Player Matchup

Ne Zha
Ne Zha
Emmsie
Ne Zha
Level 151
God Stats
7W - 2L
1,581 SR
Queue Stats
35W - 16L
1,699 Elo+
Party 2
Bacchus
Bacchus
LuminousShield
Bacchus
Level 79
God Stats
4W - 9L
1,136 SR
Queue Stats
68W - 148L
1,248 Elo+
Solo
Thoth
Thoth
Samuraifonz
Thoth
Level 27
God Stats
15W - 13L
1,628 SR
Queue Stats
74W - 53L
1,553 Elo+
Party 2
Team Averages
Level 86
1,448 SR
1,500 Elo+

VS

Team Averages
Level 56
1,410 SR
1,377 Elo+
Scylla
Scylla
Daoud59
Scylla
Level 69
God Stats
1W - 11L
1,371 SR
Queue Stats
75W - 128L
1,348 Elo+
Party 1
Ares
Ares
Prems
Ares
Level 56
God Stats
8W - 14L
1,359 SR
Queue Stats
33W - 70L
1,312 Elo+
Party 1
Neith
Neith
TheLastAtroxMain
Neith
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 39L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Emmsie
Ne Zha
18
11 / 3 / 7
12,929
808
30,099
20,881
11,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 5 / 9
11,020
689
6,107
15,742
19,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
5 / 4 / 11
11,753
735
15,310
8,581
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Daoud59
Scylla
12
0 / 9 / 7
9,403
588
5,002
22,145
7,733
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
Prems
Ares
15
4 / 1 / 8
11,553
722
8,798
20,428
27,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
8 / 8 / 2
10,601
663
16,577
15,055
5,835
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
18
Kills
12
12
Deaths
18
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Scylla
Daoud59
Scylla
0
9
7
0.39
W
Ne Zha
Emmsie
Ne Zha
11
3
7
4.83
W
2
5
9
1.3
L
Ares
Prems
Ares
4
1
8
8
W
5
4
11
2.63
L
8
8
2
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,516
Damage
30,377
45,204
Taken
57,628
33,302
Mitigated
40,626
11,035
Healing
11,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Daoud59
Scylla
5,002
820
1,038
3,084
22,145
7,733
76
9,293
12,104
28,278
0
W
Ne Zha
Emmsie
Ne Zha
30,099
7,181
0
8,503
20,881
11,251
480
7,529
13,352
0
76,819
W
6,107
308
411
2,121
15,742
19,602
393
5,162
10,580
20,488
0
L
Ares
Prems
Ares
8,798
589
341
4,693
20,428
27,058
0
7,472
11,274
17,329
0
W
15,310
177
0
0
8,581
2,449
380
1,853
6,728
45,073
0
L
16,577
4,724
453
2,040
15,055
5,835
1,069
4,546
9,757
0
40,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,702
Gold Earned
31,557
204
Minions Killed
126
12
Camps Cleared
3
898,543
Distance Traveled
790,336
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,403
588
57
4
2
257,393
3
W
Ne Zha
12,929
808
101
6
5
328,223
5
W
Bacchus
11,020
689
29
2
1
279,663
1
L
Ares
11,553
722
17
1
0
295,485
1
W
Thoth
11,753
735
74
5
6
290,657
1
L
Neith
10,601
663
52
3
1
237,458
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role