Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Beefish
Cthulhu
Level 155
God Stats
3W - 3L
1,477 SR
Queue Stats
116W - 82L
1,562 Elo+
Party 1
Medusa
Medusa
Luletu120
Medusa
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,488 Elo+
Party 1
Jing Wei
Jing Wei
Mansquid
Jing Wei
Level 138
God Stats
1W - 1L
1,498 SR
Queue Stats
92W - 68L
1,585 Elo+
Party 1
Tiamat
Tiamat
wolsey75
Tiamat
Level 127
God Stats
0W - 3L
1,554 SR
Queue Stats
173W - 127L
1,618 Elo+
Party 1
Team Averages
Level 128
1,506 SR
1,551 Elo+

VS

Team Averages
Level 127
1,547 SR
1,507 Elo+
Artemis
Artemis
ImHoxney
Artemis
Level 127
God Stats
8W - 4L
1,551 SR
Queue Stats
345W - 347L
1,581 Elo+
Solo
Chiron
Chiron
ImRighteous
Chiron
Level 157
God Stats
1W - 1L
1,424 SR
Queue Stats
41W - 58L
1,492 Elo+
Solo
Vamana
Vamana
MightyCROnos
Vamana
Level 103
God Stats
6W - 2L
1,695 SR
Queue Stats
568W - 542L
1,511 Elo+
Solo
Merlin
Merlin
Whoyougonnacal
Merlin
Level 120
God Stats
2W - 3L
1,339 SR
Queue Stats
167W - 159L
1,504 Elo+
Solo
Discordia
Discordia
gyurhor
Discordia
Level 126
God Stats
2W - 0L
1,723 SR
Queue Stats
123W - 151L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 4 / 2
8,227
686
5,252
12,383
4,837
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Beefish
Cthulhu
16
3 / 4 / 5
10,244
854
11,073
19,913
21,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Luletu120
Medusa
15
2 / 4 / 3
8,859
738
5,298
15,392
7,043
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Mansquid
Jing Wei
16
2 / 4 / 3
9,251
771
7,335
14,055
6,234
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
wolsey75
Tiamat
16
1 / 3 / 4
8,807
734
12,728
11,800
6,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ImHoxney
Artemis
15
1 / 2 / 11
9,132
761
14,451
9,003
4,258
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chiron
17
6 / 2 / 10
10,183
849
16,264
10,224
4,521
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Vamana
18
7 / 2 / 10
10,238
853
9,846
17,991
20,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
4 / 1 / 11
10,036
836
16,673
7,571
3,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
gyurhor
Discordia
16
1 / 2 / 11
9,373
781
12,481
11,281
5,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
9
Kills
19
19
Deaths
9
17
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
2
0.5
L
Cthulhu
Beefish
Cthulhu
3
4
5
1.38
W
Artemis
ImHoxney
Artemis
1
2
11
3.25
W
Chiron
6
2
10
5.5
L
Medusa
Luletu120
Medusa
2
4
3
0.88
L
Jing Wei
Mansquid
Jing Wei
2
4
3
0.88
W
Vamana
7
2
10
6
W
4
1
11
9.5
W
Discordia
gyurhor
Discordia
1
2
11
3.25
L
Tiamat
wolsey75
Tiamat
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,686
Damage
69,715
73,543
Taken
56,070
45,536
Mitigated
38,759
24,194
Healing
23,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,252
2,790
730
1,822
12,383
4,837
1,818
3,930
8,066
0
18,953
L
Cthulhu
Beefish
Cthulhu
11,073
253
2,091
3,987
19,913
21,090
315
8,646
10,160
21,392
0
W
Artemis
ImHoxney
Artemis
14,451
4,717
1,422
1,861
9,003
4,258
2,306
4,053
4,950
0
36,953
W
Chiron
16,264
4,004
3,361
2,509
10,224
4,521
2,195
5,034
5,190
0
24,566
L
Medusa
Luletu120
Medusa
5,298
2,087
1,293
3,566
15,392
7,043
1,521
5,936
8,809
0
15,846
L
Jing Wei
Mansquid
Jing Wei
7,335
4,104
2,213
3,435
14,055
6,234
1,410
4,740
8,942
0
17,454
W
Vamana
9,846
2,316
1,910
5,783
17,991
20,711
516
4,910
13,081
0
19,522
W
16,673
212
1,905
1,439
7,571
3,582
539
3,516
4,055
34,901
0
W
Discordia
gyurhor
Discordia
12,481
384
2,257
1,368
11,281
5,687
318
6,288
4,993
21,645
0
L
Tiamat
wolsey75
Tiamat
12,728
727
1,854
3,203
11,800
6,332
709
4,274
7,292
28,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,388
Gold Earned
48,962
126
Minions Killed
158
0
Camps Cleared
0
1,200,398
Distance Traveled
1,306,164
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,227
686
31
3
0
227,956
5
L
Cthulhu
10,244
854
17
1
0
243,014
0
W
Artemis
9,132
761
62
5
0
238,501
1
W
Chiron
10,183
849
17
1
0
272,136
3
L
Medusa
8,859
738
13
1
0
252,886
0
L
Jing Wei
9,251
771
24
2
0
236,679
2
W
Vamana
10,238
853
24
2
0
277,642
0
W
Merlin
10,036
836
36
3
0
251,492
5
W
Discordia
9,373
781
19
2
0
266,393
3
L
Tiamat
8,807
734
41
3
0
239,863
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role