Player Matchup

Nike
Nike
AsuraAnimosity
Nike
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,750 Elo+
Party 1
Merlin
Merlin
ChaoticFuzzy
Merlin
Level 84
God Stats
0W - 1L
1,552 SR
Queue Stats
5W - 8L
1,800 Elo+
Party 1
Cthulhu
Cthulhu
Zeus71360
Cthulhu
Level 116
God Stats
2W - 1L
1,648 SR
Queue Stats
8W - 6L
1,861 Elo+
Party 1
Team Averages
Level 108
1,567 SR
1,804 Elo+

VS

Team Averages
Level 136
1,791 SR
1,648 Elo+
Chaac
Chaac
IHoodz
Chaac
Level 123
God Stats
2W - 1L
1,658 SR
Queue Stats
79W - 69L
1,680 Elo+
Party 2
Sol
Sol
Johadree
Sol
Level 126
God Stats
2W - 1L
1,841 SR
Queue Stats
54W - 43L
1,649 Elo+
Party 2
Ullr
Ullr
jose29jos
Ullr
Level 160
God Stats
3W - 0L
1,874 SR
Queue Stats
44W - 45L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
6,583
658
6,217
7,544
5,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
10
0 / 3 / 1
5,876
588
3,645
5,236
1,656
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Zeus71360
Cthulhu
10
0 / 2 / 2
6,062
606
4,247
7,319
5,634
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
IHoodz
Chaac
12
4 / 0 / 5
7,452
745
5,953
7,836
5,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 1 / 6
6,781
678
6,251
4,023
1,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ullr
10
3 / 1 / 6
6,968
697
4,769
7,819
2,325
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
9
9
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
Merlin
0
3
1
0.17
W
Chaac
IHoodz
Chaac
4
0
5
6.5
W
2
1
6
5
L
Cthulhu
Zeus71360
Cthulhu
0
2
2
0.5
W
Ullr
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,109
Damage
16,973
20,099
Taken
19,678
13,032
Mitigated
8,819
2,983
Healing
7,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,217
1,522
0
544
7,544
5,742
0
1,708
5,589
0
16,125
L
Merlin
3,645
282
0
250
5,236
1,656
0
629
4,461
16,940
0
W
Chaac
IHoodz
Chaac
5,953
1,783
90
4,017
7,836
5,047
0
3,108
4,420
0
18,165
W
6,251
2,993
0
996
4,023
1,447
246
1,811
2,102
22,468
2,633
L
Cthulhu
Zeus71360
Cthulhu
4,247
236
952
1,237
7,319
5,634
0
3,135
4,119
14,000
0
W
Ullr
4,769
1,777
0
2,768
7,819
2,325
0
3,486
3,993
0
21,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,521
Gold Earned
21,201
83
Minions Killed
118
2
Camps Cleared
6
564,313
Distance Traveled
576,422
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,583
658
26
3
0
191,584
2
L
Merlin
5,876
588
31
3
2
173,167
1
W
Chaac
7,452
745
31
3
1
204,224
2
W
Sol
6,781
678
48
5
3
175,783
4
L
Cthulhu
6,062
606
26
3
0
199,562
4
W
Ullr
6,968
697
39
4
2
196,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role