Player Matchup

Xing Tian
Xing Tian
Shaun Jawn
Xing Tian
Level 118
God Stats
1W - 2L
1,318 SR
Queue Stats
70W - 67L
1,547 Elo+
Party 2
Izanami
Izanami
josieandy
Izanami
Level 65
God Stats
1W - 0L
1,651 SR
Queue Stats
3W - 5L
1,358 Elo+
Party 2
Baron Samedi
Baron Samedi
slprybrazilian
Baron Samedi
Level 26
God Stats
4W - 0L
1,828 SR
Queue Stats
49W - 32L
1,572 Elo+
Party 2
Team Averages
Level 70
1,599 SR
1,492 Elo+

VS

Team Averages
Level 123
1,363 SR
1,323 Elo+
Chaac
Chaac
M3DSxL3GION
Chaac
Level 87
God Stats
0W - 1L
1,304 SR
Queue Stats
1W - 6L
1,177 Elo+
Party 1
Janus
Janus
PRODIGYXxXANGEL
Janus
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,424 Elo+
Party 1
Fafnir
Fafnir
Sneedy
Fafnir
Level 125
God Stats
0W - 2L
1,285 SR
Queue Stats
13W - 27L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Shaun Jawn
Xing Tian
17
6 / 1 / 12
13,500
750
15,627
18,211
24,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
josieandy
Izanami
15
4 / 8 / 8
11,364
631
11,799
16,570
6,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
slprybrazilian
Baron Samedi
17
9 / 4 / 9
12,837
713
18,734
13,597
12,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 11 / 3
11,622
646
13,921
21,872
19,658
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 6 / 5
11,024
612
13,943
12,431
4,584
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Sneedy
Fafnir
14
3 / 2 / 6
11,243
625
9,104
18,941
34,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
19
Kills
13
13
Deaths
19
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
7
11
3
0.77
L
3
6
5
0.92
W
Xing Tian
Shaun Jawn
Xing Tian
6
1
12
12
L
Fafnir
Sneedy
Fafnir
3
2
6
3
W
Izanami
josieandy
Izanami
4
8
8
1
W
Baron Samedi
slprybrazilian
Baron Samedi
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,160
Damage
36,968
48,378
Taken
53,244
43,559
Mitigated
58,316
14,094
Healing
8,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,921
1,638
0
2,564
21,872
19,658
0
14,033
7,839
0
32,656
L
13,943
799
0
3,230
12,431
4,584
0
10,203
2,228
52,606
0
W
Xing Tian
Shaun Jawn
Xing Tian
15,627
2,003
0
2,856
18,211
24,421
1,101
9,298
8,913
46,209
0
L
Fafnir
Sneedy
Fafnir
9,104
2,998
364
2,507
18,941
34,074
119
10,249
8,692
15,901
0
W
Izanami
josieandy
Izanami
11,799
8,008
0
2,306
16,570
6,739
649
6,900
9,670
0
42,739
W
Baron Samedi
slprybrazilian
Baron Samedi
18,734
2,347
4,090
4,842
13,597
12,399
933
7,627
5,970
49,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,701
Gold Earned
33,889
214
Minions Killed
161
9
Camps Cleared
2
829,880
Distance Traveled
846,998
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,622
646
40
2
0
293,094
0
L
Janus
11,024
612
104
6
2
296,569
1
W
Xing Tian
13,500
750
50
3
5
304,018
0
L
Fafnir
11,243
625
17
1
0
257,335
2
W
Izanami
11,364
631
76
4
2
259,237
0
W
Baron Samedi
12,837
713
88
5
2
266,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role