Player Matchup

Tiamat
Tiamat
AAflexy
Tiamat
Level 43
God Stats
23W - 20L
1,447 SR
Queue Stats
34W - 44L
1,330 Elo+
Solo
Cupid
Cupid
Emiballes
Cupid
Level 21
God Stats
6W - 4L
1,495 SR
Queue Stats
18W - 32L
1,276 Elo+
Party 2
Cerberus
Cerberus
Sanball97
Cerberus
Level 72
God Stats
22W - 31L
1,383 SR
Queue Stats
254W - 317L
1,306 Elo+
Party 2
Nox
Nox
Seigan
Nox
Level 104
God Stats
26W - 19L
1,486 SR
Queue Stats
473W - 603L
1,367 Elo+
Solo
Set
Set
meowGreef
Set
Level 34
God Stats
5W - 3L
1,290 SR
Queue Stats
23W - 26L
1,212 Elo+
Solo
Team Averages
Level 55
1,420 SR
1,298 Elo+

VS

Team Averages
Level 46
1,389 SR
1,254 Elo+
Bellona
Bellona
FanSamuelGarcia
Bellona
Level 17
God Stats
6W - 13L
1,361 SR
Queue Stats
13W - 36L
1,206 Elo+
Party 1
Cerberus
Cerberus
Ozzielito
Cerberus
Level 49
God Stats
17W - 33L
1,298 SR
Queue Stats
47W - 71L
1,269 Elo+
Party 1
Neith
Neith
Spidercrack9336
Neith
Level 3
God Stats
0W - 1L
1,284 SR
Queue Stats
0W - 2L
1,186 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
True_Savage_88
Ah Muzen Cab
Level 98
God Stats
321W - 346L
1,426 SR
Queue Stats
325W - 353L
1,318 Elo+
Solo
Thor
Thor
gilberto32_
Thor
Level 61
God Stats
1W - 3L
1,576 SR
Queue Stats
97W - 112L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AAflexy
Tiamat
10
0 / 2 / 1
6,052
550
3,848
5,120
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
Emiballes
Cupid
10
3 / 0 / 3
6,080
553
1,826
4,070
1,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Sanball97
Cerberus
10
1 / 0 / 5
6,420
584
3,893
6,270
2,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nox
Seigan
Nox
11
1 / 0 / 1
6,467
588
2,315
2,447
852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
4 / 1 / 1
6,594
599
4,462
7,770
2,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 2
5,645
513
2,501
5,982
3,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
Ozzielito
Cerberus
7
0 / 2 / 0
4,750
432
2,201
7,787
2,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 4 / 0
4,262
387
665
3,320
502
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Ah Muzen Cab
True_Savage_88
Ah Muzen Cab
10
0 / 0 / 1
5,469
497
2,067
3,452
1,004
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
3 / 3 / 0
5,794
527
2,886
7,171
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
9
Kills
3
3
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AAflexy
Tiamat
0
2
1
0.25
W
Cupid
Emiballes
Cupid
3
0
3
4.5
L
0
0
2
1
L
Cerberus
Ozzielito
Cerberus
0
2
0
0
W
Cerberus
Sanball97
Cerberus
1
0
5
3.5
W
Nox
Seigan
Nox
1
0
1
1.5
L
0
4
0
0
L
Ah Muzen Cab
True_Savage_88
Ah Muzen Cab
0
0
1
0.5
L
3
3
0
1
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,344
Damage
10,320
25,677
Taken
27,712
9,096
Mitigated
10,456
10,011
Healing
6,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AAflexy
Tiamat
3,848
538
0
1,576
5,120
2,218
582
0
5,120
27,054
0
W
Cupid
Emiballes
Cupid
1,826
1,415
0
1,181
4,070
1,093
2,589
810
3,260
0
29,703
L
2,501
363
0
2,263
5,982
3,910
418
2,745
2,835
0
23,908
L
Cerberus
Ozzielito
Cerberus
2,201
95
0
1,443
7,787
2,935
0
2,093
5,694
17,735
0
W
Cerberus
Sanball97
Cerberus
3,893
67
1,240
1,802
6,270
2,757
430
1,136
5,134
20,979
0
W
Nox
Seigan
Nox
2,315
39
391
935
2,447
852
634
0
2,447
32,751
0
L
665
386
0
134
3,320
502
0
1,927
1,353
0
10,699
L
Ah Muzen Cab
True_Savage_88
Ah Muzen Cab
2,067
1,127
0
637
3,452
1,004
0
1,389
1,929
0
29,914
L
2,886
688
0
2,300
7,171
2,105
0
1,194
5,845
0
23,293
W
4,462
2,163
57
2,829
7,770
2,176
0
255
7,515
0
25,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,613
Gold Earned
25,920
310
Minions Killed
239
0
Camps Cleared
0
1,015,387
Distance Traveled
1,034,758
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,052
550
64
6
0
185,109
0
W
Cupid
6,080
553
65
6
0
199,048
1
L
Bellona
5,645
513
57
5
0
214,154
0
L
Cerberus
4,750
432
40
4
0
215,876
1
W
Cerberus
6,420
584
45
4
0
207,506
3
W
Nox
6,467
588
75
7
0
211,222
1
L
Neith
4,262
387
22
2
0
170,452
0
L
Ah Muzen Cab
5,469
497
67
6
0
225,883
4
L
Thor
5,794
527
53
5
0
208,393
4
W
Set
6,594
599
61
6
0
212,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role