Player Matchup

Cthulhu
Cthulhu
CygnusX12112
Cthulhu
Level 108
God Stats
0W - 1L
1,525 SR
Queue Stats
7W - 9L
1,525 Elo+
Party 1
Charybdis
Charybdis
JTDynasty
Charybdis
Level 75
God Stats
1W - 4L
1,574 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Hel
Hel
PrincessZeldaM8
Hel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,430 Elo+
Party 1
Thor
Thor
Viddy3439
Thor
Level 40
God Stats
0W - 2L
1,285 SR
Queue Stats
29W - 39L
1,449 Elo+
Solo
Nike
Nike
Zenosyn
Nike
Level 86
God Stats
1W - 1L
1,595 SR
Queue Stats
6W - 8L
1,516 Elo+
Party 1
Team Averages
Level 75
1,496 SR
1,484 Elo+

VS

Team Averages
Level 66
1,607 SR
1,570 Elo+
Bastet
Bastet
AntiLordblue
Bastet
Level 160
God Stats
3W - 2L
1,617 SR
Queue Stats
48W - 49L
1,604 Elo+
Party 3
Jormungandr
Jormungandr
Braydenator3000
Jormungandr
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 29L
1,450 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Castorbeans24
Ah Muzen Cab
Level 10
God Stats
10W - 9L
1,780 SR
Queue Stats
10W - 9L
1,676 Elo+
Party 3
Zeus
Zeus
Fury_TK12
Zeus
Level 103
God Stats
11W - 10L
1,575 SR
Queue Stats
182W - 174L
1,627 Elo+
Party 3
Kukulkan
Kukulkan
ProudSlim
Kukulkan
Level 22
God Stats
21W - 16L
1,562 SR
Queue Stats
43W - 36L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CygnusX12112
Cthulhu
20
3 / 5 / 7
14,200
947
22,039
27,957
10,092
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
JTDynasty
Charybdis
20
5 / 5 / 9
15,147
1,010
21,311
22,998
6,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
0 / 10 / 7
12,573
838
7,970
24,569
7,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
20
5 / 11 / 6
14,325
955
14,999
29,467
10,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nike
Zenosyn
Nike
20
5 / 5 / 12
15,055
1,004
22,532
29,491
31,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

79

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
8 / 6 / 24
15,438
1,029
36,238
23,985
13,485
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jormungandr
Braydenator3000
Jormungandr
20
4 / 3 / 23
14,334
956
15,224
19,548
19,362
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
Castorbeans24
Ah Muzen Cab
20
7 / 3 / 11
14,866
991
24,044
14,717
5,564
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
20
15 / 4 / 16
16,308
1,087
40,246
14,523
4,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
ProudSlim
Kukulkan
20
2 / 2 / 12
14,584
972
14,448
18,997
9,471
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
122
18
Kills
36
36
Deaths
18
41
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Bastet
8
6
24
3.33
W
Jormungandr
Braydenator3000
Jormungandr
4
3
23
5.17
W
Ah Muzen Cab
Castorbeans24
Ah Muzen Cab
7
3
11
4.17
L
Cthulhu
CygnusX12112
Cthulhu
3
5
7
1.3
W
Zeus
15
4
16
5.75
L
Charybdis
JTDynasty
Charybdis
5
5
9
1.9
L
0
10
7
0.35
W
Kukulkan
ProudSlim
Kukulkan
2
2
12
4
L
Thor
5
11
6
0.73
L
Nike
Zenosyn
Nike
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,851
Damage
130,200
134,482
Taken
91,770
66,246
Mitigated
52,455
27,175
Healing
7,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
36,238
6,669
0
3,362
23,985
13,485
0
5,907
18,078
0
41,189
W
Jormungandr
Braydenator3000
Jormungandr
15,224
1,701
0
0
19,548
19,362
0
9,338
10,210
34,002
0
W
Ah Muzen Cab
Castorbeans24
Ah Muzen Cab
24,044
10,977
0
1,814
14,717
5,564
0
5,663
9,054
0
46,156
L
Cthulhu
CygnusX12112
Cthulhu
22,039
1,326
994
2,468
27,957
10,092
0
19,627
8,330
64,644
0
W
Zeus
40,246
2,404
0
2,188
14,523
4,573
0
4,800
9,723
61,597
0
L
Charybdis
JTDynasty
Charybdis
21,311
11,937
0
3,654
22,998
6,826
0
11,079
11,919
0
73,889
L
7,970
627
13,821
5,658
24,569
7,667
0
13,110
11,459
20,816
0
W
Kukulkan
ProudSlim
Kukulkan
14,448
1,333
0
0
18,997
9,471
0
6,016
12,981
78,621
0
L
Thor
14,999
1,614
0
0
29,467
10,129
0
13,667
15,800
0
30,111
L
Nike
Zenosyn
Nike
22,532
2,394
0
580
29,491
31,532
0
12,435
17,056
1,715
37,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,300
Gold Earned
75,530
354
Minions Killed
298
8
Camps Cleared
14
1,552,811
Distance Traveled
1,482,887
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
15,438
1,029
8
1
5
329,268
1
W
Jormungandr
14,334
956
51
3
0
282,875
0
W
Ah Muzen Cab
14,866
991
48
3
9
286,533
0
L
Cthulhu
14,200
947
106
7
3
334,656
0
W
Zeus
16,308
1,087
49
3
0
278,063
0
L
Charybdis
15,147
1,010
124
8
3
291,328
2
L
Hel
12,573
838
38
3
0
281,822
0
W
Kukulkan
14,584
972
142
9
0
306,148
0
L
Thor
14,325
955
43
3
2
305,192
1
L
Nike
15,055
1,004
43
3
0
339,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role