Player Matchup

Ares
Ares
Avengal
Ares
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 4L
1,802 Elo+
Party 1
Loki
Loki
CSFrancis
Loki
Level 74
God Stats
6W - 5L
1,631 SR
Queue Stats
100W - 87L
1,516 Elo+
Party 2
Zhong Kui
Zhong Kui
Spooh
Zhong Kui
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 10L
1,726 Elo+
Party 1
Danzaburou
Danzaburou
Tetraites
Danzaburou
Level 127
God Stats
11W - 6L
1,701 SR
Queue Stats
49W - 29L
1,599 Elo+
Party 1
Discordia
Discordia
TheSilent492
Discordia
Level 126
God Stats
0W - 1L
1,286 SR
Queue Stats
40W - 33L
1,581 Elo+
Party 2
Team Averages
Level 115
1,524 SR
1,645 Elo+

VS

Team Averages
Level 104
1,537 SR
1,551 Elo+
Serqet
Serqet
Azerious
Serqet
Level 90
God Stats
2W - 2L
1,500 SR
Queue Stats
138W - 128L
1,571 Elo+
Party 3
Raijin
Raijin
HighwayBlue13
Raijin
Level 144
God Stats
1W - 1L
1,329 SR
Queue Stats
273W - 270L
1,464 Elo+
Solo
Sol
Sol
Kïra
Sol
Level 114
God Stats
3W - 3L
1,538 SR
Queue Stats
144W - 131L
1,578 Elo+
Party 3
Tyr
Tyr
McBebSter
Tyr
Level 109
God Stats
7W - 6L
1,597 SR
Queue Stats
580W - 571L
1,577 Elo+
Solo
Fenrir
Fenrir
xazeprime
Fenrir
Level 65
God Stats
21W - 11L
1,723 SR
Queue Stats
80W - 67L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Avengal
Ares
10
0 / 3 / 2
6,414
428
4,852
11,986
8,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Loki
14
1 / 3 / 0
7,640
509
1,156
8,118
3,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Spooh
Zhong Kui
13
1 / 3 / 0
7,760
517
10,537
11,000
6,418
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Tetraites
Danzaburou
13
1 / 5 / 0
7,785
519
4,749
7,974
2,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
TheSilent492
Discordia
14
0 / 5 / 2
8,016
534
6,092
7,404
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Azerious
Serqet
13
1 / 1 / 10
8,178
545
3,583
10,482
8,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 0 / 7
8,170
545
4,655
7,263
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
Kïra
Sol
16
7 / 1 / 3
9,598
640
11,323
7,505
3,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 1 / 3
8,820
588
6,858
15,353
12,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
xazeprime
Fenrir
16
8 / 0 / 4
9,355
624
7,018
10,929
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
3
Kills
19
19
Deaths
3
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ares
Avengal
Ares
0
3
2
0.33
W
Serqet
Azerious
Serqet
1
1
10
6
L
Loki
1
3
0
0.33
W
2
0
7
5.5
W
Sol
Kïra
Sol
7
1
3
8.5
W
1
1
3
2.5
L
Zhong Kui
Spooh
Zhong Kui
1
3
0
0.33
L
Danzaburou
Tetraites
Danzaburou
1
5
0
0.2
L
Discordia
TheSilent492
Discordia
0
5
2
0.2
W
Fenrir
xazeprime
Fenrir
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,386
Damage
33,437
46,482
Taken
51,532
23,130
Mitigated
29,959
13,266
Healing
20,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Avengal
Ares
4,852
154
0
1,674
11,986
8,860
0
5,737
6,249
16,376
0
W
Serqet
Azerious
Serqet
3,583
652
0
1,865
10,482
8,156
0
3,592
6,784
0
20,958
L
Loki
1,156
25
0
2,422
8,118
3,322
0
1,289
6,829
0
58,928
W
4,655
652
0
1,695
7,263
2,393
512
3,511
3,362
52,846
0
W
Sol
Kïra
Sol
11,323
5,417
0
4,593
7,505
3,001
0
2,411
5,076
70,456
9,860
W
6,858
671
0
5,770
15,353
12,274
260
9,005
6,308
447
54,789
L
Zhong Kui
Spooh
Zhong Kui
10,537
2,641
0
6,552
11,000
6,418
0
166
10,178
54,976
0
L
Danzaburou
Tetraites
Danzaburou
4,749
1,903
0
1,072
7,974
2,590
0
4,055
3,817
0
49,054
L
Discordia
TheSilent492
Discordia
6,092
215
0
1,546
7,404
1,940
114
3,193
4,211
54,388
0
W
Fenrir
xazeprime
Fenrir
7,018
1,953
0
6,656
10,929
4,135
0
2,487
8,282
0
68,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,615
Gold Earned
44,121
445
Minions Killed
524
0
Camps Cleared
0
1,450,858
Distance Traveled
1,593,873
23
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,414
428
19
1
0
284,933
4
W
Serqet
8,178
545
38
3
0
313,234
8
L
Loki
7,640
509
105
7
0
314,081
2
W
Raijin
8,170
545
113
8
0
289,910
5
W
Sol
9,598
640
139
9
0
268,242
6
W
Tyr
8,820
588
117
8
0
350,775
6
L
Zhong Kui
7,760
517
104
7
0
281,063
4
L
Danzaburou
7,785
519
102
7
0
290,835
6
L
Discordia
8,016
534
115
8
0
279,946
7
W
Fenrir
9,355
624
117
8
0
371,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role