Player Matchup

Cthulhu
Cthulhu
Argyle98
Cthulhu
Level 82
God Stats
10W - 4L
1,637 SR
Queue Stats
17W - 15L
1,570 Elo+
Party 1
He Bo
He Bo
GingerIsBack XD
He Bo
Level 159
God Stats
3W - 0L
1,836 SR
Queue Stats
149W - 124L
1,638 Elo+
Party 1
Thanatos
Thanatos
YeOlSilverBullet
Thanatos
Level 29
God Stats
1W - 2L
1,327 SR
Queue Stats
7W - 11L
1,177 Elo+
Party 1
Team Averages
Level 90
1,600 SR
1,462 Elo+

VS

Team Averages
Level 31
1,472 SR
1,235 Elo+
Mulan
Mulan
HotShot4916
Mulan
Level 13
God Stats
2W - 3L
1,510 SR
Queue Stats
5W - 12L
1,191 Elo+
Party 2
Zeus
Zeus
Sir_WeirdBeard
Zeus
Level 73
God Stats
0W - 2L
1,406 SR
Queue Stats
262W - 432L
1,152 Elo+
Party 2
Ares
Ares
johnnycc86_YT
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Argyle98
Cthulhu
15
5 / 1 / 14
11,259
804
9,146
12,527
13,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
7 / 2 / 11
10,507
751
12,183
7,991
2,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
7 / 5 / 8
10,069
719
7,437
9,685
3,412
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 2
8,842
632
8,476
13,452
7,229
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 7 / 2
8,578
613
10,994
10,268
3,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 6 / 5
8,196
585
2,324
12,183
9,959
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
19
Kills
8
8
Deaths
19
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Argyle98
Cthulhu
5
1
14
12
W
7
2
11
6.25
L
4
6
2
0.83
L
3
7
2
0.57
W
7
5
8
2.2
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,766
Damage
21,794
30,203
Taken
35,903
19,336
Mitigated
20,892
9,834
Healing
2,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Argyle98
Cthulhu
9,146
760
591
3,298
12,527
13,153
480
6,249
6,278
30,538
0
W
12,183
747
0
2,194
7,991
2,771
1,870
3,482
4,509
44,772
0
L
8,476
1,406
0
1,454
13,452
7,229
0
7,391
5,853
0
27,078
L
10,994
1,142
123
536
10,268
3,704
0
7,999
2,069
34,176
0
W
7,437
3,584
0
3,751
9,685
3,412
291
4,313
5,372
0
15,069
L
2,324
159
0
204
12,183
9,959
0
5,874
6,083
8,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,835
Gold Earned
25,616
131
Minions Killed
96
4
Camps Cleared
5
702,099
Distance Traveled
613,273
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,259
804
41
3
2
252,448
1
W
He Bo
10,507
751
74
5
2
236,410
1
L
Mulan
8,842
632
40
3
5
220,896
3
L
Zeus
8,578
613
48
3
0
186,256
0
W
Thanatos
10,069
719
16
1
0
213,241
3
L
Ares
8,196
585
8
1
0
206,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role