Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
BehcoS
Thor
Level 158
God Stats
4W - 2L
1,603 SR
Queue Stats
36W - 28L
1,562 Elo+
Party 2
Loki
Loki
LordRayleig
Loki
Level 127
God Stats
6W - 0L
1,542 SR
Queue Stats
12W - 4L
1,723 Elo+
Solo
Cerberus
Cerberus
Vulk4n
Cerberus
Level 160
God Stats
8W - 4L
1,488 SR
Queue Stats
147W - 122L
1,680 Elo+
Solo
Apollo
Apollo
Xetonia
Apollo
Level 117
God Stats
4W - 4L
1,507 SR
Queue Stats
173W - 160L
1,547 Elo+
Party 2
Team Averages
Level 144
1,528 SR
1,602 Elo+

VS

Team Averages
Level 121
1,595 SR
1,608 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BloodFärt
Tiamat
Level 85
God Stats
5W - 5L
1,510 SR
Queue Stats
183W - 159L
1,639 Elo+
Solo
Ymir
Ymir
DaFiT01
Ymir
Level 157
God Stats
4W - 4L
1,719 SR
Queue Stats
56W - 38L
1,650 Elo+
Party 1
Ullr
Ullr
DeRmAt
Ullr
Level 126
God Stats
1W - 4L
1,317 SR
Queue Stats
34W - 24L
1,655 Elo+
Party 1
Mercury
Mercury
ttrryyttrryy
Mercury
Level 112
God Stats
2W - 2L
1,931 SR
Queue Stats
32W - 31L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
4 / 0 / 0
5,039
840
3,251
3,115
780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
BehcoS
Thor
8
2 / 1 / 2
4,592
765
1,504
3,791
1,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 0
4,360
727
1,510
2,715
656
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Vulk4n
Cerberus
7
0 / 0 / 3
4,320
720
1,157
4,118
1,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
Xetonia
Apollo
7
1 / 0 / 1
4,123
687
2,793
4,043
1,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
5
0 / 1 / 0
3,577
596
668
1,884
961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
BloodFärt
Tiamat
7
0 / 2 / 0
3,859
643
2,112
3,623
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ymir
DaFiT01
Ymir
5
0 / 2 / 0
3,469
578
1,684
5,127
2,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
DeRmAt
Ullr
6
1 / 2 / 0
3,736
623
3,457
3,104
482
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Mercury
ttrryyttrryy
Mercury
7
1 / 2 / 0
4,197
700
1,060
4,834
1,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
8
Kills
2
2
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
0
4
L
Sylvanus
 
Sylvanus
0
1
0
0
W
Thor
BehcoS
Thor
2
1
2
3
L
Tiamat
BloodFärt
Tiamat
0
2
0
0
L
Ymir
DaFiT01
Ymir
0
2
0
0
L
Ullr
DeRmAt
Ullr
1
2
0
0.5
W
1
1
0
1
W
Cerberus
Vulk4n
Cerberus
0
0
3
1.5
W
Apollo
Xetonia
Apollo
1
0
1
1.5
L
Mercury
ttrryyttrryy
Mercury
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,215
Damage
8,981
17,782
Taken
18,572
4,777
Mitigated
6,599
7,607
Healing
5,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,251
1,519
0
1,512
3,115
780
0
720
2,395
25,362
0
L
Sylvanus
 
Sylvanus
668
273
0
583
1,884
961
0
0
1,884
8,986
3,518
W
Thor
BehcoS
Thor
1,504
565
0
1,077
3,791
1,157
0
595
3,196
0
16,721
L
Tiamat
BloodFärt
Tiamat
2,112
323
0
747
3,623
1,665
0
2,480
1,143
18,122
0
L
Ymir
DaFiT01
Ymir
1,684
700
0
2,027
5,127
2,234
0
1,239
3,888
8,351
0
L
Ullr
DeRmAt
Ullr
3,457
1,473
0
865
3,104
482
0
380
2,724
0
13,384
W
1,510
185
0
889
2,715
656
318
536
2,179
0
20,641
W
Cerberus
Vulk4n
Cerberus
1,157
30
818
1,909
4,118
1,181
0
1,096
3,022
11,121
0
W
Apollo
Xetonia
Apollo
2,793
1,861
0
1,402
4,043
1,003
651
1,385
2,658
0
23,341
L
Mercury
ttrryyttrryy
Mercury
1,060
261
0
1,758
4,834
1,257
0
309
4,525
0
18,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,434
Gold Earned
18,838
218
Minions Killed
144
0
Camps Cleared
0
671,163
Distance Traveled
563,692
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,039
840
60
10
0
135,509
1
L
Sylvanus
3,577
596
30
5
0
59,456
1
W
Thor
4,592
765
44
7
0
132,733
2
L
Tiamat
3,859
643
32
5
0
130,307
1
L
Ymir
3,469
578
17
3
0
126,970
1
L
Ullr
3,736
623
21
4
0
111,705
0
W
Loki
4,360
727
48
8
0
138,327
2
W
Cerberus
4,320
720
20
3
0
136,654
2
W
Apollo
4,123
687
46
8
0
127,940
0
L
Mercury
4,197
700
44
7
0
135,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role