Player Matchup

Kali
Kali
ColoradoLiving
Kali
Level 68
God Stats
6W - 2L
1,901 SR
Queue Stats
118W - 103L
1,501 Elo+
Solo
Hera
Hera
Is_Zeus-318
Hera
Level 142
God Stats
0W - 1L
1,279 SR
Queue Stats
114W - 114L
1,533 Elo+
Solo
Neith
Neith
T0H3way
Neith
Level 126
God Stats
8W - 8L
1,609 SR
Queue Stats
443W - 446L
1,537 Elo+
Party 2
Bacchus
Bacchus
ksupremekai
Bacchus
Level 160
God Stats
18W - 8L
1,731 SR
Queue Stats
858W - 811L
1,551 Elo+
Party 2
Ymir
Ymir
skelly7
Ymir
Level 154
God Stats
24W - 23L
1,585 SR
Queue Stats
656W - 621L
1,554 Elo+
Party 2
Team Averages
Level 130
1,621 SR
1,535 Elo+

VS

Team Averages
Level 111
1,509 SR
1,558 Elo+
Osiris
Osiris
BadderMammal32
Osiris
Level 60
God Stats
1W - 1L
1,219 SR
Queue Stats
12W - 12L
1,579 Elo+
Solo
Fafnir
Fafnir
FIRE GENERAL918
Fafnir
Level 109
God Stats
3W - 5L
1,525 SR
Queue Stats
404W - 358L
1,555 Elo+
Party 1
Olorun
Olorun
NoisyNinja0413
Olorun
Level 83
God Stats
4W - 4L
1,604 SR
Queue Stats
306W - 292L
1,533 Elo+
Party 1
Loki
Loki
TapeWorm419
Loki
Level 159
God Stats
5W - 5L
1,713 SR
Queue Stats
81W - 88L
1,568 Elo+
Solo
Vulcan
Vulcan
dAddyDuBB93
Vulcan
Level 145
God Stats
4W - 7L
1,486 SR
Queue Stats
121W - 123L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
4,353
484
749
2,643
909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 2 / 1
5,569
619
2,650
3,412
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
T0H3way
Neith
10
2 / 0 / 4
5,661
629
4,222
3,578
1,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
ksupremekai
Bacchus
8
1 / 1 / 2
4,842
538
2,962
4,610
3,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
skelly7
Ymir
7
3 / 1 / 4
5,261
585
2,830
6,425
3,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,165
463
1,615
4,429
2,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 1 / 3
5,447
605
2,697
5,265
2,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 0
4,547
505
1,354
4,453
892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 1 / 0
5,115
568
2,652
4,030
1,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Vulcan
9
2 / 2 / 1
5,585
621
3,299
4,180
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
9
Kills
4
4
Deaths
9
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
0
0
0
0
W
1
1
3
2.5
L
3
2
1
1.75
W
0
3
0
0
L
Neith
T0H3way
Neith
2
0
4
4
W
1
1
0
1
W
Vulcan
2
2
1
1.25
L
Bacchus
ksupremekai
Bacchus
1
1
2
2
L
Ymir
skelly7
Ymir
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,413
Damage
11,617
20,668
Taken
22,357
10,468
Mitigated
9,032
7,045
Healing
5,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,615
391
0
823
4,429
2,310
0
1,137
3,207
0
11,554
L
749
268
0
1,491
2,643
909
0
494
2,091
0
19,211
W
2,697
794
0
1,114
5,265
2,779
0
1,439
3,702
27,998
0
L
2,650
655
0
500
3,412
1,127
0
2,404
736
26,287
0
W
1,354
861
141
1,241
4,453
892
0
742
3,711
21,920
0
L
Neith
T0H3way
Neith
4,222
1,590
0
1,620
3,578
1,074
1,058
657
2,921
0
35,195
W
2,652
246
0
1,574
4,030
1,744
470
2,221
1,515
0
22,405
W
Vulcan
3,299
700
0
1,000
4,180
1,307
0
2,228
1,780
29,547
0
L
Bacchus
ksupremekai
Bacchus
2,962
607
0
1,199
4,610
3,386
0
490
3,762
15,230
0
L
Ymir
skelly7
Ymir
2,830
797
737
1,498
6,425
3,972
0
3,033
3,346
12,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,686
Gold Earned
24,859
220
Minions Killed
238
0
Camps Cleared
0
792,995
Distance Traveled
882,755
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
4,165
463
27
3
0
183,860
4
L
Kali
4,353
484
51
6
0
139,387
1
W
Fafnir
5,447
605
52
6
0
176,294
5
L
Hera
5,569
619
64
7
0
164,869
2
W
Olorun
4,547
505
43
5
0
153,343
4
L
Neith
5,661
629
58
6
0
160,715
3
W
Loki
5,115
568
49
5
0
185,851
0
W
Vulcan
5,585
621
67
7
0
183,407
3
L
Bacchus
4,842
538
19
2
0
150,016
1
L
Ymir
5,261
585
28
3
0
178,008
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role