Player Matchup

Zeus
Zeus
Earth7223
Zeus
Level 105
God Stats
1W - 0L
1,742 SR
Queue Stats
67W - 66L
1,540 Elo+
Party 1
Atlas
Atlas
Ice1736
Atlas
Level 86
God Stats
20W - 8L
1,655 SR
Queue Stats
40W - 27L
1,557 Elo+
Party 1
Nemesis
Nemesis
TexasFlamingo
Nemesis
Level 22
God Stats
2W - 0L
1,544 SR
Queue Stats
8W - 2L
1,718 Elo+
Party 1
Team Averages
Level 71
1,647 SR
1,605 Elo+

VS

Team Averages
Level 67
1,482 SR
1,362 Elo+
Odin
Odin
Cloud Cyx
Odin
Level 25
God Stats
0W - 2L
1,712 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Da Ji
Da Ji
DriZzi_Kayz-_-
Da Ji
Level 32
God Stats
8W - 12L
1,267 SR
Queue Stats
33W - 56L
1,169 Elo+
Solo
Janus
Janus
Lost_SKripTZ_
Janus
Level 144
God Stats
3W - 3L
1,466 SR
Queue Stats
21W - 31L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
6 / 1 / 6
8,107
811
8,720
3,911
1,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Ice1736
Atlas
12
2 / 2 / 10
7,914
791
6,027
8,344
7,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
11
4 / 1 / 7
7,221
722
5,012
5,223
2,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
1 / 2 / 3
6,622
662
2,360
8,032
5,739
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 3
6,457
646
3,886
5,737
1,956
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
2 / 6 / 1
6,558
656
7,406
9,015
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
12
Kills
4
4
Deaths
12
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Odin
1
2
3
1.25
L
1
4
3
0.63
W
Zeus
6
1
6
9
W
Atlas
Ice1736
Atlas
2
2
10
3.5
L
2
6
1
0.42
W
Nemesis
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,759
Damage
13,652
17,478
Taken
22,784
10,994
Mitigated
10,639
3,834
Healing
3,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
2,360
746
135
618
8,032
5,739
0
3,899
3,911
0
5,431
L
3,886
965
235
341
5,737
1,956
0
3,845
1,652
0
7,500
W
Zeus
8,720
760
0
692
3,911
1,218
360
1,486
2,255
28,338
0
W
Atlas
Ice1736
Atlas
6,027
1,709
0
2,725
8,344
7,562
0
3,574
4,378
16,241
0
L
7,406
177
60
1,733
9,015
2,944
43
6,741
2,037
28,527
0
W
Nemesis
5,012
2,006
0
417
5,223
2,214
0
1,742
3,295
0
13,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,242
Gold Earned
19,637
101
Minions Killed
69
5
Camps Cleared
3
529,744
Distance Traveled
547,480
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,622
662
9
1
0
200,189
0
L
Da Ji
6,457
646
5
1
0
174,455
1
W
Zeus
8,107
811
60
6
1
174,263
3
W
Atlas
7,914
791
24
2
2
187,969
3
L
Janus
6,558
656
55
6
3
172,836
3
W
Nemesis
7,221
722
17
2
2
167,512
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role