Player Matchup

Sol
Sol
Flubbss
Sol
Level 157
God Stats
2W - 0L
1,658 SR
Queue Stats
286W - 234L
1,632 Elo+
Party 2
Tiamat
Tiamat
LazyFrogRobotMK2
Tiamat
Level 68
God Stats
21W - 27L
1,491 SR
Queue Stats
127W - 158L
1,406 Elo+
Party 2
Gilgamesh
Gilgamesh
Nathan8764
Gilgamesh
Level 12
God Stats
1W - 0L
1,357 SR
Queue Stats
7W - 7L
1,555 Elo+
Party 2
Arachne
Arachne
XoNatalia2kXDLol
Arachne
Level 124
God Stats
3W - 2L
1,696 SR
Queue Stats
153W - 127L
1,575 Elo+
Party 2
Odin
Odin
YoureAdorable
Odin
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,568 Elo+
Party 2
Team Averages
Level 85
1,540 SR
1,547 Elo+

VS

Team Averages
Level 78
1,516 SR
1,524 Elo+
Ra
Ra
AnimeGxd
Ra
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 95L
1,551 Elo+
Solo
Ganesha
Ganesha
DrDeath062
Ganesha
Level 66
God Stats
0W - 2L
1,484 SR
Queue Stats
196W - 196L
1,572 Elo+
Party 1
Bastet
Bastet
Fionnaghuala
Bastet
Level 127
God Stats
47W - 48L
1,544 SR
Queue Stats
1,047W - 1,245L
1,480 Elo+
Party 1
Olorun
Olorun
inyohead
Olorun
Level 44
God Stats
62W - 64L
1,534 SR
Queue Stats
150W - 157L
1,514 Elo+
Party 1
Cernunnos
Cernunnos
relaxxxxxx98
Cernunnos
Level 118
God Stats
44W - 42L
1,516 SR
Queue Stats
458W - 521L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
4 / 1 / 3
7,914
660
7,574
8,339
2,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 0 / 4
7,397
616
3,792
4,790
2,702
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Nathan8764
Gilgamesh
11
0 / 2 / 2
6,463
539
1,578
8,113
3,106
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
13 / 1 / 4
8,653
721
13,870
11,231
4,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 15
7,977
665
6,870
8,746
5,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,384
532
3,019
7,005
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
DrDeath062
Ganesha
8
0 / 5 / 1
6,053
504
2,402
11,063
5,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
11
1 / 3 / 1
6,583
549
4,466
9,536
2,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
inyohead
Olorun
10
2 / 6 / 0
6,999
583
8,392
9,209
2,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cernunnos
relaxxxxxx98
Cernunnos
12
1 / 4 / 1
7,155
596
4,242
7,199
2,159

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
24
Kills
4
4
Deaths
24
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Ganesha
DrDeath062
Ganesha
0
5
1
0.1
L
Bastet
1
3
1
0.5
W
Sol
4
1
3
5.5
W
4
0
4
6
W
Gilgamesh
Nathan8764
Gilgamesh
0
2
2
0.5
W
13
1
4
15
W
3
0
15
10.5
L
Olorun
inyohead
Olorun
2
6
0
0.33
L
Cernunnos
relaxxxxxx98
Cernunnos
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,684
Damage
22,521
41,219
Taken
44,012
18,260
Mitigated
14,804
18,700
Healing
11,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,019
155
0
1,095
7,005
1,685
0
1,148
5,857
32,126
0
L
Ganesha
DrDeath062
Ganesha
2,402
244
260
2,318
11,063
5,712
0
4,273
6,790
9,141
0
L
Bastet
4,466
1,485
0
3,886
9,536
2,587
0
1,205
8,331
0
37,513
W
Sol
7,574
4,280
0
4,600
8,339
2,643
656
3,961
4,378
60,884
0
W
3,792
564
0
2,612
4,790
2,702
632
1,511
3,132
39,251
0
W
Gilgamesh
Nathan8764
Gilgamesh
1,578
649
0
1,630
8,113
3,106
334
0
8,113
0
25,399
W
13,870
8,892
0
5,077
11,231
4,306
0
3,796
7,353
0
55,053
W
6,870
2,179
2,140
2,641
8,746
5,503
0
4,486
4,176
0
25,402
L
Olorun
inyohead
Olorun
8,392
5,515
195
1,739
9,209
2,661
0
4,660
4,549
32,130
0
L
Cernunnos
relaxxxxxx98
Cernunnos
4,242
1,846
0
1,509
7,199
2,159
260
80
7,119
0
37,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,404
Gold Earned
33,174
337
Minions Killed
341
0
Camps Cleared
0
1,206,778
Distance Traveled
1,109,687
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,384
532
95
8
0
222,851
0
L
Ganesha
6,053
504
7
1
0
217,317
5
L
Bastet
6,583
549
83
7
0
234,669
6
W
Sol
7,914
660
101
8
0
239,471
5
W
Tiamat
7,397
616
79
7
0
244,994
5
W
Gilgamesh
6,463
539
63
5
0
231,615
0
W
Arachne
8,653
721
67
6
0
245,649
1
W
Odin
7,977
665
27
2
0
245,049
3
L
Olorun
6,999
583
66
6
0
229,176
4
L
Cernunnos
7,155
596
90
8
0
205,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role