Player Matchup

Bacchus
Bacchus
Axlan_Solskin
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,344 Elo+
Party 3
Nox
Nox
KaitenWindrunner
Nox
Level 144
God Stats
3W - 1L
1,631 SR
Queue Stats
370W - 398L
1,399 Elo+
Party 2
Chiron
Chiron
PulvenYiss
Chiron
Level 57
God Stats
2W - 0L
1,683 SR
Queue Stats
4W - 11L
1,203 Elo+
Party 3
Mulan
Mulan
TheLittleOne2711
Mulan
Level 118
God Stats
12W - 7L
1,568 SR
Queue Stats
333W - 369L
1,389 Elo+
Party 2
Da Ji
Da Ji
Vasterlor
Da Ji
Level 127
God Stats
13W - 12L
1,418 SR
Queue Stats
572W - 700L
1,413 Elo+
Solo
Team Averages
Level 93
1,560 SR
1,350 Elo+

VS

Team Averages
Level 73
1,411 SR
1,323 Elo+
Hou Yi
Hou Yi
EkteNorskBrunost
Hou Yi
Level 84
God Stats
2W - 3L
1,493 SR
Queue Stats
354W - 405L
1,359 Elo+
Solo
Hera
Hera
iratua
Hera
Level 108
God Stats
1W - 1L
1,616 SR
Queue Stats
46W - 42L
1,422 Elo+
Solo
Mulan
Mulan
remoteclaw
Mulan
Level 52
God Stats
27W - 23L
1,464 SR
Queue Stats
96W - 161L
1,250 Elo+
Party 1
Loki
Loki
taylorluke3691
Loki
Level 27
God Stats
1W - 8L
1,169 SR
Queue Stats
23W - 65L
1,169 Elo+
Party 1
Da Ji
Da Ji
xMrxG
Da Ji
Level 92
God Stats
0W - 2L
1,313 SR
Queue Stats
28W - 21L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
7
0 / 1 / 2
4,650
517
1,336
4,950
2,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 0 / 2
5,403
600
2,623
3,403
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
PulvenYiss
Chiron
8
1 / 1 / 1
4,681
520
2,692
3,783
822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 1 / 1
6,125
681
3,437
4,968
2,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Vasterlor
Da Ji
10
7 / 2 / 1
6,273
697
3,772
6,071
1,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 1
5,154
573
3,415
3,381
841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
iratua
Hera
6
0 / 4 / 0
3,992
444
973
2,981
713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
7
1 / 3 / 1
4,521
502
3,705
6,249
2,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
1 / 5 / 0
4,474
497
2,855
5,289
1,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
xMrxG
Da Ji
7
1 / 0 / 0
4,528
503
1,561
3,570
978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
13
Kills
5
5
Deaths
13
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
0
1
2
1
L
2
1
1
2.5
W
1
0
2
2
W
Chiron
PulvenYiss
Chiron
1
1
1
1.5
W
4
1
1
4.5
W
Da Ji
Vasterlor
Da Ji
7
2
1
3.75
L
Hera
iratua
Hera
0
4
0
0
L
Mulan
1
3
1
0.5
L
1
5
0
0.2
L
Da Ji
xMrxG
Da Ji
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,860
Damage
12,509
23,175
Taken
21,470
8,892
Mitigated
7,215
7,889
Healing
5,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
1,336
106
0
1,386
4,950
2,657
0
0
4,841
8,655
0
L
3,415
2,414
0
894
3,381
841
0
988
2,365
0
23,034
W
2,623
163
0
1,438
3,403
1,041
0
709
2,512
23,613
0
W
Chiron
PulvenYiss
Chiron
2,692
1,139
471
1,940
3,783
822
0
0
3,749
0
24,196
W
3,437
1,339
0
1,904
4,968
2,699
0
0
4,968
0
27,762
W
Da Ji
Vasterlor
Da Ji
3,772
1,100
0
750
6,071
1,673
0
140
5,858
0
30,361
L
Hera
iratua
Hera
973
116
0
321
2,981
713
0
1,178
1,647
10,525
0
L
Mulan
3,705
881
0
1,657
6,249
2,867
0
765
5,442
0
14,922
L
2,855
1,008
0
819
5,289
1,816
0
0
4,984
0
14,814
L
Da Ji
xMrxG
Da Ji
1,561
359
0
1,552
3,570
978
0
782
2,768
0
14,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,132
Gold Earned
22,669
243
Minions Killed
168
0
Camps Cleared
0
811,254
Distance Traveled
740,975
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,650
517
12
1
0
157,411
0
L
Hou Yi
5,154
573
49
5
0
154,420
1
W
Nox
5,403
600
53
6
0
181,881
4
W
Chiron
4,681
520
49
5
0
151,189
0
W
Mulan
6,125
681
72
8
0
162,110
3
W
Da Ji
6,273
697
57
6
0
158,663
1
L
Hera
3,992
444
25
3
0
101,570
0
L
Mulan
4,521
502
27
3
0
146,687
1
L
Loki
4,474
497
24
3
0
164,591
0
L
Da Ji
4,528
503
43
5
0
173,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role