Player Matchup

Zeus
Zeus
FlaighSpark2002
Zeus
Level 18
God Stats
1W - 0L
1,210 SR
Queue Stats
4W - 2L
1,531 Elo+
Party 2
Atlas
Atlas
YoSoyOpi
Atlas
Level 64
God Stats
1W - 0L
1,750 SR
Queue Stats
1W - 2L
1,174 Elo+
Party 2
Hachiman
Hachiman
Zuctao
Hachiman
Level 29
God Stats
1W - 0L
1,237 SR
Queue Stats
31W - 39L
1,379 Elo+
Party 2
Team Averages
Level 37
1,399 SR
1,361 Elo+

VS

Team Averages
Level 48
1,606 SR
1,350 Elo+
King Arthur
King Arthur
DosAvocados
King Arthur
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 82L
1,477 Elo+
Party 1
Zeus
Zeus
RNsyndrome2
Zeus
Level 8
God Stats
1W - 2L
1,789 SR
Queue Stats
5W - 14L
1,258 Elo+
Party 1
Tiamat
Tiamat
korjoro
Tiamat
Level 30
God Stats
2W - 2L
1,529 SR
Queue Stats
19W - 30L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 9
11,207
747
10,116
9,048
2,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Atlas
YoSoyOpi
Atlas
14
3 / 2 / 16
10,508
701
6,495
12,970
9,395
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Zuctao
Hachiman
17
12 / 1 / 8
11,863
791
20,042
14,023
5,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DosAvocados
King Arthur
13
2 / 7 / 6
9,606
640
6,340
18,022
17,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 5 / 3
10,185
679
11,156
11,024
3,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
korjoro
Tiamat
11
1 / 9 / 4
8,639
576
11,733
13,124
8,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
21
Kills
8
8
Deaths
21
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DosAvocados
King Arthur
2
7
6
0.71
W
6
5
9
2.1
L
5
5
3
1.3
W
Atlas
YoSoyOpi
Atlas
3
2
16
5.5
W
Hachiman
Zuctao
Hachiman
12
1
8
16
L
Tiamat
korjoro
Tiamat
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,653
Damage
29,229
36,041
Taken
42,170
17,733
Mitigated
29,718
10,640
Healing
4,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DosAvocados
King Arthur
6,340
1,036
0
965
18,022
17,542
0
7,671
10,351
4,062
22,701
W
10,116
1,460
928
794
9,048
2,860
78
6,273
2,290
35,200
0
L
11,156
514
94
918
11,024
3,418
360
4,967
6,057
25,730
0
W
Atlas
YoSoyOpi
Atlas
6,495
1,893
649
2,314
12,970
9,395
514
8,166
3,995
18,079
0
W
Hachiman
Zuctao
Hachiman
20,042
12,769
0
5,955
14,023
5,478
2,099
8,977
4,434
0
64,926
L
Tiamat
korjoro
Tiamat
11,733
558
317
1,736
13,124
8,758
0
4,642
8,482
31,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,578
Gold Earned
28,430
186
Minions Killed
146
8
Camps Cleared
3
669,636
Distance Traveled
752,796
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,606
640
50
3
1
262,579
0
W
Zeus
11,207
747
69
5
1
200,250
3
L
Zeus
10,185
679
43
3
2
253,343
0
W
Atlas
10,508
701
16
1
1
227,482
2
W
Hachiman
11,863
791
101
7
6
241,904
3
L
Tiamat
8,639
576
53
4
0
236,874
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role