Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
JareLoon
Bacchus
Level 106
God Stats
14W - 16L
1,534 SR
Queue Stats
212W - 247L
1,355 Elo+
Party 3
Chaac
Chaac
Solean
Chaac
Level 80
God Stats
13W - 9L
1,534 SR
Queue Stats
91W - 119L
1,389 Elo+
Solo
Ra
Ra
TheBadger225286
Ra
Level 86
God Stats
8W - 6L
1,509 SR
Queue Stats
124W - 94L
1,446 Elo+
Solo
Skadi
Skadi
WaterYosh
Skadi
Level 139
God Stats
12W - 18L
1,470 SR
Queue Stats
610W - 704L
1,350 Elo+
Party 3
Team Averages
Level 103
1,509 SR
1,408 Elo+

VS

Team Averages
Level 64
1,448 SR
1,387 Elo+
Arachne
Arachne
 
Arachne
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Cristyan09
Sol
Level 91
God Stats
1W - 2L
1,638 SR
Queue Stats
33W - 26L
1,445 Elo+
Party 1
Ymir
Ymir
Dropdong7037
Ymir
Level 54
God Stats
7W - 10L
1,516 SR
Queue Stats
173W - 172L
1,399 Elo+
Solo
Loki
Loki
Tgzada07
Loki
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,217 Elo+
Party 2
Neith
Neith
viniciusdark10
Neith
Level 32
God Stats
0W - 3L
1,086 SR
Queue Stats
2W - 3L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
5
0 / 2 / 2
3,424
685
580
3,461
780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
JareLoon
Bacchus
5
3 / 0 / 0
3,714
743
1,526
1,841
1,026
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
Solean
Chaac
7
2 / 0 / 0
4,083
817
1,033
1,923
516
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
2 / 0 / 0
3,870
774
1,026
1,739
547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Skadi
WaterYosh
Skadi
6
0 / 0 / 3
3,855
771
2,139
1,565
345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
1 / 1 / 0
3,588
718
1,144
2,477
588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

6
1 / 2 / 0
3,583
717
1,742
2,857
886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 1 / 0
3,052
610
251
3,941
1,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
4
0 / 1 / 0
2,808
562
172
1,057
297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

2
0 / 2 / 0
2,551
510
384
1,083
224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
7
Kills
2
2
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
0
2
2
0.5
L
Arachne
 
Arachne
1
1
0
1
L
1
2
0
0.5
L
0
1
0
0
W
Bacchus
JareLoon
Bacchus
3
0
0
3
W
Chaac
Solean
Chaac
2
0
0
2
L
Loki
0
1
0
0
W
2
0
0
2
W
Skadi
WaterYosh
Skadi
0
0
3
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,304
Damage
3,693
10,529
Taken
11,415
3,214
Mitigated
3,471
3,921
Healing
3,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
580
246
0
1,375
3,461
780
0
359
3,102
11,668
0
L
Arachne
 
Arachne
1,144
785
0
1,370
2,477
588
0
327
2,130
0
10,396
L
1,742
869
0
970
2,857
886
0
1,809
955
13,174
2,334
L
251
0
0
721
3,941
1,476
0
477
3,464
7,488
0
W
Bacchus
JareLoon
Bacchus
1,526
240
74
465
1,841
1,026
0
166
1,675
7,634
0
W
Chaac
Solean
Chaac
1,033
451
0
552
1,923
516
0
0
1,923
0
16,469
L
Loki
172
41
0
0
1,057
297
0
0
1,057
0
4,225
W
1,026
0
19
746
1,739
547
0
926
813
15,248
0
W
Skadi
WaterYosh
Skadi
2,139
1,103
0
690
1,565
345
224
194
1,371
0
17,776
L
384
235
0
42
1,083
224
0
406
677
0
2,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,946
Gold Earned
15,582
155
Minions Killed
88
0
Camps Cleared
0
494,402
Distance Traveled
441,408
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
3,424
685
28
6
0
99,747
0
L
Arachne
3,588
718
33
7
0
110,981
0
L
Sol
3,583
717
36
7
0
85,581
2
L
Ymir
3,052
610
13
3
0
101,535
0
W
Bacchus
3,714
743
7
1
0
110,377
4
W
Chaac
4,083
817
37
7
0
79,196
4
L
Loki
2,808
562
5
1
0
99,898
0
W
Ra
3,870
774
41
8
0
110,230
2
W
Skadi
3,855
771
42
8
0
94,852
2
L
Neith
2,551
510
1
0
0
43,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role