Player Matchup

Anhur
Anhur
JAZMAINEONDEVIL
Anhur
Level 126
God Stats
11W - 14L
1,372 SR
Queue Stats
791W - 914L
1,396 Elo+
Party 1
Osiris
Osiris
MasterDraster
Osiris
Level 27
God Stats
1W - 1L
1,728 SR
Queue Stats
50W - 32L
1,526 Elo+
Party 3
Bacchus
Bacchus
Miffings
Bacchus
Level 60
God Stats
3W - 2L
1,574 SR
Queue Stats
53W - 43L
1,462 Elo+
Party 3
He Bo
He Bo
Toodeepal
He Bo
Level 151
God Stats
8W - 15L
1,388 SR
Queue Stats
1,024W - 1,166L
1,417 Elo+
Party 1
Ra
Ra
TrollinFlamingo
Ra
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 45L
1,456 Elo+
Party 3
Team Averages
Level 79
1,512 SR
1,451 Elo+

VS

Team Averages
Level 112
1,456 SR
1,446 Elo+
Raijin
Raijin
BionicMarmoset
Raijin
Level 127
God Stats
8W - 9L
1,472 SR
Queue Stats
570W - 609L
1,403 Elo+
Solo
Osiris
Osiris
Dierdra420
Osiris
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 36L
1,353 Elo+
Party 2
Guan Yu
Guan Yu
Im_Klimax
Guan Yu
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Arachne
Arachne
Marley-kiwi-
Arachne
Level 126
God Stats
1W - 0L
1,355 SR
Queue Stats
22W - 24L
1,495 Elo+
Party 2
Xing Tian
Xing Tian
x6ft_under
Xing Tian
Level 125
God Stats
3W - 3L
1,454 SR
Queue Stats
103W - 112L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 2
9,918
763
8,687
12,297
3,765
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 9 / 5
9,272
713
14,418
19,150
12,797
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Miffings
Bacchus
14
0 / 7 / 7
8,285
637
11,723
18,090
20,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
Toodeepal
He Bo
15
5 / 10 / 4
10,491
807
12,997
12,308
3,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 10 / 5
10,244
788
13,111
16,858
5,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 27
11,903
916
23,017
12,133
5,380
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
Dierdra420
Osiris
17
6 / 3 / 26
10,709
824
6,563
13,847
14,098
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Im_Klimax
Guan Yu
18
17 / 5 / 15
11,996
923
17,278
21,439
14,795
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
Marley-kiwi-
Arachne
16
6 / 3 / 22
10,252
789
8,456
11,145
4,713
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
x6ft_under
Xing Tian
18
8 / 1 / 27
11,254
866
13,298
16,469
14,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
160
14
Kills
43
43
Deaths
14
23
Assists
117
Player
Kills
Deaths
Assists
KDA
W
6
2
27
9.75
W
Osiris
Dierdra420
Osiris
6
3
26
6.33
W
Guan Yu
Im_Klimax
Guan Yu
17
5
15
4.9
L
4
7
2
0.71
W
Arachne
Marley-kiwi-
Arachne
6
3
22
5.67
L
2
9
5
0.5
L
Bacchus
Miffings
Bacchus
0
7
7
0.5
L
He Bo
Toodeepal
He Bo
5
10
4
0.7
L
3
10
5
0.55
W
Xing Tian
x6ft_under
Xing Tian
8
1
27
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,936
Damage
68,612
78,703
Taken
75,033
45,041
Mitigated
53,580
14,143
Healing
25,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,017
1,526
1,789
3,778
12,133
5,380
1,276
6,552
5,427
50,115
0
W
Osiris
Dierdra420
Osiris
6,563
1,689
612
370
13,847
14,098
371
7,843
5,664
0
12,923
W
Guan Yu
Im_Klimax
Guan Yu
17,278
3,143
4,765
6,318
21,439
14,795
1,084
9,195
12,082
0
28,828
L
8,687
3,800
1,025
1,632
12,297
3,765
28
5,989
6,274
0
23,952
W
Arachne
Marley-kiwi-
Arachne
8,456
6,545
368
1,503
11,145
4,713
1,607
6,946
4,124
0
10,466
L
14,418
3,829
340
1,086
19,150
12,797
0
7,527
11,342
0
21,992
L
Bacchus
Miffings
Bacchus
11,723
1,571
433
3,223
18,090
20,193
0
7,401
10,394
17,624
0
L
He Bo
Toodeepal
He Bo
12,997
562
406
1,417
12,308
3,182
0
6,446
5,555
20,829
0
L
13,111
2,714
1,931
2,650
16,858
5,104
0
7,823
8,823
30,965
0
W
Xing Tian
x6ft_under
Xing Tian
13,298
1,256
2,363
4,114
16,469
14,594
780
6,320
9,905
23,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,210
Gold Earned
56,114
115
Minions Killed
115
0
Camps Cleared
0
934,653
Distance Traveled
1,265,886
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,903
916
58
4
0
250,628
1
W
Osiris
10,709
824
14
1
0
241,240
0
W
Guan Yu
11,996
923
17
1
0
248,826
0
L
Anhur
9,918
763
34
3
0
160,776
0
W
Arachne
10,252
789
6
0
0
246,904
0
L
Osiris
9,272
713
8
1
0
196,509
2
L
Bacchus
8,285
637
8
1
0
218,379
1
L
He Bo
10,491
807
22
2
0
166,216
0
L
Ra
10,244
788
43
3
0
192,773
1
W
Xing Tian
11,254
866
20
2
0
278,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role