Player Matchup

Bacchus
Bacchus
Leonie014
Bacchus
Level 111
God Stats
12W - 6L
1,588 SR
Queue Stats
245W - 262L
1,533 Elo+
Party 2
Merlin
Merlin
MR_d7ooM-K2A
Merlin
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 12L
1,465 Elo+
Party 1
Set
Set
Whos Gerald
Set
Level 18
God Stats
4W - 1L
1,797 SR
Queue Stats
10W - 5L
1,577 Elo+
Party 2
Cupid
Cupid
dragonsoul006
Cupid
Level 144
God Stats
2W - 3L
1,430 SR
Queue Stats
53W - 63L
1,458 Elo+
Party 1
Achilles
Achilles
xAR-AMx
Achilles
Level 159
God Stats
9W - 4L
1,658 SR
Queue Stats
345W - 326L
1,527 Elo+
Party 1
Team Averages
Level 92
1,595 SR
1,512 Elo+

VS

Team Averages
Level 73
1,517 SR
1,498 Elo+
Cernunnos
Cernunnos
Jxm30_
Cernunnos
Level 68
God Stats
38W - 30L
1,570 SR
Queue Stats
52W - 39L
1,535 Elo+
Party 3
Baron Samedi
Baron Samedi
KeepUsSoHigh6
Baron Samedi
Level 144
God Stats
4W - 4L
1,674 SR
Queue Stats
1,005W - 1,048L
1,474 Elo+
Solo
Ymir
Ymir
Tojimus_Maximus
Ymir
Level 51
God Stats
1W - 2L
1,412 SR
Queue Stats
94W - 89L
1,467 Elo+
Party 3
Nemesis
Nemesis
iAmShanko
Nemesis
Level 33
God Stats
5W - 11L
1,368 SR
Queue Stats
99W - 88L
1,497 Elo+
Party 3
Chaac
Chaac
supportivesolo
Chaac
Level 68
God Stats
18W - 14L
1,561 SR
Queue Stats
275W - 250L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Leonie014
Bacchus
11
3 / 0 / 9
6,998
538
6,343
7,587
5,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
12
4 / 4 / 3
7,128
548
6,456
7,297
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 3
7,767
597
8,384
12,772
5,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 0 / 4
7,367
567
6,100
5,631
1,263
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
xAR-AMx
Achilles
12
5 / 4 / 5
7,855
604
6,301
10,334
3,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jxm30_
Cernunnos
11
0 / 4 / 1
6,384
491
3,267
8,600
1,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
KeepUsSoHigh6
Baron Samedi
12
0 / 4 / 3
6,809
524
5,094
8,435
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 4
6,569
505
3,950
11,095
6,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
iAmShanko
Nemesis
12
6 / 2 / 0
7,340
565
7,696
7,862
3,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 2 / 0
7,380
568
9,534
11,524
7,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
16
Kills
8
9
Deaths
16
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Jxm30_
Cernunnos
0
4
1
0.13
L
Baron Samedi
KeepUsSoHigh6
Baron Samedi
0
4
3
0.38
W
Bacchus
Leonie014
Bacchus
3
0
9
7.5
W
Merlin
4
4
3
1.38
L
1
4
4
0.75
W
1
1
3
2.5
W
3
0
4
5
L
Nemesis
iAmShanko
Nemesis
6
2
0
3
L
1
2
0
0.5
W
Achilles
xAR-AMx
Achilles
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,584
Damage
29,541
43,621
Taken
47,516
18,661
Mitigated
22,902
15,163
Healing
15,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Jxm30_
Cernunnos
3,267
1,434
0
2,510
8,600
1,973
789
1,015
7,553
0
42,196
L
Baron Samedi
KeepUsSoHigh6
Baron Samedi
5,094
511
409
2,719
8,435
3,321
440
3,327
4,781
50,467
0
W
Bacchus
Leonie014
Bacchus
6,343
792
612
2,686
7,587
5,938
0
2,007
5,538
21,364
0
W
Merlin
6,456
314
0
1,575
7,297
2,203
0
3,836
3,461
42,785
0
L
3,950
465
0
1,630
11,095
6,603
0
5,230
5,565
16,949
0
W
8,384
3,587
0
5,962
12,772
5,867
0
1,173
10,779
0
57,706
W
6,100
3,209
174
758
5,631
1,263
567
190
5,441
0
45,955
L
Nemesis
iAmShanko
Nemesis
7,696
2,856
189
2,426
7,862
3,220
0
1,910
5,896
0
40,176
L
9,534
1,255
0
5,518
11,524
7,785
0
990
9,883
2,689
45,096
W
Achilles
xAR-AMx
Achilles
6,301
1,933
0
3,396
10,334
3,390
0
2,789
7,455
0
36,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,115
Gold Earned
34,482
410
Minions Killed
387
0
Camps Cleared
0
1,263,304
Distance Traveled
1,241,583
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,384
491
80
6
0
222,766
0
L
Baron Samedi
6,809
524
103
8
0
213,701
3
W
Bacchus
6,998
538
34
3
0
266,916
6
W
Merlin
7,128
548
99
8
0
222,076
4
L
Ymir
6,569
505
24
2
0
240,642
0
W
Set
7,767
597
115
9
0
277,724
4
W
Cupid
7,367
567
91
7
0
218,024
0
L
Nemesis
7,340
565
76
6
0
290,511
5
L
Chaac
7,380
568
104
8
0
273,963
5
W
Achilles
7,855
604
71
5
0
278,564
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role