Player Matchup

Ne Zha
Ne Zha
HighAndSmighty
Ne Zha
Level 155
God Stats
16W - 12L
1,602 SR
Queue Stats
591W - 627L
1,450 Elo+
Solo
Sun Wukong
Sun Wukong
Longarmedrick
Sun Wukong
Level 129
God Stats
1W - 3L
1,433 SR
Queue Stats
169W - 166L
1,447 Elo+
Party 2
Hachiman
Hachiman
MafiBun
Hachiman
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 37L
1,442 Elo+
Party 2
Hades
Hades
Reign0vDarkness
Hades
Level 160
God Stats
7W - 3L
1,615 SR
Queue Stats
302W - 319L
1,403 Elo+
Solo
Ra
Ra
TrueDrangonKing
Ra
Level 106
God Stats
2W - 0L
1,315 SR
Queue Stats
43W - 70L
1,380 Elo+
Solo
Team Averages
Level 131
1,493 SR
1,424 Elo+

VS

Team Averages
Level 104
1,486 SR
1,459 Elo+
Serqet
Serqet
FinnedSum10619
Serqet
Level 106
God Stats
0W - 2L
1,292 SR
Queue Stats
120W - 108L
1,458 Elo+
Solo
Hercules
Hercules
FrozenKombat_MK
Hercules
Level 146
God Stats
0W - 1L
1,915 SR
Queue Stats
11W - 17L
1,354 Elo+
Party 1
Hera
Hera
Verisar
Hera
Level 97
God Stats
2W - 6L
1,409 SR
Queue Stats
333W - 359L
1,462 Elo+
Solo
Loki
Loki
lGrlap3lJuicel
Loki
Level 64
God Stats
0W - 1L
1,315 SR
Queue Stats
14W - 10L
1,563 Elo+
Party 1
Chang'e
Chang'e
midnight_love23
Chang'e
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 145L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 11
10,676
821
15,789
11,845
5,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Longarmedrick
Sun Wukong
18
7 / 2 / 13
11,000
846
11,933
16,041
13,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
MafiBun
Hachiman
17
2 / 1 / 17
9,755
750
12,916
8,495
3,595
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 5 / 16
9,217
709
11,623
18,636
18,875
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
6 / 1 / 14
11,015
847
14,762
10,882
5,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 4
7,975
613
3,335
13,130
10,409
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
15
1 / 5 / 7
8,420
648
9,885
23,318
18,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
Verisar
Hera
15
0 / 5 / 7
8,575
660
16,344
10,881
3,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 5 / 5
10,012
770
11,562
12,745
11,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
2 / 3 / 7
8,510
655
9,827
14,738
7,451
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
41
25
Kills
11
12
Deaths
25
71
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
L
Hercules
1
5
7
0.9
W
9
3
11
4.83
W
Sun Wukong
Longarmedrick
Sun Wukong
7
2
13
6.75
W
Hachiman
MafiBun
Hachiman
2
1
17
10.5
W
1
5
16
1.8
W
6
1
14
13
L
Hera
Verisar
Hera
0
5
7
0.7
L
7
5
5
1.9
L
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,023
Damage
50,953
65,899
Taken
74,812
46,867
Mitigated
50,778
36,039
Healing
30,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,335
239
1,505
1,638
13,130
10,409
475
3,397
9,561
0
6,773
L
Hercules
9,885
3,156
1,120
7,228
23,318
18,782
127
8,206
14,703
0
21,424
W
15,789
1,769
2,138
1,957
11,845
5,430
1,556
3,301
8,275
0
28,585
W
Sun Wukong
Longarmedrick
Sun Wukong
11,933
1,971
1,508
3,455
16,041
13,327
223
6,065
9,204
0
18,647
W
Hachiman
MafiBun
Hachiman
12,916
5,171
2,153
2,614
8,495
3,595
1,559
3,156
4,775
0
31,622
W
11,623
227
769
4,848
18,636
18,875
606
8,053
9,759
27,181
0
W
14,762
1,449
10,995
5,602
10,882
5,640
1,384
4,846
5,814
36,185
0
L
Hera
Verisar
Hera
16,344
2,916
2,754
1,793
10,881
3,110
162
3,083
7,679
31,110
0
L
11,562
2,208
680
785
12,745
11,026
0
4,432
8,060
0
29,362
L
9,827
1,751
6,710
6,285
14,738
7,451
44
7,267
7,333
20,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,663
Gold Earned
43,492
149
Minions Killed
121
0
Camps Cleared
0
1,322,001
Distance Traveled
1,183,905
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,975
613
13
1
0
247,595
2
L
Hercules
8,420
648
26
2
0
240,189
2
W
Ne Zha
10,676
821
14
1
0
285,479
0
W
Sun Wukong
11,000
846
13
1
0
276,033
2
W
Hachiman
9,755
750
41
3
0
260,550
1
W
Hades
9,217
709
33
3
0
220,736
0
W
Ra
11,015
847
48
4
0
279,203
1
L
Hera
8,575
660
40
3
0
233,458
1
L
Loki
10,012
770
25
2
0
252,953
0
L
Chang'e
8,510
655
17
1
0
209,710
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role