Player Matchup

Sol
Sol
Ecliipsxx
Sol
Level 27
God Stats
31W - 42L
1,431 SR
Queue Stats
69W - 81L
1,413 Elo+
Party 1
Nike
Nike
EpicCoolGuy
Nike
Level 24
God Stats
11W - 12L
1,464 SR
Queue Stats
16W - 22L
1,388 Elo+
Party 1
Ao Kuang
Ao Kuang
Franceotron3000
Ao Kuang
Level 80
God Stats
7W - 13L
1,188 SR
Queue Stats
135W - 153L
1,445 Elo+
Party 1
Hercules
Hercules
HeeHooo
Hercules
Level 74
God Stats
26W - 24L
1,493 SR
Queue Stats
103W - 137L
1,420 Elo+
Party 1
Neith
Neith
TywubChan
Neith
Level 100
God Stats
123W - 126L
1,548 SR
Queue Stats
202W - 212L
1,474 Elo+
Party 1
Team Averages
Level 61
1,425 SR
1,428 Elo+

VS

Team Averages
Level 50
1,496 SR
1,445 Elo+
Kuzenbo
Kuzenbo
Ahmadio
Kuzenbo
Level 48
God Stats
21W - 25L
1,510 SR
Queue Stats
27W - 36L
1,439 Elo+
Solo
Tyr
Tyr
GersonGyGod
Tyr
Level 102
God Stats
9W - 21L
1,218 SR
Queue Stats
509W - 561L
1,448 Elo+
Solo
Thor
Thor
Jaykup
Thor
Level 16
God Stats
1W - 1L
1,730 SR
Queue Stats
13W - 20L
1,380 Elo+
Party 2
Danzaburou
Danzaburou
KingSean81
Danzaburou
Level 67
God Stats
40W - 37L
1,523 SR
Queue Stats
177W - 200L
1,439 Elo+
Party 2
Kukulkan
Kukulkan
TheManOutOfTime
Kukulkan
Level 17
God Stats
1W - 2L
1,496 SR
Queue Stats
17W - 14L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
8,022
617
6,295
6,686
2,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 0 / 0
6,424
494
4,706
12,114
5,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
11
3 / 1 / 1
6,890
530
4,890
9,592
3,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
HeeHooo
Hercules
11
5 / 0 / 5
7,121
548
6,742
10,833
6,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
TywubChan
Neith
14
7 / 0 / 1
8,513
655
9,270
6,636
2,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ahmadio
Kuzenbo
9
0 / 4 / 0
5,476
421
2,066
9,003
6,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 0 / 0
7,227
556
11,495
10,395
4,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thor
Jaykup
Thor
10
1 / 2 / 1
6,307
485
3,133
9,101
2,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
KingSean81
Danzaburou
9
0 / 6 / 0
5,523
425
4,568
9,873
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
11
1 / 5 / 2
6,528
502
5,540
7,634
2,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
17
Kills
3
3
Deaths
17
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Ahmadio
Kuzenbo
0
4
0
0
W
2
2
4
2
W
0
0
0
0
W
Ao Kuang
3
1
1
3.5
L
1
0
0
1
W
Hercules
HeeHooo
Hercules
5
0
5
7.5
L
Thor
Jaykup
Thor
1
2
1
0.75
L
Danzaburou
KingSean81
Danzaburou
0
6
0
0
L
Kukulkan
1
5
2
0.4
W
Neith
TywubChan
Neith
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,903
Damage
26,802
45,861
Taken
46,006
19,645
Mitigated
19,833
16,604
Healing
13,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Ahmadio
Kuzenbo
2,066
891
0
216
9,003
6,875
0
762
8,139
15,578
0
W
6,295
3,323
0
2,841
6,686
2,505
2,090
2,881
3,769
43,872
5,553
W
4,706
715
0
3,008
12,114
5,239
0
0
11,158
310
33,326
W
Ao Kuang
4,890
1,234
0
2,963
9,592
3,709
0
1,640
7,882
32,843
9,228
L
11,495
1,348
0
7,022
10,395
4,518
0
1,029
8,215
0
49,704
W
Hercules
HeeHooo
Hercules
6,742
1,726
0
3,464
10,833
6,066
803
1,460
9,293
581
24,466
L
Thor
Jaykup
Thor
3,133
768
0
3,994
9,101
2,934
0
2,246
6,670
0
35,447
L
Danzaburou
KingSean81
Danzaburou
4,568
1,710
128
2,050
9,873
2,587
0
1,536
8,137
0
32,500
L
Kukulkan
5,540
518
0
581
7,634
2,919
0
4,360
3,194
32,944
0
W
Neith
TywubChan
Neith
9,270
4,790
194
4,134
6,636
2,126
2,658
1,772
4,864
0
59,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,970
Gold Earned
31,061
405
Minions Killed
320
0
Camps Cleared
0
1,321,582
Distance Traveled
1,233,327
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,476
421
18
1
0
215,891
3
W
Sol
8,022
617
103
8
0
243,203
1
W
Nike
6,424
494
68
5
0
253,718
1
W
Ao Kuang
6,890
530
82
6
0
295,322
0
L
Tyr
7,227
556
98
8
0
279,648
2
W
Hercules
7,121
548
48
4
0
292,202
2
L
Thor
6,307
485
77
6
0
267,013
3
L
Danzaburou
5,523
425
51
4
0
221,062
0
L
Kukulkan
6,528
502
76
6
0
249,713
1
W
Neith
8,513
655
104
8
0
237,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role