Player Matchup

Baron Samedi
Baron Samedi
Silver V
A_C_l_D__T_R_I_P
Baron Samedi
Silver V
Level 107
God Stats
2W - 3L
1,531 SR
Queue Stats
318W - 355L
544 MMR
Solo
Chaac
Chaac
Bronze IV
BenjaSlack
Chaac
Bronze IV
Level 61
God Stats
0W - 3L
1,427 SR
Queue Stats
14W - 47L
379 MMR
Solo
Skadi
Skadi
Bronze I
GalileoGalindo23
Skadi
Bronze I
Level 84
God Stats
7W - 8L
1,545 SR
Queue Stats
37W - 52L
530 MMR
Solo
Serqet
Serqet
Silver V
alex215cobb
Serqet
Silver V
Level 125
God Stats
3W - 3L
1,535 SR
Queue Stats
171W - 192L
582 MMR
Solo
Bacchus
Bacchus
Bronze II
komadri
Bacchus
Bronze II
Level 128
God Stats
0W - 3L
1,225 SR
Queue Stats
150W - 172L
379 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 101
1,453 SR
483 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 100
1,451 SR
482 MMR
Mulan
Mulan
Silver V
DeadBy-VITU
Mulan
Silver V
Level 108
God Stats
3W - 1L
1,437 SR
Queue Stats
27W - 44L
647 MMR
Solo
Fenrir
Fenrir
Silver V
KungFuuGripp
Fenrir
Silver V
Level 96
God Stats
1W - 1L
1,254 SR
Queue Stats
262W - 294L
432 MMR
Party 1
Hou Yi
Hou Yi
Bronze II
Reaper_Vath
Hou Yi
Bronze II
Level 106
God Stats
15W - 7L
1,524 SR
Queue Stats
280W - 319L
202 MMR
Party 1
Sol
Sol
Silver V
o_RetroJay_o
Sol
Silver V
Level 120
God Stats
6W - 7L
1,436 SR
Queue Stats
220W - 239L
421 MMR
Solo
Geb
Geb
Silver IV
pappasriver
Geb
Silver IV
Level 69
God Stats
2W - 3L
1,601 SR
Queue Stats
33W - 50L
711 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
A_C_l_D__T_R_I_P
Baron Samedi
11
1 / 5 / 3
7,018
468
6,122
10,054
4,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
8
1 / 4 / 1
5,969
398
4,018
8,859
5,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 3 / 0
7,979
532
4,963
8,879
2,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
11
2 / 3 / 4
7,422
495
5,086
10,780
3,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
komadri
Bacchus
10
2 / 4 / 2
7,211
481
8,650
13,029
14,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
IzanamiAthenaArtioArachne

VS

Bans
CliodhnaBellonaVulcanCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 7
8,067
538
9,764
11,525
8,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
12
6 / 3 / 7
7,571
505
5,964
10,850
3,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
12
2 / 2 / 4
7,104
474
5,201
7,034
1,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 1 / 10
8,053
537
12,641
8,081
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 12
7,062
471
4,055
13,754
10,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
9
Kills
19
19
Deaths
9
10
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
A_C_l_D__T_R_I_P
Baron Samedi
1
5
3
0.5
L
Chaac
1
4
1
0.38
W
4
1
7
7.5
L
3
3
0
1
W
Fenrir
6
3
7
3.17
W
Hou Yi
2
2
4
2
L
Serqet
2
3
4
1.33
L
Bacchus
komadri
Bacchus
2
4
2
0.75
W
5
1
10
10
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,839
Damage
37,625
51,601
Taken
51,244
30,224
Mitigated
27,749
11,743
Healing
17,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
A_C_l_D__T_R_I_P
Baron Samedi
6,122
294
415
1,752
10,054
4,188
0
5,198
4,856
36,442
0
L
Chaac
4,018
940
0
1,671
8,859
5,574
131
2,172
6,687
0
18,306
W
9,764
1,807
0
3,363
11,525
8,750
0
2,855
8,472
4,110
45,526
L
4,963
1,526
0
2,493
8,879
2,152
3,250
1,486
7,393
0
52,565
W
Fenrir
5,964
1,824
0
2,670
10,850
3,875
195
2,674
7,708
0
28,050
W
Hou Yi
5,201
2,356
0
2,262
7,034
1,895
0
225
6,809
0
40,125
L
Serqet
5,086
1,271
0
3,404
10,780
3,745
0
2,558
8,222
0
35,255
L
Bacchus
komadri
Bacchus
8,650
1,017
0
2,008
13,029
14,565
0
5,962
7,067
22,861
0
W
12,641
4,359
0
4,474
8,081
2,707
1,047
3,155
4,802
47,450
0
W
4,055
327
1,720
3,026
13,754
10,522
39
5,411
8,161
13,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,599
Gold Earned
37,857
304
Minions Killed
312
0
Camps Cleared
0
1,209,842
Distance Traveled
1,372,749
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,018
468
77
5
0
241,386
3
L
Chaac
5,969
398
36
2
0
137,857
1
W
Mulan
8,067
538
103
7
0
294,898
4
L
Skadi
7,979
532
98
7
0
251,968
5
W
Fenrir
7,571
505
42
3
0
318,975
6
W
Hou Yi
7,104
474
63
4
0
210,965
4
L
Serqet
7,422
495
72
5
0
298,562
0
L
Bacchus
7,211
481
21
1
0
280,069
2
W
Sol
8,053
537
91
6
0
281,466
8
W
Geb
7,062
471
13
1
0
266,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role