Player Matchup

Gilgamesh
Gilgamesh
CPT Brexit9609
Gilgamesh
Level 122
God Stats
6W - 4L
1,583 SR
Queue Stats
163W - 218L
1,413 Elo+
Party 1
Apollo
Apollo
Darthvaderjake
Apollo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,248 Elo+
Party 1
Merlin
Merlin
weedunny
Merlin
Level 3
God Stats
0W - 2L
1,265 SR
Queue Stats
0W - 4L
1,180 Elo+
Party 1
Team Averages
Level 50
1,449 SR
1,280 Elo+

VS

Team Averages
Level 61
1,579 SR
1,512 Elo+
Mulan
Mulan
JohannIV
Mulan
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 81L
1,541 Elo+
Party 2
Chiron
Chiron
Marcelll2020
Chiron
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
42W - 55L
1,406 Elo+
Party 2
Eset
Eset
oSHAINo
Eset
Level 127
God Stats
2W - 3L
1,737 SR
Queue Stats
131W - 93L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CPT Brexit9609
Gilgamesh
14
4 / 9 / 2
10,870
639
11,819
30,870
28,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 12 / 4
10,334
608
7,159
17,460
4,547
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
weedunny
Merlin
13
1 / 9 / 3
9,698
570
14,883
13,751
4,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
JohannIV
Mulan
16
4 / 4 / 21
12,147
715
17,440
19,366
16,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
15
4 / 3 / 18
11,974
704
9,734
12,332
4,374
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Eset
oSHAINo
Eset
19
22 / 0 / 6
14,839
873
28,102
12,914
5,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
75
7
Kills
30
30
Deaths
7
9
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CPT Brexit9609
Gilgamesh
4
9
2
0.56
L
2
12
4
0.33
W
Mulan
JohannIV
Mulan
4
4
21
3.63
W
Chiron
4
3
18
4.33
W
Eset
oSHAINo
Eset
22
0
6
25
L
Merlin
weedunny
Merlin
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,861
Damage
55,276
62,081
Taken
44,612
36,794
Mitigated
25,790
4,946
Healing
15,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CPT Brexit9609
Gilgamesh
11,819
3,599
548
3,146
30,870
28,043
369
11,342
18,311
0
33,151
L
7,159
3,072
0
1,216
17,460
4,547
289
9,071
7,815
0
38,640
W
Mulan
JohannIV
Mulan
17,440
3,065
37
2,509
19,366
16,268
374
7,417
10,928
571
28,362
W
Chiron
9,734
3,992
1,470
4,656
12,332
4,374
1,157
3,441
8,891
0
21,675
W
Eset
oSHAINo
Eset
28,102
2,344
1,018
5,655
12,914
5,148
1,734
4,321
8,593
90,386
0
L
Merlin
weedunny
Merlin
14,883
1,263
0
36
13,751
4,204
0
7,067
6,091
37,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,902
Gold Earned
38,960
150
Minions Killed
199
2
Camps Cleared
11
843,141
Distance Traveled
1,044,584
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,870
639
44
3
1
303,170
1
L
Apollo
10,334
608
61
4
0
286,542
0
W
Mulan
12,147
715
29
2
0
331,388
1
W
Chiron
11,974
704
24
1
0
366,869
1
W
Eset
14,839
873
146
9
11
346,327
6
L
Merlin
9,698
570
45
3
1
253,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role