Player Matchup

King Arthur
King Arthur
M3DSxL3GION
King Arthur
Level 87
God Stats
0W - 1L
1,266 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
PRODIGYXxXANGEL
Sylvanus
Level 157
God Stats
0W - 1L
1,694 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
QCLEDUCDEMTL
Heimdallr
Level 88
God Stats
2W - 3L
1,436 SR
Queue Stats
390W - 375L
1,468 Elo+
Solo
Raijin
Raijin
Sneedy
Raijin
Level 125
God Stats
0W - 1L
1,715 SR
Queue Stats
16W - 16L
1,506 Elo+
Party 3
Ares
Ares
jslyder
Ares
Level 128
God Stats
4W - 2L
1,677 SR
Queue Stats
426W - 418L
1,456 Elo+
Solo
Team Averages
Level 117
1,558 SR
1,486 Elo+

VS

Team Averages
Level 92
1,557 SR
1,404 Elo+
Jormungandr
Jormungandr
CEOofSeagulls
Jormungandr
Level 51
God Stats
3W - 5L
1,542 SR
Queue Stats
30W - 50L
1,388 Elo+
Solo
Horus
Horus
Infin8Kage
Horus
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,476 Elo+
Party 1
Hou Yi
Hou Yi
KingOfBlackHrts
Hou Yi
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 36L
1,430 Elo+
Party 1
Janus
Janus
PaydonGrizzle
Janus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,269 Elo+
Party 2
Apollo
Apollo
RagingPanda7511
Apollo
Level 154
God Stats
2W - 0L
1,743 SR
Queue Stats
86W - 102L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
M3DSxL3GION
King Arthur
12
0 / 8 / 4
8,607
538
7,509
18,731
16,401
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
19
3 / 5 / 8
10,945
684
17,847
27,821
24,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
QCLEDUCDEMTL
Heimdallr
18
3 / 3 / 7
10,510
657
17,291
11,511
5,255
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Sneedy
Raijin
19
6 / 4 / 6
11,881
743
27,021
15,437
15,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ares
jslyder
Ares
16
3 / 8 / 4
10,184
637
8,833
27,627
24,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CEOofSeagulls
Jormungandr
19
6 / 4 / 15
12,194
762
24,839
19,475
21,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
18
3 / 2 / 13
10,703
669
6,511
27,582
15,020
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
15 / 3 / 8
13,287
830
30,384
17,769
7,188
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

18
2 / 3 / 16
11,356
710
16,144
10,262
3,329
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 3 / 16
11,355
710
11,535
15,455
5,998
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
96
15
Kills
28
28
Deaths
15
29
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CEOofSeagulls
Jormungandr
6
4
15
3.38
W
Horus
3
2
13
4.75
W
15
3
8
6.33
L
King Arthur
M3DSxL3GION
King Arthur
0
8
4
0.25
L
Sylvanus
3
5
8
1.4
W
2
3
16
3.33
L
Heimdallr
QCLEDUCDEMTL
Heimdallr
3
3
7
2.17
W
2
3
16
3.33
L
Raijin
Sneedy
Raijin
6
4
6
2.25
L
Ares
jslyder
Ares
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,501
Damage
89,413
101,127
Taken
90,543
86,021
Mitigated
52,798
36,784
Healing
52,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CEOofSeagulls
Jormungandr
24,839
4,931
5,069
4,272
19,475
21,263
587
10,984
8,491
47,376
0
W
Horus
6,511
2,486
7,558
14,510
27,582
15,020
351
12,965
14,617
0
11,183
W
30,384
19,696
1,688
6,255
17,769
7,188
1,942
10,249
7,520
0
54,260
L
King Arthur
M3DSxL3GION
King Arthur
7,509
0
348
1,620
18,731
16,401
221
7,474
11,257
0
11,273
L
Sylvanus
17,847
4,994
10,592
11,375
27,821
24,592
0
10,438
17,383
26,771
3,067
W
16,144
702
2,860
1,485
10,262
3,329
1,448
6,900
3,362
33,298
0
L
Heimdallr
QCLEDUCDEMTL
Heimdallr
17,291
3,704
1,238
1,065
11,511
5,255
1,274
5,637
5,874
0
34,019
W
11,535
5,485
4,220
4,105
15,455
5,998
809
11,100
4,352
0
27,828
L
Raijin
Sneedy
Raijin
27,021
1,834
1,070
2,888
15,437
15,043
249
5,176
10,261
54,046
0
L
Ares
jslyder
Ares
8,833
345
1,246
5,342
27,627
24,730
0
12,258
15,369
16,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,127
Gold Earned
58,895
137
Minions Killed
179
0
Camps Cleared
0
1,348,648
Distance Traveled
1,620,071
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,194
762
40
3
0
301,847
1
W
Horus
10,703
669
7
0
0
357,671
1
W
Hou Yi
13,287
830
54
3
0
356,213
3
L
King Arthur
8,607
538
8
1
0
276,075
0
L
Sylvanus
10,945
684
36
2
0
260,318
0
W
Janus
11,356
710
39
2
0
281,392
0
L
Heimdallr
10,510
657
39
2
0
289,538
1
W
Apollo
11,355
710
39
2
0
322,948
3
L
Raijin
11,881
743
45
3
0
259,483
3
L
Ares
10,184
637
9
1
0
263,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role