Player Matchup

Fenrir
Fenrir
ChiRho68
Fenrir
Level 23
God Stats
7W - 3L
1,317 SR
Queue Stats
10W - 16L
1,225 Elo+
Solo
Nu Wa
Nu Wa
Cirq
Nu Wa
Level 66
God Stats
4W - 4L
1,541 SR
Queue Stats
29W - 27L
1,399 Elo+
Solo
Ne Zha
Ne Zha
El Piruslirus
Ne Zha
Level 128
God Stats
20W - 23L
1,450 SR
Queue Stats
202W - 219L
1,352 Elo+
Solo
Charybdis
Charybdis
GRAVEDIGGERSinc
Charybdis
Level 122
God Stats
1W - 1L
1,703 SR
Queue Stats
8W - 11L
1,304 Elo+
Solo
Cthulhu
Cthulhu
bidretrad
Cthulhu
Level 27
God Stats
2W - 2L
1,481 SR
Queue Stats
6W - 8L
1,352 Elo+
Solo
Team Averages
Level 73
1,498 SR
1,326 Elo+

VS

Team Averages
Level 86
1,421 SR
1,327 Elo+
Tiamat
Tiamat
 
Tiamat
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CloutPrince063
Medusa
Level 77
God Stats
16W - 19L
1,460 SR
Queue Stats
55W - 54L
1,391 Elo+
Solo
Hachiman
Hachiman
EL-ABUELO-FLAPPY
Hachiman
Level 101
God Stats
0W - 1L
1,269 SR
Queue Stats
5W - 14L
1,201 Elo+
Solo
Cthulhu
Cthulhu
FrankFurer
Cthulhu
Level 44
God Stats
1W - 3L
1,376 SR
Queue Stats
2W - 14L
1,041 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChiRho68
Fenrir
17
1 / 9 / 13
11,829
657
8,384
27,212
13,044
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nu Wa
Cirq
Nu Wa
20
4 / 0 / 12
13,077
727
19,211
11,800
4,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 3 / 8
15,586
866
19,505
18,060
7,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
GRAVEDIGGERSinc
Charybdis
19
4 / 3 / 8
13,212
734
11,891
17,929
6,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
bidretrad
Cthulhu
20
8 / 2 / 7
14,392
800
16,695
24,316
27,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
6 / 3 / 2
13,388
744
17,799
14,876
11,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Poseidon
 
Poseidon
18
1 / 4 / 4
11,265
626
10,213
14,374
5,089
18
7 / 9 / 8
13,297
739
22,352
17,088
5,993
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
3 / 6 / 9
12,461
692
14,824
18,526
6,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
FrankFurer
Cthulhu
18
0 / 5 / 8
10,894
605
10,094
21,991
24,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
48
27
Kills
17
17
Deaths
27
48
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
6
3
2
2.33
L
Poseidon
 
Poseidon
1
4
4
0.75
W
Fenrir
ChiRho68
Fenrir
1
9
13
0.83
W
Nu Wa
Cirq
Nu Wa
4
0
12
10
L
7
9
8
1.22
L
3
6
9
1.25
W
10
3
8
4.67
L
Cthulhu
FrankFurer
Cthulhu
0
5
8
0.8
W
Charybdis
GRAVEDIGGERSinc
Charybdis
4
3
8
2.67
W
Cthulhu
bidretrad
Cthulhu
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,686
Damage
75,282
99,317
Taken
86,855
58,747
Mitigated
52,759
29,160
Healing
14,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
17,799
1,641
228
3,336
14,876
11,292
257
8,060
6,497
52,903
0
L
Poseidon
 
Poseidon
10,213
556
0
1,950
14,374
5,089
1,457
6,703
7,329
61,969
0
W
Fenrir
ChiRho68
Fenrir
8,384
2,026
1,083
7,201
27,212
13,044
2,023
8,453
18,607
0
13,200
W
Nu Wa
Cirq
Nu Wa
19,211
5,482
72
3,564
11,800
4,658
2,503
7,695
3,767
62,575
0
L
22,352
12,232
234
687
17,088
5,993
1
5,944
10,778
0
56,240
L
14,824
7,340
0
4,336
18,526
6,264
118
6,266
11,864
0
45,819
W
19,505
6,942
0
4,297
18,060
7,599
83
6,240
11,674
0
80,142
L
Cthulhu
FrankFurer
Cthulhu
10,094
174
102
3,803
21,991
24,121
120
8,528
12,812
34,729
0
W
Charybdis
GRAVEDIGGERSinc
Charybdis
11,891
4,555
0
5,697
17,929
6,333
1,153
4,817
12,970
0
44,614
W
Cthulhu
bidretrad
Cthulhu
16,695
855
33
7,213
24,316
27,113
713
10,485
13,280
46,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,096
Gold Earned
61,305
449
Minions Killed
422
10
Camps Cleared
6
1,679,440
Distance Traveled
1,577,332
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,388
744
80
4
1
366,326
4
L
Poseidon
11,265
626
119
7
1
304,252
5
W
Fenrir
11,829
657
12
1
0
327,543
1
W
Nu Wa
13,077
727
107
6
2
345,463
2
L
Medusa
13,297
739
78
4
3
306,909
0
L
Hachiman
12,461
692
87
5
1
288,391
0
W
Ne Zha
15,586
866
132
7
7
350,824
0
L
Cthulhu
10,894
605
58
3
0
311,454
0
W
Charybdis
13,212
734
109
6
1
285,890
0
W
Cthulhu
14,392
800
89
5
0
369,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role