Player Matchup

Medusa
Medusa
Jsandoval408
Medusa
Level 102
God Stats
15W - 15L
1,479 SR
Queue Stats
265W - 306L
1,407 Elo+
Party 1
Cthulhu
Cthulhu
LaloKera1243
Cthulhu
Level 86
God Stats
2W - 3L
1,379 SR
Queue Stats
59W - 82L
1,387 Elo+
Solo
Ra
Ra
MulanIsZaddy
Ra
Level 34
God Stats
3W - 1L
1,324 SR
Queue Stats
54W - 49L
1,488 Elo+
Party 1
Tsukuyomi
Tsukuyomi
OneAngrySmallMan
Tsukuyomi
Level 33
God Stats
3W - 9L
1,369 SR
Queue Stats
85W - 111L
1,321 Elo+
Party 2
Izanami
Izanami
kaiwynter
Izanami
Level 37
God Stats
2W - 7L
1,219 SR
Queue Stats
69W - 86L
1,373 Elo+
Party 2
Team Averages
Level 58
1,354 SR
1,395 Elo+

VS

Team Averages
Level 55
1,526 SR
1,440 Elo+
Arachne
Arachne
CrazyRachii
Arachne
Level 99
God Stats
23W - 28L
1,460 SR
Queue Stats
181W - 209L
1,485 Elo+
Party 3
Danzaburou
Danzaburou
DTA_Daddy
Danzaburou
Level 30
God Stats
62W - 50L
1,591 SR
Queue Stats
124W - 127L
1,443 Elo+
Party 3
Agni
Agni
FeedingTheEnemy
Agni
Level 29
God Stats
10W - 5L
1,611 SR
Queue Stats
61W - 64L
1,416 Elo+
Party 3
Sun Wukong
Sun Wukong
LimberGull32631
Sun Wukong
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 46L
1,421 Elo+
Solo
Kukulkan
Kukulkan
Starryeyed_Angel
Kukulkan
Level 53
God Stats
11W - 3L
1,469 SR
Queue Stats
76W - 80L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
4 / 2 / 2
9,578
532
8,444
9,766
3,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
LaloKera1243
Cthulhu
13
2 / 3 / 6
8,805
489
8,488
19,445
18,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 2 / 0
9,686
538
9,403
12,357
9,549
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
15
1 / 5 / 0
8,828
490
3,011
14,644
4,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
kaiwynter
Izanami
14
4 / 9 / 1
9,315
518
7,735
14,400
4,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CrazyRachii
Arachne
15
6 / 3 / 7
9,477
527
12,181
13,818
5,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
DTA_Daddy
Danzaburou
13
2 / 6 / 9
8,259
459
6,446
11,306
3,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 2 / 10
9,701
539
13,132
8,774
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
LimberGull32631
Sun Wukong
15
3 / 1 / 4
9,020
501
11,424
13,504
8,596
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 1 / 3
8,812
490
6,864
8,480
3,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
13
Kills
21
21
Deaths
13
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Arachne
CrazyRachii
Arachne
6
3
7
3.17
W
Danzaburou
DTA_Daddy
Danzaburou
2
6
9
1.08
W
7
2
10
6
L
Medusa
4
2
2
2.5
L
Cthulhu
LaloKera1243
Cthulhu
2
3
6
1.67
W
Sun Wukong
LimberGull32631
Sun Wukong
3
1
4
5
L
2
2
0
1
L
Tsukuyomi
1
5
0
0.2
W
3
1
3
4.5
L
Izanami
kaiwynter
Izanami
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,081
Damage
50,047
70,612
Taken
55,882
41,657
Mitigated
23,887
22,688
Healing
15,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CrazyRachii
Arachne
12,181
8,012
241
5,591
13,818
5,866
0
3,150
10,668
0
57,984
W
Danzaburou
DTA_Daddy
Danzaburou
6,446
2,185
0
1,674
11,306
3,815
276
3,420
7,886
0
29,473
W
13,132
1,058
0
1,750
8,774
2,571
0
3,313
5,461
53,036
0
L
Medusa
8,444
2,630
0
2,953
9,766
3,974
808
2,763
6,705
0
65,763
L
Cthulhu
LaloKera1243
Cthulhu
8,488
739
1,013
4,408
19,445
18,389
0
7,336
11,339
34,351
0
W
Sun Wukong
LimberGull32631
Sun Wukong
11,424
2,041
0
4,377
13,504
8,596
552
5,618
7,886
0
54,529
L
9,403
1,639
0
7,112
12,357
9,549
54
2,536
9,731
68,346
0
L
Tsukuyomi
3,011
706
0
5,367
14,644
4,968
0
2,442
11,928
0
68,577
W
6,864
43
0
1,980
8,480
3,039
384
2,390
6,090
51,227
0
L
Izanami
kaiwynter
Izanami
7,735
6,058
0
1,835
14,400
4,777
278
3,253
10,913
0
65,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,212
Gold Earned
45,269
556
Minions Killed
444
0
Camps Cleared
0
1,702,752
Distance Traveled
1,809,948
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,477
527
95
5
0
398,725
2
W
Danzaburou
8,259
459
50
3
0
306,757
0
W
Agni
9,701
539
83
5
0
361,101
0
L
Medusa
9,578
532
119
7
0
356,567
8
L
Cthulhu
8,805
489
51
3
0
353,900
5
W
Sun Wukong
9,020
501
101
6
0
392,495
3
L
Ra
9,686
538
133
7
0
323,871
5
L
Tsukuyomi
8,828
490
125
7
0
368,733
0
W
Kukulkan
8,812
490
115
6
0
350,870
3
L
Izanami
9,315
518
128
7
0
299,681
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role