Player Matchup

Discordia
Discordia
 
Discordia
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DieserMo
Thor
Level 159
God Stats
1W - 0L
1,439 SR
Queue Stats
55W - 58L
1,434 Elo+
Party 2
Skadi
Skadi
Infernous99
Skadi
Level 149
God Stats
2W - 0L
1,613 SR
Queue Stats
52W - 52L
1,527 Elo+
Solo
Sobek
Sobek
SmeLL Skywalker
Sobek
Level 160
God Stats
1W - 1L
1,573 SR
Queue Stats
68W - 67L
1,501 Elo+
Party 2
King Arthur
King Arthur
The Madest Max
King Arthur
Level 160
God Stats
2W - 0L
1,475 SR
Queue Stats
56W - 49L
1,508 Elo+
Party 2
Team Averages
Level 151
1,520 SR
1,494 Elo+

VS

Team Averages
Level 96
1,447 SR
1,242 Elo+
Fenrir
Fenrir
 
Fenrir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Almas-MT
Ah Puch
Level 38
God Stats
0W - 1L
1,201 SR
Queue Stats
4W - 10L
1,174 Elo+
Party 1
Zeus
Zeus
Alukard163tlt
Zeus
Level 133
God Stats
0W - 1L
1,503 SR
Queue Stats
2W - 7L
1,186 Elo+
Party 1
Cerberus
Cerberus
PUZOCHES2
Cerberus
Level 15
God Stats
0W - 3L
1,517 SR
Queue Stats
0W - 3L
1,137 Elo+
Party 1
Sylvanus
Sylvanus
Vitaly_Costa
Sylvanus
Level 140
God Stats
0W - 1L
1,513 SR
Queue Stats
2W - 6L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
3 / 0 / 11
9,802
891
11,067
4,419
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
15
4 / 0 / 9
9,153
832
10,750
6,019
4,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
10 / 1 / 7
10,697
972
15,725
8,406
3,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 1 / 13
10,455
950
8,429
15,934
23,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

King Arthur
The Madest Max
King Arthur
14
1 / 1 / 12
8,085
735
10,812
10,511
11,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 3 / 2
7,868
715
6,375
15,647
13,012
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
Almas-MT
Ah Puch
14
1 / 3 / 0
7,493
681
5,608
8,001
2,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 5 / 1
6,719
611
7,384
9,812
2,954
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
PUZOCHES2
Cerberus
12
1 / 8 / 1
7,492
681
4,354
20,528
16,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
Vitaly_Costa
Sylvanus
12
0 / 5 / 0
6,386
581
5,603
12,291
8,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
7
24
Kills
3
3
Deaths
24
52
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
0
11
8.5
L
Fenrir
 
Fenrir
1
3
2
0.67
L
Ah Puch
Almas-MT
Ah Puch
1
3
0
0.33
L
0
5
1
0.1
W
Thor
4
0
9
8.5
W
10
1
7
13.5
L
Cerberus
PUZOCHES2
Cerberus
1
8
1
0.19
W
6
1
13
12.5
W
King Arthur
The Madest Max
King Arthur
1
1
12
7
L
Sylvanus
Vitaly_Costa
Sylvanus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,783
Damage
29,324
45,289
Taken
66,279
43,724
Mitigated
44,292
12,518
Healing
10,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
11,067
729
70
2,300
4,419
1,994
760
1,655
2,764
50,472
0
L
Fenrir
 
Fenrir
6,375
1,406
0
2,506
15,647
13,012
0
4,789
10,416
85
15,743
L
Ah Puch
Almas-MT
Ah Puch
5,608
241
40
949
8,001
2,939
1
2,778
5,113
22,548
0
L
7,384
668
0
380
9,812
2,954
0
3,570
5,919
29,342
0
W
Thor
10,750
1,422
0
612
6,019
4,289
762
2,768
3,251
0
33,476
W
15,725
8,232
0
2,293
8,406
3,002
3,489
4,637
3,769
0
47,353
L
Cerberus
PUZOCHES2
Cerberus
4,354
294
0
2,678
20,528
16,474
1
3,218
16,569
14,362
0
W
8,429
891
0
4,071
15,934
23,326
385
7,878
8,056
15,191
0
W
King Arthur
The Madest Max
King Arthur
10,812
498
0
3,172
10,511
11,113
172
5,982
4,529
0
24,191
L
Sylvanus
Vitaly_Costa
Sylvanus
5,603
1,106
1,537
2,675
12,291
8,913
0
5,369
6,665
15,778
2,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,192
Gold Earned
35,958
314
Minions Killed
199
12
Camps Cleared
4
1,105,713
Distance Traveled
920,229
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,802
891
106
10
3
223,557
3
L
Fenrir
7,868
715
20
2
1
201,490
1
L
Ah Puch
7,493
681
48
4
1
182,269
0
L
Zeus
6,719
611
58
5
2
184,121
0
W
Thor
9,153
832
67
6
5
234,791
3
W
Skadi
10,697
972
83
8
4
211,853
5
L
Cerberus
7,492
681
33
3
0
177,981
0
W
Sobek
10,455
950
19
2
0
205,262
2
W
King Arthur
8,085
735
39
4
0
230,250
1
L
Sylvanus
6,386
581
40
4
0
174,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role