 13L
1,477 SR
Queue Stats
10W - 13L
1,385 Elo+
Party 2
Izanami
Izanami
NewYearNewSmi69
Izanami
Level 84
God Stats
15W - 19L
1,465 SR
Queue Stats
45W - 52L
1,407 Elo+
Party 2
Ra
Ra
allstarss28
Ra
Level 29
God Stats
5W - 4L
1,564 SR
Queue Stats
23W - 26L
1,383 Elo+
Party 2
Team Averages
Level 73
1,509 SR
1,400 Elo+

VS

Team Averages
Level 99
1,591 SR
1,421 Elo+
Kali
Kali
Elite_Tarkar
Kali
Level 87
God Stats
2W - 1L
1,759 SR
Queue Stats
104W - 96L
1,480 Elo+
Party 3
He Bo
He Bo
KimaDaGee
He Bo
Level 158
God Stats
1W - 4L
1,282 SR
Queue Stats
666W - 727L
1,373 Elo+
Party 1
Chaac
Chaac
VRILDOX1976
Chaac
Level 77
God Stats
8W - 3L
1,949 SR
Queue Stats
90W - 103L
1,461 Elo+
Party 3
Neith
Neith
abgehn1
Neith
Level 109
God Stats
20W - 17L
1,492 SR
Queue Stats
44W - 45L
1,388 Elo+
Party 1
Terra
Terra
attckfiredaddy
Terra
Level 65
God Stats
5W - 5L
1,473 SR
Queue Stats
252W - 286L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Have A Day
Bastet
10
1 / 1 / 0
5,856
532
3,796
8,913
2,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 1
5,658
514
5,707
8,280
6,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
8
0 / 3 / 1
4,861
442
2,092
6,245
3,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 5 / 0
4,740
431
4,319
7,588
1,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 0
4,649
423
1,426
5,531
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
5,951
541
3,475
5,613
2,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
KimaDaGee
He Bo
10
1 / 1 / 1
5,886
535
4,945
4,803
2,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 0 / 2
6,009
546
5,046
6,840
2,977
Mace

Mace

+10
Physical Power

Neith
abgehn1
Neith
10
7 / 1 / 2
6,614
601
9,354
6,678
1,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 0 / 6
6,060
551
1,815
5,025
2,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
12
12
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
Bastet
Have A Day
Bastet
1
1
0
1
W
He Bo
KimaDaGee
He Bo
1
1
1
1.5
L
1
1
1
1.5
L
Ymir
0
3
1
0.17
L
0
5
0
0
W
2
0
2
3
W
Neith
abgehn1
Neith
7
1
2
8
L
0
2
0
0
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,340
Damage
24,635
36,557
Taken
28,959
15,892
Mitigated
12,553
11,610
Healing
15,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,475
1,350
0
2,948
5,613
2,267
0
839
4,746
0
26,956
L
Bastet
Have A Day
Bastet
3,796
914
0
3,961
8,913
2,273
0
1,258
7,505
0
32,111
W
He Bo
KimaDaGee
He Bo
4,945
342
196
2,445
4,803
2,845
104
2,535
2,140
28,861
0
L
5,707
551
150
4,050
8,280
6,948
0
1,461
6,701
24,589
0
L
Ymir
2,092
102
419
680
6,245
3,697
0
1,545
4,635
9,300
0
L
4,319
3,495
0
1,227
7,588
1,629
154
1,119
6,469
0
30,077
W
5,046
948
0
3,167
6,840
2,977
558
3,974
2,866
0
25,908
W
Neith
abgehn1
Neith
9,354
4,518
320
1,394
6,678
1,829
786
1,234
5,444
0
37,802
L
1,426
298
46
1,077
5,531
1,345
15
944
4,487
14,202
0
W
1,815
223
2,085
2,635
5,025
2,635
261
487
4,538
9,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,764
Gold Earned
30,520
246
Minions Killed
255
0
Camps Cleared
0
960,740
Distance Traveled
1,087,849
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,951
541
60
5
0
239,603
0
L
Bastet
5,856
532
67
6
0
214,870
1
W
He Bo
5,886
535
61
6
0
209,669
5
L
Artio
5,658
514
56
5
0
223,945
2
L
Ymir
4,861
442
13
1
0
172,404
0
L
Izanami
4,740
431
70
6
0
170,132
2
W
Chaac
6,009
546
54
5
0
251,641
1
W
Neith
6,614
601
62
6
0
172,953
4
L
Ra
4,649
423
40
4
0
179,389
0
W
Terra
6,060
551
18
2
0
213,983
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role