Player Matchup

Nu Wa
Nu Wa
Blikkenslayer
Nu Wa
Level 125
God Stats
0W - 1L
1,685 SR
Queue Stats
2W - 5L
1,348 Elo+
Party 1
Chaac
Chaac
Calenser
Chaac
Level 103
God Stats
1W - 1L
1,611 SR
Queue Stats
152W - 141L
1,442 Elo+
Party 2
Atlas
Atlas
Mitchalien
Atlas
Level 54
God Stats
0W - 1L
1,653 SR
Queue Stats
31W - 38L
1,440 Elo+
Party 2
Loki
Loki
MrNielsen
Loki
Level 80
God Stats
1W - 1L
1,819 SR
Queue Stats
1W - 3L
1,359 Elo+
Party 1
Anhur
Anhur
Naominima
Anhur
Level 126
God Stats
7W - 10L
1,473 SR
Queue Stats
80W - 81L
1,553 Elo+
Solo
Team Averages
Level 98
1,648 SR
1,428 Elo+

VS

Team Averages
Level 118
1,575 SR
1,522 Elo+
Neith
Neith
Draganal
Neith
Level 128
God Stats
2W - 2L
1,394 SR
Queue Stats
12W - 16L
1,456 Elo+
Party 3
Hades
Hades
IIOMNIVERSEII
Hades
Level 125
God Stats
6W - 4L
1,615 SR
Queue Stats
322W - 307L
1,490 Elo+
Solo
Bellona
Bellona
Okanava
Bellona
Level 89
God Stats
67W - 66L
1,584 SR
Queue Stats
216W - 212L
1,505 Elo+
Party 4
Ah Puch
Ah Puch
Triliph
Ah Puch
Level 145
God Stats
5W - 4L
1,742 SR
Queue Stats
231W - 209L
1,633 Elo+
Party 3
Sol
Sol
hhulio
Sol
Level 105
God Stats
102W - 89L
1,537 SR
Queue Stats
233W - 226L
1,528 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,331
422
3,779
7,061
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Calenser
Chaac
13
2 / 3 / 1
7,803
520
6,985
14,547
11,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
7
0 / 4 / 1
5,664
378
3,831
10,744
8,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
12
2 / 6 / 1
7,370
491
2,806
10,864
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
Naominima
Anhur
13
1 / 3 / 0
6,816
454
5,783
10,203
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Draganal
Neith
14
3 / 1 / 3
8,121
541
6,320
7,798
1,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
2 / 1 / 6
8,025
535
4,001
12,522
8,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Okanava
Bellona
14
7 / 1 / 5
8,957
597
12,495
8,802
5,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ah Puch
Triliph
Ah Puch
16
9 / 0 / 6
9,812
654
9,648
4,978
1,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
hhulio
Sol
14
0 / 2 / 3
8,250
550
5,592
8,669
4,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
5
Kills
21
21
Deaths
5
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Chaac
Calenser
Chaac
2
3
1
0.83
W
Neith
Draganal
Neith
3
1
3
4.5
W
2
1
6
5
L
Atlas
0
4
1
0.13
L
Loki
2
6
1
0.42
L
Anhur
Naominima
Anhur
1
3
0
0.33
W
Bellona
Okanava
Bellona
7
1
5
9.5
W
Ah Puch
Triliph
Ah Puch
9
0
6
12
W
Sol
hhulio
Sol
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,184
Damage
38,056
53,419
Taken
42,769
28,204
Mitigated
21,531
15,122
Healing
17,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,779
426
0
928
7,061
2,158
0
3,493
3,568
29,051
0
L
Chaac
Calenser
Chaac
6,985
1,444
0
5,772
14,547
11,656
706
4,830
9,717
0
50,664
W
Neith
Draganal
Neith
6,320
2,352
0
2,852
7,798
1,825
1,743
963
6,801
0
39,847
W
4,001
852
426
4,714
12,522
8,076
251
2,157
10,271
33,988
0
L
Atlas
3,831
1,098
106
1,443
10,744
8,284
0
4,803
5,941
12,577
0
L
Loki
2,806
914
0
2,578
10,864
3,469
0
3,763
7,101
0
44,562
L
Anhur
Naominima
Anhur
5,783
1,681
0
4,295
10,203
2,637
82
1,948
8,255
0
43,633
W
Bellona
Okanava
Bellona
12,495
6,621
0
2,047
8,802
5,334
1,586
1,510
7,009
0
52,356
W
Ah Puch
Triliph
Ah Puch
9,648
946
0
2,386
4,978
1,819
0
1,587
3,198
71,806
0
W
Sol
hhulio
Sol
5,592
2,170
0
4,604
8,669
4,477
3,103
888
7,182
45,514
5,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,984
Gold Earned
43,165
348
Minions Killed
459
0
Camps Cleared
0
1,335,130
Distance Traveled
1,444,929
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,331
422
48
3
0
251,257
1
L
Chaac
7,803
520
109
7
0
274,105
2
W
Neith
8,121
541
86
6
0
279,001
4
W
Hades
8,025
535
45
3
0
270,360
0
L
Atlas
5,664
378
7
0
0
284,011
2
L
Loki
7,370
491
105
7
0
292,891
0
L
Anhur
6,816
454
79
5
0
232,866
5
W
Bellona
8,957
597
87
6
0
329,021
2
W
Ah Puch
9,812
654
135
9
0
311,418
5
W
Sol
8,250
550
106
7
0
255,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role