Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
HeartFlaowR
Janus
Level 106
God Stats
2W - 1L
1,529 SR
Queue Stats
169W - 161L
1,496 Elo+
Party 2
Loki
Loki
Lun4Lov3r
Loki
Level 160
God Stats
5W - 3L
1,637 SR
Queue Stats
174W - 164L
1,549 Elo+
Party 2
Fenrir
Fenrir
Patataspain
Fenrir
Level 124
God Stats
1W - 1L
1,778 SR
Queue Stats
220W - 268L
1,423 Elo+
Solo
Charybdis
Charybdis
RetiredGraph857
Charybdis
Level 122
God Stats
5W - 7L
1,596 SR
Queue Stats
487W - 465L
1,471 Elo+
Solo
Team Averages
Level 127
1,608 SR
1,488 Elo+

VS

Team Averages
Level 101
1,564 SR
1,490 Elo+
Danzaburou
Danzaburou
Chxrchh
Danzaburou
Level 128
God Stats
6W - 5L
1,701 SR
Queue Stats
437W - 446L
1,540 Elo+
Party 1
Vulcan
Vulcan
THE 0G ZHINNY
Vulcan
Level 119
God Stats
27W - 30L
1,454 SR
Queue Stats
627W - 637L
1,526 Elo+
Party 1
Bacchus
Bacchus
THSoldier_Steve1
Bacchus
Level 103
God Stats
3W - 0L
1,777 SR
Queue Stats
264W - 255L
1,396 Elo+
Solo
King Arthur
King Arthur
TheSimpleBagell
King Arthur
Level 60
God Stats
21W - 33L
1,412 SR
Queue Stats
206W - 206L
1,511 Elo+
Solo
Awilix
Awilix
XxCABOOSExX9
Awilix
Level 97
God Stats
4W - 5L
1,478 SR
Queue Stats
451W - 445L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 1 / 1
4,082
510
2,108
5,925
5,009
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
3 / 1 / 0
5,030
629
1,725
3,706
1,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Loki
9
1 / 1 / 3
4,929
616
4,115
4,972
1,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
5
1 / 4 / 0
4,104
513
1,962
5,567
1,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charybdis
RetiredGraph857
Charybdis
8
0 / 2 / 2
4,385
548
3,043
5,453
935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chxrchh
Danzaburou
9
4 / 2 / 2
5,803
725
5,934
6,264
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 2
4,857
607
3,246
3,674
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
2 / 1 / 4
5,073
634
2,614
6,554
3,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
TheSimpleBagell
King Arthur
10
1 / 1 / 0
5,393
674
3,406
5,077
2,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
8
2 / 1 / 1
4,992
624
2,419
3,599
891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
9
9
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
1
0.5
W
Danzaburou
Chxrchh
Danzaburou
4
2
2
2.5
L
3
1
0
3
L
Loki
1
1
3
2.5
L
Fenrir
1
4
0
0.25
L
Charybdis
RetiredGraph857
Charybdis
0
2
2
0.5
W
0
1
2
1
W
2
1
4
4
W
King Arthur
TheSimpleBagell
King Arthur
1
1
0
1
W
Awilix
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,953
Damage
17,619
25,623
Taken
25,168
9,861
Mitigated
9,498
7,118
Healing
9,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
2,108
766
0
1,115
5,925
5,009
0
0
5,453
12,851
0
W
Danzaburou
Chxrchh
Danzaburou
5,934
3,800
0
2,390
6,264
1,475
429
0
6,264
0
30,255
L
1,725
247
0
1,170
3,706
1,051
0
2,213
1,493
23,758
0
L
Loki
4,115
1,187
0
2,115
4,972
1,312
0
1,587
3,385
0
22,963
L
Fenrir
1,962
480
66
961
5,567
1,554
0
800
4,767
0
6,889
L
Charybdis
RetiredGraph857
Charybdis
3,043
1,474
0
1,691
5,453
935
0
1,260
4,193
0
22,354
W
3,246
804
0
1,293
3,674
1,066
0
744
2,882
29,535
0
W
2,614
661
265
1,850
6,554
3,564
0
528
5,952
8,490
0
W
King Arthur
TheSimpleBagell
King Arthur
3,406
527
0
1,883
5,077
2,502
294
2,108
2,969
0
29,485
W
Awilix
2,419
1,017
0
1,463
3,599
891
0
265
3,268
0
16,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,530
Gold Earned
26,118
185
Minions Killed
253
0
Camps Cleared
0
766,549
Distance Traveled
842,245
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,082
510
24
3
0
161,378
2
W
Danzaburou
5,803
725
54
7
0
147,240
3
L
Janus
5,030
629
54
7
0
159,092
3
L
Loki
4,929
616
50
6
0
182,736
3
L
Fenrir
4,104
513
9
1
0
123,519
0
L
Charybdis
4,385
548
48
6
0
139,824
3
W
Vulcan
4,857
607
66
8
0
173,751
3
W
Bacchus
5,073
634
13
2
0
178,131
2
W
King Arthur
5,393
674
71
9
0
153,391
2
W
Awilix
4,992
624
49
6
0
189,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role