Player Matchup

Fenrir
Fenrir
Chαd
Fenrir
Level 157
God Stats
5W - 3L
1,552 SR
Queue Stats
83W - 105L
1,496 Elo+
Party 1
Chaac
Chaac
Xalered
Chaac
Level 159
God Stats
11W - 0L
1,791 SR
Queue Stats
111W - 74L
1,665 Elo+
Party 1
Ne Zha
Ne Zha
Yuhα
Ne Zha
Level 153
God Stats
2W - 0L
1,574 SR
Queue Stats
3W - 1L
1,613 Elo+
Party 1
Kukulkan
Kukulkan
fearowspearow
Kukulkan
Level 85
God Stats
3W - 4L
1,448 SR
Queue Stats
3W - 5L
1,314 Elo+
Party 1
Ymir
Ymir
νirgin
Ymir
Level 144
God Stats
1W - 2L
1,432 SR
Queue Stats
26W - 23L
1,514 Elo+
Party 1
Team Averages
Level 140
1,559 SR
1,520 Elo+

VS

Team Averages
Level 114
1,570 SR
1,485 Elo+
Ra
Ra
 
Ra
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
GerDeathstar
Pele
Level 129
God Stats
15W - 9L
1,689 SR
Queue Stats
473W - 435L
1,545 Elo+
Party 2
Cthulhu
Cthulhu
Griff92
Cthulhu
Level 127
God Stats
10W - 9L
1,650 SR
Queue Stats
465W - 427L
1,542 Elo+
Party 2
Anhur
Anhur
KidKedizzleAkaKK
Anhur
Level 144
God Stats
0W - 1L
1,415 SR
Queue Stats
8W - 10L
1,432 Elo+
Solo
Zeus
Zeus
Mishifu07
Zeus
Level 83
God Stats
1W - 3L
1,598 SR
Queue Stats
119W - 157L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chαd
Fenrir
16
12 / 6 / 16
11,970
1,088
17,654
18,769
10,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chaac
Xalered
Chaac
17
9 / 0 / 12
10,653
968
14,908
15,500
8,513
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ne Zha
Yuhα
Ne Zha
14
3 / 4 / 15
9,271
843
10,187
9,487
2,882
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
fearowspearow
Kukulkan
14
4 / 2 / 10
8,727
793
5,460
6,275
2,060
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
νirgin
Ymir
15
4 / 1 / 17
9,738
885
6,763
13,205
10,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 8 / 4
6,966
633
7,469
10,357
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
3 / 5 / 8
9,797
891
11,529
12,464
4,922
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Griff92
Cthulhu
14
3 / 4 / 8
8,903
809
11,539
16,193
16,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 6 / 3
6,539
594
1,103
8,370
3,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Zeus
16
6 / 9 / 2
9,723
884
12,473
11,831
4,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
37
32
Kills
12
13
Deaths
32
70
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
8
4
0.25
W
Fenrir
Chαd
Fenrir
12
6
16
3.33
L
3
5
8
1.4
L
Cthulhu
Griff92
Cthulhu
3
4
8
1.75
L
0
6
3
0.25
L
Zeus
6
9
2
0.78
W
Chaac
Xalered
Chaac
9
0
12
15
W
Ne Zha
Yuhα
Ne Zha
3
4
15
2.63
W
Kukulkan
fearowspearow
Kukulkan
4
2
10
4.5
W
Ymir
νirgin
Ymir
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,972
Damage
44,113
63,236
Taken
59,215
34,680
Mitigated
32,877
17,973
Healing
3,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,469
293
1,039
644
10,357
3,884
0
3,073
6,882
20,862
0
W
Fenrir
Chαd
Fenrir
17,654
4,644
0
6,208
18,769
10,324
0
7,023
9,676
0
29,968
L
11,529
2,233
0
1,060
12,464
4,922
1
1,907
10,302
0
27,074
L
Cthulhu
Griff92
Cthulhu
11,539
776
165
701
16,193
16,669
0
4,238
11,503
17,225
0
L
1,103
522
0
170
8,370
3,022
0
860
7,263
0
7,063
L
Zeus
12,473
285
0
204
11,831
4,380
0
1,549
9,914
33,968
0
W
Chaac
Xalered
Chaac
14,908
4,241
0
8,577
15,500
8,513
1,037
7,585
7,408
0
38,370
W
Ne Zha
Yuhα
Ne Zha
10,187
1,584
0
859
9,487
2,882
176
4,883
2,877
0
28,868
W
Kukulkan
fearowspearow
Kukulkan
5,460
53
172
547
6,275
2,060
2,083
4,487
1,572
19,440
0
W
Ymir
νirgin
Ymir
6,763
971
0
1,610
13,205
10,901
283
6,036
5,295
18,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,359
Gold Earned
41,928
213
Minions Killed
175
10
Camps Cleared
5
1,119,001
Distance Traveled
931,303
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,966
633
42
4
1
179,260
4
W
Fenrir
11,970
1,088
30
3
2
215,121
4
L
Pele
9,797
891
39
4
0
231,356
1
L
Cthulhu
8,903
809
16
1
0
184,529
3
L
Anhur
6,539
594
20
2
1
178,282
0
L
Zeus
9,723
884
58
5
3
157,876
0
W
Chaac
10,653
968
84
8
0
258,013
0
W
Ne Zha
9,271
843
47
4
4
201,110
0
W
Kukulkan
8,727
793
26
2
0
218,567
0
W
Ymir
9,738
885
26
2
4
226,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role