Player Matchup

Fafnir
Fafnir
Lil_Reikya
Fafnir
Level 69
God Stats
2W - 2L
1,462 SR
Queue Stats
108W - 130L
1,367 Elo+
Party 1
Hun Batz
Hun Batz
TempZ Ghostly
Hun Batz
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 19L
1,408 Elo+
Solo
Freya
Freya
VsN-Sanchobrando
Freya
Level 68
God Stats
5W - 5L
1,510 SR
Queue Stats
144W - 169L
1,438 Elo+
Party 1
Jing Wei
Jing Wei
bry_shoo
Jing Wei
Level 48
God Stats
7W - 6L
1,414 SR
Queue Stats
96W - 121L
1,339 Elo+
Party 1
Persephone
Persephone
calecito24
Persephone
Level 127
God Stats
12W - 13L
1,394 SR
Queue Stats
98W - 103L
1,422 Elo+
Solo
Team Averages
Level 76
1,456 SR
1,395 Elo+

VS

Team Averages
Level 84
1,546 SR
1,422 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Oh Its Divine
Tiamat
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,321 Elo+
Party 2
Izanami
Izanami
TheGirlSavage
Izanami
Level 101
God Stats
12W - 13L
1,561 SR
Queue Stats
121W - 140L
1,409 Elo+
Solo
Ares
Ares
angeleyesangie
Ares
Level 126
God Stats
8W - 5L
1,638 SR
Queue Stats
987W - 1,211L
1,431 Elo+
Solo
Chaac
Chaac
lil Slattboi
Chaac
Level 104
God Stats
3W - 3L
1,530 SR
Queue Stats
95W - 111L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Lil_Reikya
Fafnir
7
0 / 0 / 3
5,502
459
948
5,718
3,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
TempZ Ghostly
Hun Batz
11
3 / 1 / 2
6,497
541
3,254
8,430
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
6 / 0 / 2
7,879
657
6,632
5,095
1,939
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
bry_shoo
Jing Wei
10
1 / 2 / 0
6,066
506
1,066
5,892
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
calecito24
Persephone
11
4 / 4 / 3
7,217
601
8,139
6,151
1,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
3 / 3 / 2
6,290
524
4,163
7,389
4,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
1 / 4 / 4
5,403
450
3,573
7,429
3,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
6
0 / 1 / 2
4,576
381
1,469
1,908
561
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 5 / 1
5,505
459
4,479
10,989
8,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

9
2 / 1 / 3
5,678
473
4,244
8,727
6,666
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
14
Kills
7
7
Deaths
14
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
3
3
2
1.33
W
Fafnir
Lil_Reikya
Fafnir
0
0
3
1.5
L
1
4
4
0.75
W
Hun Batz
TempZ Ghostly
Hun Batz
3
1
2
4
L
Izanami
0
1
2
1
W
6
0
2
7
L
1
5
1
0.3
W
Jing Wei
bry_shoo
Jing Wei
1
2
0
0.5
W
Persephone
calecito24
Persephone
4
4
3
1.38
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,039
Damage
17,928
31,286
Taken
36,442
11,282
Mitigated
23,399
10,181
Healing
7,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
4,163
834
0
1,783
7,389
4,375
0
2,767
4,622
28,690
0
W
Fafnir
Lil_Reikya
Fafnir
948
291
368
2,217
5,718
3,488
134
2,473
3,233
9,917
0
L
3,573
808
0
679
7,429
3,055
419
4,118
3,311
17,426
0
W
Hun Batz
TempZ Ghostly
Hun Batz
3,254
523
0
3,401
8,430
2,576
0
2,426
5,948
0
28,160
L
Izanami
1,469
1,248
0
270
1,908
561
192
346
1,562
0
10,969
W
6,632
2,754
0
2,425
5,095
1,939
0
2,297
2,798
36,940
0
L
4,479
329
0
2,585
10,989
8,742
102
6,176
4,813
16,497
1,502
W
Jing Wei
bry_shoo
Jing Wei
1,066
826
0
1,136
5,892
1,463
1,046
1,581
4,191
0
29,956
W
Persephone
calecito24
Persephone
8,139
836
31
603
6,151
1,816
294
2,955
2,992
39,196
0
L
4,244
1,322
0
1,819
8,727
6,666
0
2,312
6,415
0
24,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,161
Gold Earned
27,452
289
Minions Killed
194
0
Camps Cleared
0
1,156,711
Distance Traveled
976,036
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,290
524
56
5
0
207,354
2
W
Fafnir
5,502
459
14
1
0
210,594
0
L
Tiamat
5,403
450
40
3
0
220,231
0
W
Hun Batz
6,497
541
58
5
0
262,287
1
L
Izanami
4,576
381
31
3
0
94,390
1
W
Freya
7,879
657
71
6
0
242,577
2
L
Ares
5,505
459
33
3
0
216,785
3
W
Jing Wei
6,066
506
67
6
0
229,085
1
W
Persephone
7,217
601
79
7
0
212,168
4
L
Chaac
5,678
473
34
3
0
237,276
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role