Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Flow Bor
Baron Samedi
Level 145
God Stats
14W - 12L
1,758 SR
Queue Stats
683W - 622L
1,569 Elo+
Party 3
Ne Zha
Ne Zha
Johe101
Ne Zha
Level 143
God Stats
0W - 4L
1,114 SR
Queue Stats
239W - 231L
1,546 Elo+
Party 2
Khepri
Khepri
TheGoat MM
Khepri
Level 105
God Stats
4W - 3L
1,900 SR
Queue Stats
407W - 368L
1,606 Elo+
Party 3
Neith
Neith
ryudon
Neith
Level 108
God Stats
3W - 3L
1,551 SR
Queue Stats
426W - 435L
1,508 Elo+
Party 2
Team Averages
Level 132
1,565 SR
1,546 Elo+

VS

Team Averages
Level 135
1,614 SR
1,579 Elo+
Hun Batz
Hun Batz
Codeannn
Hun Batz
Level 160
God Stats
2W - 4L
1,492 SR
Queue Stats
286W - 255L
1,596 Elo+
Party 1
Zeus
Zeus
JNava8
Zeus
Level 105
God Stats
4W - 0L
1,835 SR
Queue Stats
45W - 28L
1,593 Elo+
Party 1
Bastet
Bastet
ParadoxXIII
Bastet
Level 146
God Stats
1W - 0L
1,512 SR
Queue Stats
92W - 88L
1,546 Elo+
Solo
Cupid
Cupid
clutchgonzalez
Cupid
Level 156
God Stats
2W - 0L
1,730 SR
Queue Stats
104W - 65L
1,622 Elo+
Party 1
Zhong Kui
Zhong Kui
skittles129992
Zhong Kui
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
3 / 7 / 11
9,953
664
11,509
27,063
33,634
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Flow Bor
Baron Samedi
19
10 / 5 / 7
11,255
750
19,152
15,706
12,232
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Johe101
Ne Zha
17
1 / 5 / 16
10,289
686
10,897
15,403
10,655
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Khepri
TheGoat MM
Khepri
18
2 / 3 / 14
11,194
746
7,610
18,573
25,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
ryudon
Neith
17
3 / 6 / 12
10,561
704
12,181
18,681
10,927
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Codeannn
Hun Batz
16
1 / 7 / 11
10,128
675
14,774
18,737
12,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
JNava8
Zeus
20
16 / 2 / 6
14,440
963
37,245
12,102
4,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
17
2 / 4 / 15
10,473
698
14,895
15,872
7,594
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
5 / 4 / 11
11,532
769
14,144
16,563
7,312
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
skittles129992
Zhong Kui
18
1 / 4 / 12
10,574
705
7,166
16,970
19,797
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
80
19
Kills
25
26
Deaths
21
60
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
7
11
1.21
W
Hun Batz
Codeannn
Hun Batz
1
7
11
0.93
L
Baron Samedi
Flow Bor
Baron Samedi
10
5
7
2.7
W
Zeus
JNava8
Zeus
16
2
6
9.5
L
Ne Zha
Johe101
Ne Zha
1
5
16
1.8
W
Bastet
2
4
15
2.38
L
Khepri
TheGoat MM
Khepri
2
3
14
3
W
5
4
11
2.63
L
Neith
ryudon
Neith
3
6
12
1.5
W
Zhong Kui
skittles129992
Zhong Kui
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,349
Damage
88,224
95,426
Taken
80,244
93,330
Mitigated
52,590
30,452
Healing
23,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
11,509
1,506
802
3,867
27,063
33,634
243
10,409
16,070
482
19,524
W
Hun Batz
Codeannn
Hun Batz
14,774
2,259
576
1,485
18,737
12,913
0
5,955
12,782
0
23,289
L
Baron Samedi
Flow Bor
Baron Samedi
19,152
864
6,372
3,830
15,706
12,232
991
9,020
6,650
34,197
0
W
Zeus
JNava8
Zeus
37,245
3,756
1,569
2,714
12,102
4,974
1,577
4,172
6,451
60,362
0
L
Ne Zha
Johe101
Ne Zha
10,897
1,568
1,537
3,380
15,403
10,655
1,110
8,212
7,143
0
25,477
W
Bastet
14,895
3,686
832
2,459
15,872
7,594
112
3,656
12,216
0
24,912
L
Khepri
TheGoat MM
Khepri
7,610
392
2,159
3,403
18,573
25,882
369
8,332
10,082
14,559
0
W
14,144
7,129
2,803
5,158
16,563
7,312
1,591
6,525
10,038
0
32,130
L
Neith
ryudon
Neith
12,181
1,682
1,069
4,033
18,681
10,927
845
8,438
10,099
0
32,998
W
Zhong Kui
skittles129992
Zhong Kui
7,166
227
2,468
3,846
16,970
19,797
1,031
6,903
10,067
24,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,252
Gold Earned
57,147
156
Minions Killed
160
0
Camps Cleared
0
1,309,234
Distance Traveled
1,507,381
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,953
664
24
2
0
229,989
0
W
Hun Batz
10,128
675
12
1
0
278,567
0
L
Baron Samedi
11,255
750
42
3
0
257,057
0
W
Zeus
14,440
963
62
4
0
318,491
1
L
Ne Zha
10,289
686
26
2
0
299,802
2
W
Bastet
10,473
698
8
1
0
342,326
3
L
Khepri
11,194
746
24
2
0
288,751
2
W
Cupid
11,532
769
37
2
0
302,323
0
L
Neith
10,561
704
40
3
0
233,635
0
W
Zhong Kui
10,574
705
41
3
0
265,674
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role