Player Matchup

Scylla
Scylla
Be my OwO
Scylla
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 100L
1,519 Elo+
Party 1
Chaac
Chaac
MZV_Dark
Chaac
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
171W - 221L
1,394 Elo+
Party 2
Charybdis
Charybdis
Meithehealer
Charybdis
Level 138
God Stats
0W - 3L
1,454 SR
Queue Stats
46W - 49L
1,467 Elo+
Party 1
Khepri
Khepri
Zenseio
Khepri
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 22L
1,355 Elo+
Party 1
Hera
Hera
itsBlackyV
Hera
Level 13
God Stats
6W - 7L
1,428 SR
Queue Stats
6W - 10L
1,321 Elo+
Party 2
Team Averages
Level 77
1,477 SR
1,411 Elo+

VS

Team Averages
Level 52
1,504 SR
1,429 Elo+
Baron Samedi
Baron Samedi
Enigma Emu
Baron Samedi
Level 82
God Stats
7W - 4L
1,570 SR
Queue Stats
46W - 52L
1,405 Elo+
Party 3
Cernunnos
Cernunnos
NLE-OGRE
Cernunnos
Level 46
God Stats
1W - 1L
1,336 SR
Queue Stats
7W - 16L
1,477 Elo+
Solo
Susano
Susano
Trist333y
Susano
Level 68
God Stats
18W - 12L
1,503 SR
Queue Stats
513W - 517L
1,468 Elo+
Party 4
Odin
Odin
XMeTaLMaSsAcReX
Odin
Level 16
God Stats
13W - 9L
1,483 SR
Queue Stats
26W - 30L
1,377 Elo+
Party 3
Guan Yu
Guan Yu
nobody254
Guan Yu
Level 48
God Stats
4W - 0L
1,630 SR
Queue Stats
280W - 304L
1,415 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Be my OwO
Scylla
18
2 / 2 / 4
11,818
985
15,550
13,427
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
MZV_Dark
Chaac
18
4 / 12 / 5
12,572
1,048
31,772
31,486
32,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Meithehealer
Charybdis
19
1 / 5 / 9
11,895
991
25,263
23,342
6,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
Zenseio
Khepri
18
2 / 11 / 6
11,741
978
3,820
22,338
7,690
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
1 / 13 / 3
10,811
901
12,310
17,614
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Enigma Emu
Baron Samedi
20
6 / 4 / 21
12,788
1,066
21,103
18,484
8,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
NLE-OGRE
Cernunnos
20
13 / 4 / 17
14,079
1,173
27,546
25,045
10,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Susano
Trist333y
Susano
20
11 / 1 / 21
14,128
1,177
19,280
10,368
3,949
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
5 / 1 / 26
12,519
1,043
20,394
18,117
9,939
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
nobody254
Guan Yu
20
8 / 0 / 22
12,722
1,060
13,653
22,716
22,515
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
150
10
Kills
43
43
Deaths
10
27
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Scylla
Be my OwO
Scylla
2
2
4
2
W
Baron Samedi
Enigma Emu
Baron Samedi
6
4
21
4.13
L
Chaac
MZV_Dark
Chaac
4
12
5
0.54
L
Charybdis
Meithehealer
Charybdis
1
5
9
1.1
W
Cernunnos
NLE-OGRE
Cernunnos
13
4
17
5.38
W
Susano
Trist333y
Susano
11
1
21
21.5
W
5
1
26
18
L
Khepri
Zenseio
Khepri
2
11
6
0.45
L
1
13
3
0.19
W
Guan Yu
nobody254
Guan Yu
8
0
22
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,715
Damage
101,976
108,207
Taken
94,730
53,363
Mitigated
54,897
10,436
Healing
33,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Be my OwO
Scylla
15,550
267
0
47
13,427
2,657
0
1,903
11,524
54,520
0
W
Baron Samedi
Enigma Emu
Baron Samedi
21,103
1,293
5,891
6,305
18,484
8,468
0
8,339
9,887
42,504
0
L
Chaac
MZV_Dark
Chaac
31,772
3,186
27
7,188
31,486
32,832
0
8,482
23,004
7,617
47,361
L
Charybdis
Meithehealer
Charybdis
25,263
11,231
45
2,247
23,342
6,225
0
5,129
18,213
0
52,169
W
Cernunnos
NLE-OGRE
Cernunnos
27,546
17,313
484
8,707
25,045
10,026
0
9,176
15,614
0
55,667
W
Susano
Trist333y
Susano
19,280
1,133
0
95
10,368
3,949
0
4,224
6,101
0
41,152
W
20,394
4,599
0
0
18,117
9,939
0
5,568
12,075
258
30,509
L
Khepri
Zenseio
Khepri
3,820
1,236
0
208
22,338
7,690
0
3,566
18,772
7,865
0
L
12,310
4,653
99
575
17,614
3,959
0
2,869
14,745
26,883
0
W
Guan Yu
nobody254
Guan Yu
13,653
1,359
5,298
6,716
22,716
22,515
0
9,044
12,776
1,165
30,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,837
Gold Earned
66,236
233
Minions Killed
229
5
Camps Cleared
4
1,100,998
Distance Traveled
1,219,657
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,818
985
87
7
0
242,736
0
W
Baron Samedi
12,788
1,066
47
4
1
190,472
1
L
Chaac
12,572
1,048
56
5
2
239,609
0
L
Charybdis
11,895
991
55
5
3
209,892
1
W
Cernunnos
14,079
1,173
68
6
2
206,920
0
W
Susano
14,128
1,177
50
4
0
261,395
0
W
Odin
12,519
1,043
22
2
0
269,674
1
L
Khepri
11,741
978
2
0
0
231,930
0
L
Hera
10,811
901
33
3
0
176,831
0
W
Guan Yu
12,722
1,060
42
4
1
291,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role