Player Matchup

Thoth
Thoth
Brainburster
Thoth
Level 125
God Stats
2W - 2L
1,507 SR
Queue Stats
169W - 127L
1,612 Elo+
Party 2
Yemoja
Yemoja
Oghun
Yemoja
Level 89
God Stats
1W - 0L
1,767 SR
Queue Stats
2W - 5L
1,208 Elo+
Solo
King Arthur
King Arthur
darkcrocodile
King Arthur
Level 28
God Stats
5W - 7L
1,429 SR
Queue Stats
47W - 29L
1,571 Elo+
Party 2
Team Averages
Level 81
1,568 SR
1,463 Elo+

VS

Team Averages
Level 48
1,513 SR
1,455 Elo+
Fenrir
Fenrir
Autistatis
Fenrir
Level 86
God Stats
3W - 10L
1,540 SR
Queue Stats
39W - 66L
1,371 Elo+
Solo
Hachiman
Hachiman
Spennyyy
Hachiman
Level 2
God Stats
2W - 5L
1,500 SR
Queue Stats
10W - 19L
1,500 Elo+
Party 1
Ymir
Ymir
ZUKEZ
Ymir
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 173L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 4 / 10
15,581
742
32,190
15,738
6,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Oghun
Yemoja
15
3 / 1 / 12
12,619
601
6,772
10,189
11,013
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
darkcrocodile
King Arthur
19
11 / 2 / 15
15,707
748
25,188
24,718
25,680
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Autistatis
Fenrir
16
3 / 9 / 2
13,200
629
10,905
27,944
21,270
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Spennyyy
Hachiman
16
4 / 14 / 3
13,635
649
8,207
20,784
14,379
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
ZUKEZ
Ymir
16
0 / 6 / 5
12,159
579
11,994
31,227
39,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
17
29
Kills
7
7
Deaths
29
37
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Autistatis
Fenrir
3
9
2
0.44
W
15
4
10
5
W
Yemoja
Oghun
Yemoja
3
1
12
9
L
Hachiman
Spennyyy
Hachiman
4
14
3
0.39
L
Ymir
ZUKEZ
Ymir
0
6
5
0.42
W
King Arthur
darkcrocodile
King Arthur
11
2
15
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,150
Damage
31,106
50,645
Taken
79,955
42,769
Mitigated
75,305
14,346
Healing
10,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Autistatis
Fenrir
10,905
3,435
350
4,845
27,944
21,270
0
13,289
14,655
0
36,136
W
32,190
996
0
2,878
15,738
6,076
1,070
4,780
10,958
94,252
0
W
Yemoja
Oghun
Yemoja
6,772
1,054
3,299
2,546
10,189
11,013
874
1,946
8,243
30,146
0
L
Hachiman
Spennyyy
Hachiman
8,207
5,227
0
2,315
20,784
14,379
0
13,092
7,692
0
29,599
L
Ymir
ZUKEZ
Ymir
11,994
1,766
0
2,876
31,227
39,656
0
16,176
15,051
54,494
0
W
King Arthur
darkcrocodile
King Arthur
25,188
2,131
0
5,623
24,718
25,680
609
6,055
18,663
7,329
45,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,907
Gold Earned
38,994
213
Minions Killed
157
12
Camps Cleared
4
1,027,708
Distance Traveled
904,369
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,200
629
33
2
1
345,500
0
W
Thoth
15,581
742
115
5
7
335,282
3
W
Yemoja
12,619
601
38
2
2
304,894
3
L
Hachiman
13,635
649
38
2
0
242,517
2
L
Ymir
12,159
579
86
4
3
316,352
5
W
King Arthur
15,707
748
60
3
3
387,532
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role