Player Matchup

Chiron
Chiron
Inbred_Redhead
Chiron
Level 59
God Stats
4W - 3L
1,532 SR
Queue Stats
25W - 42L
1,362 Elo+
Party 1
Ymir
Ymir
Mason772
Ymir
Level 24
God Stats
8W - 16L
1,381 SR
Queue Stats
9W - 18L
1,299 Elo+
Party 3
Susano
Susano
Paragon0fTime
Susano
Level 62
God Stats
1W - 3L
1,343 SR
Queue Stats
13W - 25L
1,321 Elo+
Party 3
The Morrigan
The Morrigan
WombRaider05
The Morrigan
Level 147
God Stats
11W - 14L
1,442 SR
Queue Stats
104W - 118L
1,420 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
civmohr
Morgan Le Fay
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,332 Elo+
Party 3
Team Averages
Level 74
1,440 SR
1,347 Elo+

VS

Team Averages
Level 55
1,404 SR
1,333 Elo+
Baron Samedi
Baron Samedi
ACK3000
Baron Samedi
Level 44
God Stats
0W - 1L
1,354 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
Dingo147
Merlin
Level 65
God Stats
0W - 1L
1,455 SR
Queue Stats
0W - 3L
1,164 Elo+
Party 2
Izanami
Izanami
Neeep
Izanami
Level 130
God Stats
1W - 2L
1,418 SR
Queue Stats
142W - 163L
1,403 Elo+
Solo
King Arthur
King Arthur
Stormcrow_o7
King Arthur
Level 21
God Stats
0W - 2L
1,381 SR
Queue Stats
0W - 4L
1,100 Elo+
Party 2
Tsukuyomi
Tsukuyomi
optimus306
Tsukuyomi
Level 15
God Stats
0W - 1L
1,414 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 15
12,356
772
12,126
6,136
2,684
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
18
4 / 0 / 25
13,048
816
6,050
17,857
26,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
8 / 2 / 20
12,947
809
14,697
14,416
6,985
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Morrigan
WombRaider05
The Morrigan
19
3 / 1 / 15
12,728
796
8,755
5,944
2,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Morgan Le Fay
civmohr
Morgan Le Fay
20
12 / 3 / 16
13,491
843
17,225
13,518
6,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ACK3000
Baron Samedi
17
0 / 6 / 3
9,248
578
7,668
13,476
5,917
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
Dingo147
Merlin
17
2 / 8 / 2
10,559
660
9,554
11,317
3,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Neeep
Izanami
18
2 / 4 / 3
11,328
708
9,071
11,835
4,747
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Stormcrow_o7
King Arthur
15
0 / 7 / 1
8,723
545
3,309
17,832
16,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
optimus306
Tsukuyomi
17
2 / 9 / 1
10,136
634
9,592
16,655
6,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
16
34
Kills
6
6
Deaths
34
91
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ACK3000
Baron Samedi
0
6
3
0.25
L
Merlin
Dingo147
Merlin
2
8
2
0.38
W
7
0
15
14.5
W
Ymir
4
0
25
16.5
L
Izanami
Neeep
Izanami
2
4
3
0.88
W
8
2
20
9
L
King Arthur
Stormcrow_o7
King Arthur
0
7
1
0.07
W
The Morrigan
WombRaider05
The Morrigan
3
1
15
10.5
W
Morgan Le Fay
civmohr
Morgan Le Fay
12
3
16
6.67
L
Tsukuyomi
optimus306
Tsukuyomi
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,853
Damage
39,194
57,871
Taken
71,115
45,257
Mitigated
37,131
15,762
Healing
5,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ACK3000
Baron Samedi
7,668
226
950
2,076
13,476
5,917
1
7,267
5,957
34,464
0
L
Merlin
Dingo147
Merlin
9,554
311
0
0
11,317
3,889
2
4,511
5,878
40,531
0
W
12,126
1,970
2,295
1,848
6,136
2,684
1,992
1,568
4,568
0
46,970
W
Ymir
6,050
1,088
1,104
3,959
17,857
26,538
231
5,222
12,382
17,547
0
L
Izanami
Neeep
Izanami
9,071
4,214
0
0
11,835
4,747
1,248
4,267
7,506
0
53,063
W
14,697
2,556
0
604
14,416
6,985
1,263
4,685
9,580
0
36,040
L
King Arthur
Stormcrow_o7
King Arthur
3,309
30
323
1,321
17,832
16,314
0
7,156
10,339
0
26,807
W
The Morrigan
WombRaider05
The Morrigan
8,755
1,084
1,872
1,356
5,944
2,496
1,460
2,337
3,528
57,447
0
W
Morgan Le Fay
civmohr
Morgan Le Fay
17,225
2,630
0
2,724
13,518
6,554
915
3,558
9,807
46,008
0
L
Tsukuyomi
optimus306
Tsukuyomi
9,592
2,542
0
745
16,655
6,264
0
7,804
8,655
0
28,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,570
Gold Earned
49,994
374
Minions Killed
338
8
Camps Cleared
4
1,495,833
Distance Traveled
1,264,587
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,248
578
78
5
1
237,424
0
L
Merlin
10,559
660
66
4
1
248,743
0
W
Chiron
12,356
772
106
7
1
310,113
1
W
Ymir
13,048
816
20
1
0
301,971
0
L
Izanami
11,328
708
114
7
1
236,054
1
W
Susano
12,947
809
44
3
3
296,910
0
L
King Arthur
8,723
545
44
3
0
273,375
0
W
The Morrigan
12,728
796
124
8
4
300,994
0
W
Morgan Le Fay
13,491
843
80
5
0
285,845
0
L
Tsukuyomi
10,136
634
36
2
1
268,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role