Player Matchup

Nike
Nike
 
Nike
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
DeathReaper28Z
Hades
Level 122
God Stats
9W - 12L
1,500 SR
Queue Stats
546W - 736L
1,488 Elo+
Party 1
Anhur
Anhur
Marcosia
Anhur
Level 148
God Stats
1W - 3L
1,634 SR
Queue Stats
269W - 267L
1,548 Elo+
Party 1
Awilix
Awilix
PhantasmaRue
Awilix
Level 142
God Stats
14W - 11L
1,642 SR
Queue Stats
86W - 104L
1,498 Elo+
Party 1
Vulcan
Vulcan
Scantily-Clad
Vulcan
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 23L
1,647 Elo+
Party 1
Team Averages
Level 128
1,555 SR
1,536 Elo+

VS

Team Averages
Level 137
1,610 SR
1,546 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Crackbabypower
Athena
Level 157
God Stats
3W - 1L
1,924 SR
Queue Stats
285W - 236L
1,665 Elo+
Party 2
Chaac
Chaac
Drewbaacca
Chaac
Level 147
God Stats
8W - 5L
1,689 SR
Queue Stats
216W - 194L
1,556 Elo+
Party 2
Scylla
Scylla
HaVoCbReNgEr
Scylla
Level 157
God Stats
3W - 7L
1,348 SR
Queue Stats
126W - 124L
1,483 Elo+
Party 2
Bacchus
Bacchus
Squindolf
Bacchus
Level 73
God Stats
18W - 20L
1,590 SR
Queue Stats
90W - 74L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
0 / 5 / 0
6,049
465
6,414
11,841
8,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 4 / 2
5,808
447
3,606
9,818
4,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
Marcosia
Anhur
11
1 / 5 / 2
6,515
501
4,991
10,071
1,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
11
3 / 2 / 2
6,562
505
5,772
8,962
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 4 / 1
5,957
458
7,159
6,973
2,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
7 / 1 / 3
8,383
645
10,358
9,737
2,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
8 / 0 / 3
8,369
644
8,769
11,888
5,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
14
4 / 0 / 1
8,075
621
6,989
10,467
6,216
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
11
0 / 3 / 1
6,357
489
3,504
6,413
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Squindolf
Bacchus
11
1 / 3 / 11
7,328
564
5,383
10,107
9,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
6
Kills
20
20
Deaths
7
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
5
0
0
W
Danzaburou
 
Danzaburou
7
1
3
8.5
W
8
0
3
9.5
L
1
4
2
0.5
W
Chaac
4
0
1
4.5
W
Scylla
0
3
1
0.17
L
Anhur
Marcosia
Anhur
1
5
2
0.4
L
Awilix
3
2
2
2
L
1
4
1
0.38
W
Bacchus
Squindolf
Bacchus
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,942
Damage
35,003
47,665
Taken
48,612
20,056
Mitigated
25,384
11,750
Healing
21,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
6,414
1,029
0
1,916
11,841
8,597
0
2,159
9,682
3,360
31,721
W
Danzaburou
 
Danzaburou
10,358
5,569
0
4,734
9,737
2,577
1,357
1,901
7,738
0
62,897
W
8,769
2,000
92
6,835
11,888
5,124
119
2,388
9,426
48,489
0
L
3,606
191
434
3,272
9,818
4,727
0
3,157
6,595
17,504
0
W
Chaac
6,989
2,656
0
6,800
10,467
6,216
0
1,105
9,362
0
53,164
W
Scylla
3,504
346
0
1,112
6,413
1,772
512
1,965
4,414
38,943
0
L
Anhur
Marcosia
Anhur
4,991
2,234
0
2,472
10,071
1,851
0
2,390
7,681
0
33,970
L
Awilix
5,772
1,646
0
3,004
8,962
2,859
0
4,956
3,928
0
36,135
L
7,159
3,371
0
652
6,973
2,022
0
4,716
2,123
35,882
0
W
Bacchus
Squindolf
Bacchus
5,383
652
402
1,994
10,107
9,695
240
4,433
5,446
17,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,891
Gold Earned
38,512
297
Minions Killed
430
0
Camps Cleared
0
1,197,522
Distance Traveled
1,282,533
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,049
465
67
5
0
216,900
5
W
Danzaburou
8,383
645
109
8
0
226,136
3
W
Athena
8,369
644
105
8
0
305,662
1
L
Hades
5,808
447
35
3
0
234,702
4
W
Chaac
8,075
621
119
9
0
276,418
0
W
Scylla
6,357
489
79
6
0
233,489
0
L
Anhur
6,515
501
67
5
0
230,425
3
L
Awilix
6,562
505
67
5
0
274,989
3
L
Vulcan
5,957
458
61
5
0
240,506
4
W
Bacchus
7,328
564
18
1
0
240,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role