Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Donuts_Crunchy
Hachiman
Level 88
God Stats
1W - 4L
1,261 SR
Queue Stats
75W - 80L
1,426 Elo+
Solo
Guan Yu
Guan Yu
Ibsz
Guan Yu
Level 124
God Stats
4W - 7L
1,431 SR
Queue Stats
538W - 585L
1,439 Elo+
Party 1
Tyr
Tyr
Itsigo35
Tyr
Level 157
God Stats
1W - 1L
1,634 SR
Queue Stats
109W - 106L
1,436 Elo+
Party 3
Sobek
Sobek
nR x Nitram
Sobek
Level 144
God Stats
3W - 1L
1,779 SR
Queue Stats
37W - 40L
1,440 Elo+
Party 3
Team Averages
Level 119
1,521 SR
1,448 Elo+

VS

Team Averages
Level 117
1,407 SR
1,430 Elo+
Merlin
Merlin
 
Merlin
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Fracturner
Izanami
Level 140
God Stats
6W - 10L
1,304 SR
Queue Stats
535W - 537L
1,425 Elo+
Solo
Terra
Terra
GOORiLLaZz
Terra
Level 85
God Stats
1W - 1L
1,350 SR
Queue Stats
22W - 23L
1,495 Elo+
Party 2
Sun Wukong
Sun Wukong
S2CHAINZ_
Sun Wukong
Level 142
God Stats
2W - 3L
1,383 SR
Queue Stats
295W - 316L
1,476 Elo+
Solo
Agni
Agni
ЛёхаПопович
Agni
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 35L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
20
4 / 2 / 6
12,142
675
29,585
17,314
7,877
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
18
4 / 5 / 4
10,673
593
13,478
22,448
9,203
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
Ibsz
Guan Yu
17
0 / 4 / 6
9,598
533
7,355
25,867
26,960
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 3 / 6
9,722
540
8,866
18,854
19,010
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
1 / 6 / 6
9,575
532
7,578
29,991
36,452
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
2 / 2 / 16
11,640
647
27,450
14,189
6,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Fracturner
Izanami
19
8 / 2 / 7
12,602
700
18,198
13,919
6,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
19
3 / 3 / 13
12,182
677
9,954
21,029
24,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
S2CHAINZ_
Sun Wukong
20
3 / 1 / 12
11,421
635
15,700
14,562
12,625
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

20
4 / 2 / 13
12,093
672
26,874
14,372
6,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
81
10
Kills
20
20
Deaths
10
28
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
4
2
6
3.5
W
Merlin
 
Merlin
2
2
16
5
L
Hachiman
4
5
4
1.2
W
Izanami
Fracturner
Izanami
8
2
7
5.75
W
Terra
3
3
13
3.17
L
Guan Yu
Ibsz
Guan Yu
0
4
6
0.75
L
1
3
6
1.33
W
Sun Wukong
S2CHAINZ_
Sun Wukong
3
1
12
9
L
1
6
6
0.67
W
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,862
Damage
98,176
114,474
Taken
78,071
99,502
Mitigated
57,363
53,380
Healing
46,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
29,585
1,412
2,170
4,812
17,314
7,877
132
10,678
6,636
58,491
0
W
Merlin
 
Merlin
27,450
786
3,069
2,903
14,189
6,879
812
7,437
6,752
47,583
0
L
Hachiman
13,478
6,968
1,835
6,496
22,448
9,203
0
14,581
7,867
0
29,994
W
Izanami
Fracturner
Izanami
18,198
13,574
3,322
3,828
13,919
6,865
1,978
6,651
7,268
0
38,713
W
Terra
9,954
1,203
14,197
7,183
21,029
24,813
230
9,516
11,513
19,542
0
L
Guan Yu
Ibsz
Guan Yu
7,355
666
13,495
10,562
25,867
26,960
140
11,763
14,104
961
21,420
L
8,866
125
2,857
4,543
18,854
19,010
0
11,359
7,495
0
17,474
W
Sun Wukong
S2CHAINZ_
Sun Wukong
15,700
1,169
2,706
2,533
14,562
12,625
913
6,909
7,653
68
29,460
L
7,578
398
907
5,703
29,991
36,452
0
15,965
14,026
17,951
0
W
26,874
559
4,127
2,685
14,372
6,181
1,211
7,523
6,849
53,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,710
Gold Earned
59,938
170
Minions Killed
212
0
Camps Cleared
0
1,532,251
Distance Traveled
1,583,068
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,142
675
79
4
0
324,665
0
W
Merlin
11,640
647
55
3
0
346,744
0
L
Hachiman
10,673
593
33
2
0
243,881
0
W
Izanami
12,602
700
59
3
0
212,962
2
W
Terra
12,182
677
17
1
0
363,914
0
L
Guan Yu
9,598
533
29
2
0
345,149
3
L
Tyr
9,722
540
14
1
0
349,119
2
W
Sun Wukong
11,421
635
29
2
0
326,882
0
L
Sobek
9,575
532
15
1
0
269,437
0
W
Agni
12,093
672
52
3
0
332,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role