Player Matchup

Bellona
Bellona
Deividd_
Bellona
Level 7
God Stats
4W - 4L
1,635 SR
Queue Stats
5W - 4L
1,548 Elo+
Party 1
Thor
Thor
Killshot_DKS
Thor
Level 108
God Stats
3W - 1L
1,882 SR
Queue Stats
181W - 184L
1,497 Elo+
Party 1
Artio
Artio
lTuMb4x
Artio
Level 67
God Stats
39W - 19L
1,618 SR
Queue Stats
295W - 284L
1,502 Elo+
Party 1
Rama
Rama
pablojm12
Rama
Level 104
God Stats
15W - 12L
1,541 SR
Queue Stats
220W - 222L
1,502 Elo+
Party 1
Sol
Sol
qOkita
Sol
Level 48
God Stats
9W - 12L
1,484 SR
Queue Stats
95W - 81L
1,482 Elo+
Party 1
Team Averages
Level 67
1,632 SR
1,506 Elo+

VS

Team Averages
Level 96
1,635 SR
1,467 Elo+
Mulan
Mulan
I-Tatty-I
Mulan
Level 26
God Stats
5W - 2L
1,457 SR
Queue Stats
36W - 44L
1,328 Elo+
Party 3
Da Ji
Da Ji
Mr_Farin
Da Ji
Level 157
God Stats
1W - 1L
1,709 SR
Queue Stats
81W - 82L
1,441 Elo+
Party 3
Aphrodite
Aphrodite
Vexyer73
Aphrodite
Level 28
God Stats
3W - 3L
1,784 SR
Queue Stats
13W - 10L
1,547 Elo+
Party 2
Zeus
Zeus
bilal_fi
Zeus
Level 122
God Stats
2W - 4L
1,400 SR
Queue Stats
330W - 295L
1,474 Elo+
Party 2
Osiris
Osiris
itsSaucei
Osiris
Level 146
God Stats
12W - 4L
1,824 SR
Queue Stats
386W - 344L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Deividd_
Bellona
10
0 / 3 / 1
5,568
506
2,681
7,063
4,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 4 / 2
6,118
556
6,521
8,921
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artio
lTuMb4x
Artio
8
1 / 4 / 0
5,118
465
739
8,125
3,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
8
0 / 5 / 0
4,664
424
2,239
6,276
983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
qOkita
Sol
8
1 / 4 / 2
5,035
458
2,386
6,277
1,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
I-Tatty-I
Mulan
10
2 / 2 / 0
6,399
582
4,651
7,010
4,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Da Ji
Mr_Farin
Da Ji
11
3 / 1 / 6
6,702
609
4,869
6,711
2,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
Vexyer73
Aphrodite
11
2 / 0 / 12
7,295
663
3,676
4,597
2,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zeus
11
2 / 2 / 2
6,970
634
3,036
4,137
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
itsSaucei
Osiris
12
11 / 0 / 3
7,596
691
9,984
9,934
8,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
5
Kills
20
20
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bellona
Deividd_
Bellona
0
3
1
0.17
W
Mulan
I-Tatty-I
Mulan
2
2
0
1
L
3
4
2
1
W
Da Ji
Mr_Farin
Da Ji
3
1
6
6
W
Aphrodite
Vexyer73
Aphrodite
2
0
12
8
W
Zeus
2
2
2
1.5
W
Osiris
itsSaucei
Osiris
11
0
3
12.5
L
Artio
lTuMb4x
Artio
1
4
0
0.25
L
Rama
0
5
0
0
L
Sol
qOkita
Sol
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,566
Damage
26,216
36,662
Taken
32,389
13,759
Mitigated
18,243
6,914
Healing
16,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Deividd_
Bellona
2,681
518
0
287
7,063
4,855
121
826
5,604
3,880
22,342
W
Mulan
I-Tatty-I
Mulan
4,651
372
0
2,344
7,010
4,826
357
514
6,496
4,469
25,091
L
6,521
1,967
0
2,256
8,921
2,571
0
1,884
6,836
0
32,932
W
Da Ji
Mr_Farin
Da Ji
4,869
1,416
0
2,609
6,711
2,034
0
733
5,978
0
32,745
W
Aphrodite
Vexyer73
Aphrodite
3,676
1,040
4,446
3,661
4,597
2,163
230
838
3,759
26,144
0
W
Zeus
3,036
874
0
810
4,137
1,050
185
1,045
3,092
30,446
0
W
Osiris
itsSaucei
Osiris
9,984
4,608
0
2,439
9,934
8,170
518
534
9,400
0
45,229
L
Artio
lTuMb4x
Artio
739
130
345
1,180
8,125
3,592
0
1,994
6,091
10,700
0
L
Rama
2,239
1,821
0
1,138
6,276
983
0
717
5,559
0
24,668
L
Sol
qOkita
Sol
2,386
502
0
1,708
6,277
1,758
0
2,016
4,165
16,521
1,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,503
Gold Earned
34,962
247
Minions Killed
309
0
Camps Cleared
0
1,066,716
Distance Traveled
1,122,316
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,568
506
68
6
0
217,975
0
W
Mulan
6,399
582
61
6
0
213,607
0
L
Thor
6,118
556
67
6
0
219,051
2
W
Da Ji
6,702
609
53
5
0
224,039
1
W
Aphrodite
7,295
663
37
3
0
227,761
1
W
Zeus
6,970
634
76
7
0
223,369
2
W
Osiris
7,596
691
82
7
0
233,540
1
L
Artio
5,118
465
16
1
0
221,687
2
L
Rama
4,664
424
61
6
0
199,993
1
L
Sol
5,035
458
35
3
0
208,010
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role