Player Matchup

Hel
Hel
Ciccro
Hel
Level 62
God Stats
1W - 2L
1,448 SR
Queue Stats
11W - 17L
1,387 Elo+
Party 1
Nemesis
Nemesis
Definition
Nemesis
Level 35
God Stats
1W - 1L
1,617 SR
Queue Stats
10W - 9L
1,536 Elo+
Party 1
Gilgamesh
Gilgamesh
LibiTum
Gilgamesh
Level 105
God Stats
5W - 10L
1,328 SR
Queue Stats
31W - 47L
1,383 Elo+
Party 1
Team Averages
Level 67
1,465 SR
1,435 Elo+

VS

Team Averages
Level 74
1,573 SR
1,510 Elo+
Cabrakan
Cabrakan
BrilleBart
Cabrakan
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Schinockel93
Baron Samedi
Level 77
God Stats
12W - 5L
1,610 SR
Queue Stats
71W - 51L
1,528 Elo+
Party 2
Hou Yi
Hou Yi
Ticka88
Hou Yi
Level 110
God Stats
13W - 8L
1,610 SR
Queue Stats
60W - 52L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Ciccro
Hel
12
2 / 7 / 3
8,610
615
11,676
10,702
3,596
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Definition
Nemesis
13
3 / 6 / 3
8,921
637
9,602
11,881
4,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
LibiTum
Gilgamesh
13
2 / 6 / 5
8,691
621
11,292
21,812
9,205
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BrilleBart
Cabrakan
13
2 / 1 / 15
9,798
700
3,291
12,275
13,136
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Schinockel93
Baron Samedi
14
5 / 5 / 12
10,464
747
11,799
13,814
7,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
Ticka88
Hou Yi
16
12 / 1 / 7
11,777
841
21,587
16,526
7,418
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
7
Kills
19
19
Deaths
7
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
BrilleBart
Cabrakan
2
1
15
9.5
L
Hel
Ciccro
Hel
2
7
3
0.5
L
Nemesis
Definition
Nemesis
3
6
3
0.75
L
Gilgamesh
LibiTum
Gilgamesh
2
6
5
0.75
W
Baron Samedi
Schinockel93
Baron Samedi
5
5
12
2.2
W
Hou Yi
Ticka88
Hou Yi
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,570
Damage
36,677
44,395
Taken
42,615
17,467
Mitigated
28,504
12,981
Healing
15,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
BrilleBart
Cabrakan
3,291
520
0
1,090
12,275
13,136
158
3,943
8,332
8,071
0
L
Hel
Ciccro
Hel
11,676
303
4,469
2,984
10,702
3,596
425
5,368
5,334
31,207
0
L
Nemesis
Definition
Nemesis
9,602
4,600
0
1,580
11,881
4,666
0
4,705
7,176
0
31,293
L
Gilgamesh
LibiTum
Gilgamesh
11,292
2,302
0
3,948
21,812
9,205
495
5,876
15,936
0
26,372
W
Baron Samedi
Schinockel93
Baron Samedi
11,799
1,440
3,053
4,251
13,814
7,950
505
3,290
10,524
40,498
0
W
Hou Yi
Ticka88
Hou Yi
21,587
11,455
0
7,321
16,526
7,418
2,280
4,960
11,566
0
61,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,222
Gold Earned
32,039
123
Minions Killed
155
4
Camps Cleared
7
754,767
Distance Traveled
700,766
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,798
700
8
1
0
223,127
0
L
Hel
8,610
615
47
3
1
251,598
2
L
Nemesis
8,921
637
42
3
1
246,026
3
L
Gilgamesh
8,691
621
34
2
2
257,143
2
W
Baron Samedi
10,464
747
49
4
2
217,324
3
W
Hou Yi
11,777
841
98
7
5
260,315
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role