Player Matchup

Raijin
Raijin
KeithMclaren
Raijin
Level 125
God Stats
7W - 5L
1,554 SR
Queue Stats
531W - 522L
1,552 Elo+
Solo
Yemoja
Yemoja
buhliwko
Yemoja
Level 94
God Stats
2W - 0L
1,881 SR
Queue Stats
215W - 194L
1,432 Elo+
Party 2
Chiron
Chiron
davcher
Chiron
Level 89
God Stats
3W - 0L
1,733 SR
Queue Stats
138W - 81L
1,643 Elo+
Party 2
He Bo
He Bo
nioksion
He Bo
Level 108
God Stats
3W - 1L
1,636 SR
Queue Stats
149W - 160L
1,519 Elo+
Solo
Mulan
Mulan
wichosiek
Mulan
Level 124
God Stats
8W - 6L
1,538 SR
Queue Stats
413W - 401L
1,571 Elo+
Solo
Team Averages
Level 108
1,668 SR
1,543 Elo+

VS

Team Averages
Level 86
1,475 SR
1,569 Elo+
Zhong Kui
Zhong Kui
Smarvee
Zhong Kui
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
TheBiggestBawse
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,616 Elo+
Solo
Heimdallr
Heimdallr
VoldMort
Heimdallr
Level 160
God Stats
0W - 1L
1,308 SR
Queue Stats
82W - 62L
1,628 Elo+
Party 1
Charybdis
Charybdis
falko33
Charybdis
Level 146
God Stats
1W - 5L
1,311 SR
Queue Stats
155W - 184L
1,510 Elo+
Solo
Hel
Hel
joaopmgg06
Hel
Level 84
God Stats
0W - 1L
1,756 SR
Queue Stats
59W - 51L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
20
8 / 8 / 13
12,818
754
17,701
21,273
8,922
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
buhliwko
Yemoja
20
0 / 2 / 23
12,311
724
9,010
22,143
28,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
davcher
Chiron
20
15 / 2 / 17
16,174
951
32,619
19,815
7,902
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

He Bo
nioksion
He Bo
12
2 / 6 / 5
9,511
559
4,997
9,085
2,513
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
wichosiek
Mulan
20
7 / 5 / 18
12,766
751
19,836
24,147
24,577
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Smarvee
Zhong Kui
17
5 / 8 / 12
11,882
699
16,407
22,890
14,599
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
20
7 / 5 / 11
13,052
768
28,402
17,899
7,869
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
VoldMort
Heimdallr
20
3 / 6 / 18
12,648
744
19,628
21,350
10,002
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charybdis
falko33
Charybdis
19
3 / 7 / 11
11,921
701
9,013
15,785
6,847
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 7 / 12
11,492
676
11,656
15,169
5,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
87
32
Kills
23
23
Deaths
33
76
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Raijin
8
8
13
1.81
L
Zhong Kui
Smarvee
Zhong Kui
5
8
12
1.38
L
Hun Batz
7
5
11
2.5
L
Heimdallr
VoldMort
Heimdallr
3
6
18
2
W
Yemoja
buhliwko
Yemoja
0
2
23
5.75
W
Chiron
davcher
Chiron
15
2
17
11.75
L
Charybdis
falko33
Charybdis
3
7
11
1.21
L
5
7
12
1.57
W
He Bo
nioksion
He Bo
2
6
5
0.75
W
Mulan
wichosiek
Mulan
7
5
18
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,163
Damage
85,106
96,463
Taken
93,093
72,301
Mitigated
45,305
44,521
Healing
33,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
17,701
1,342
1,691
3,477
21,273
8,922
417
6,864
14,409
41,898
0
L
Zhong Kui
Smarvee
Zhong Kui
16,407
1,219
809
4,780
22,890
14,599
728
7,164
15,512
27,170
0
L
Hun Batz
28,402
4,044
856
2,169
17,899
7,869
34
5,575
11,962
0
48,134
L
Heimdallr
VoldMort
Heimdallr
19,628
9,371
2,492
4,147
21,350
10,002
1,006
7,422
13,462
0
34,917
W
Yemoja
buhliwko
Yemoja
9,010
1,083
11,887
5,927
22,143
28,387
662
7,137
15,006
17,992
0
W
Chiron
davcher
Chiron
32,619
11,451
5,534
5,954
19,815
7,902
2,957
4,406
15,409
0
75,033
L
Charybdis
falko33
Charybdis
9,013
3,377
1,776
1,949
15,785
6,847
1,970
4,129
11,546
0
38,733
L
11,656
210
9,798
5,099
15,169
5,988
413
6,040
8,903
19,575
0
W
He Bo
nioksion
He Bo
4,997
191
602
359
9,085
2,513
0
2,313
6,772
8,133
0
W
Mulan
wichosiek
Mulan
19,836
1,682
1,858
7,232
24,147
24,577
1,679
7,343
16,803
0
30,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,580
Gold Earned
60,995
193
Minions Killed
184
0
Camps Cleared
0
1,459,278
Distance Traveled
1,393,347
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,818
754
60
4
0
280,003
1
L
Zhong Kui
11,882
699
27
2
0
247,230
1
L
Hun Batz
13,052
768
46
3
0
291,844
0
L
Heimdallr
12,648
744
34
2
0
294,341
1
W
Yemoja
12,311
724
24
1
0
339,999
0
W
Chiron
16,174
951
75
4
0
330,904
0
L
Charybdis
11,921
701
57
3
0
256,571
3
L
Hel
11,492
676
20
1
0
303,361
0
W
He Bo
9,511
559
8
0
0
164,955
1
W
Mulan
12,766
751
26
2
0
343,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role