Player Matchup

Sol
Sol
 
Sol
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
ChuckTetsa
Sun Wukong
Level 136
God Stats
3W - 0L
1,775 SR
Queue Stats
29W - 12L
1,791 Elo+
Party 2
Izanami
Izanami
the1fluffyShark
Izanami
Level 25
God Stats
2W - 0L
1,784 SR
Queue Stats
20W - 9L
1,631 Elo+
Party 2
Team Averages
Level 100
1,686 SR
1,641 Elo+

VS

Team Averages
Level 26
1,293 SR
1,057 Elo+
Ares
Ares
D_wiley_
Ares
Level 26
God Stats
0W - 2L
1,287 SR
Queue Stats
0W - 13L
1,026 Elo+
Party 1
Bellona
Bellona
IzaaF
Bellona
Level 16
God Stats
0W - 5L
1,093 SR
Queue Stats
0W - 13L
1,026 Elo+
Party 1
Discordia
Discordia
MAWJ
Discordia
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 13L
1,120 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
7 / 0 / 10
9,248
841
19,960
11,740
4,098
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
ChuckTetsa
Sun Wukong
12
5 / 2 / 12
8,843
804
8,416
11,955
9,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 2 / 11
8,873
807
9,810
6,542
2,095
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
2 / 6 / 0
8,038
731
3,278
18,765
21,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
IzaaF
Bellona
10
1 / 7 / 2
7,406
673
5,964
13,213
12,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
MAWJ
Discordia
12
1 / 4 / 3
7,707
701
12,745
11,266
4,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
17
Kills
4
4
Deaths
17
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
10
12
W
Sun Wukong
ChuckTetsa
Sun Wukong
5
2
12
5.5
L
Ares
2
6
0
0.33
L
Bellona
IzaaF
Bellona
1
7
2
0.29
L
Discordia
MAWJ
Discordia
1
4
3
0.63
W
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,186
Damage
21,987
30,237
Taken
43,244
15,237
Mitigated
38,921
14,068
Healing
2,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
19,960
8,720
66
7,594
11,740
4,098
2,069
6,995
4,531
43,208
0
W
Sun Wukong
ChuckTetsa
Sun Wukong
8,416
2,304
0
4,860
11,955
9,044
0
6,485
4,941
0
23,839
L
Ares
3,278
640
0
704
18,765
21,592
0
7,962
10,501
10,396
0
L
Bellona
IzaaF
Bellona
5,964
302
0
639
13,213
12,656
0
6,924
6,135
4,347
10,376
L
Discordia
MAWJ
Discordia
12,745
1,180
0
825
11,266
4,673
0
5,370
5,714
36,670
0
W
9,810
7,138
0
1,548
6,542
2,095
886
4,003
2,398
0
34,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,964
Gold Earned
23,151
138
Minions Killed
86
8
Camps Cleared
1
608,008
Distance Traveled
589,989
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,248
841
58
5
3
213,668
1
W
Sun Wukong
8,843
804
31
3
2
211,222
3
L
Ares
8,038
731
10
1
0
193,923
4
L
Bellona
7,406
673
19
2
0
191,718
1
L
Discordia
7,707
701
57
5
1
204,348
2
W
Izanami
8,873
807
49
4
3
183,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role