Player Matchup

Fenrir
Fenrir
Carmel_Strangler
Fenrir
Level 84
God Stats
6W - 6L
1,569 SR
Queue Stats
45W - 52L
1,466 Elo+
Solo
Atlas
Atlas
CurtisKillah
Atlas
Level 124
God Stats
10W - 12L
1,425 SR
Queue Stats
278W - 296L
1,377 Elo+
Solo
Nu Wa
Nu Wa
Kenji_Hozuki
Nu Wa
Level 118
God Stats
65W - 62L
1,489 SR
Queue Stats
670W - 699L
1,327 Elo+
Solo
Cthulhu
Cthulhu
Waquandisha
Cthulhu
Level 28
God Stats
7W - 6L
1,451 SR
Queue Stats
28W - 35L
1,358 Elo+
Party 1
Skadi
Skadi
YeshuongDong
Skadi
Level 42
God Stats
5W - 1L
1,552 SR
Queue Stats
34W - 40L
1,371 Elo+
Party 1
Team Averages
Level 79
1,497 SR
1,380 Elo+

VS

Team Averages
Level 84
1,475 SR
1,376 Elo+
Persephone
Persephone
Colt4020
Persephone
Level 48
God Stats
5W - 6L
1,369 SR
Queue Stats
166W - 164L
1,401 Elo+
Solo
Mulan
Mulan
DT704743
Mulan
Level 46
God Stats
4W - 13L
1,231 SR
Queue Stats
139W - 148L
1,339 Elo+
Solo
Arachne
Arachne
USFguy2005
Arachne
Level 121
God Stats
2W - 4L
1,558 SR
Queue Stats
81W - 95L
1,401 Elo+
Solo
Heimdallr
Heimdallr
beyonciaga
Heimdallr
Level 99
God Stats
7W - 6L
1,679 SR
Queue Stats
107W - 112L
1,361 Elo+
Party 2
Serqet
Serqet
bless4life416
Serqet
Level 104
God Stats
6W - 9L
1,537 SR
Queue Stats
320W - 313L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 6
9,315
621
8,616
10,762
4,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 3 / 3
8,638
576
7,191
11,336
5,273
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
11 / 0 / 6
10,389
693
12,517
6,249
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
Waquandisha
Cthulhu
13
6 / 1 / 9
9,070
605
7,736
9,456
10,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
2 / 4 / 6
7,361
491
5,390
6,844
1,702
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Colt4020
Persephone
10
1 / 8 / 0
7,354
490
2,359
9,160
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
DT704743
Mulan
13
1 / 6 / 2
7,549
503
5,189
11,970
6,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
USFguy2005
Arachne
10
1 / 7 / 4
6,648
443
3,938
11,406
6,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
beyonciaga
Heimdallr
11
3 / 5 / 3
7,445
496
6,878
10,734
3,256
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 7 / 4
7,940
529
7,606
11,463
4,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
32
Kills
10
10
Deaths
33
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
8
2
6
5.5
L
Persephone
Colt4020
Persephone
1
8
0
0.13
W
5
3
3
2.17
L
Mulan
DT704743
Mulan
1
6
2
0.33
W
11
0
6
14
L
Arachne
USFguy2005
Arachne
1
7
4
0.43
W
Cthulhu
Waquandisha
Cthulhu
6
1
9
10.5
W
2
4
6
1.25
L
Heimdallr
beyonciaga
Heimdallr
3
5
3
0.9
L
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,450
Damage
25,970
44,647
Taken
54,733
24,093
Mitigated
22,717
14,334
Healing
8,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,616
1,748
0
4,173
10,762
4,242
1,361
744
9,958
0
57,090
L
Persephone
Colt4020
Persephone
2,359
362
0
774
9,160
2,357
288
4,133
4,779
30,395
0
W
7,191
2,632
0
3,565
11,336
5,273
1,424
119
10,843
41,456
0
L
Mulan
DT704743
Mulan
5,189
654
0
2,083
11,970
6,649
332
5,611
6,223
0
42,402
W
12,517
3,257
759
2,265
6,249
2,330
4,985
1,272
4,713
63,698
0
L
Arachne
USFguy2005
Arachne
3,938
3,187
0
1,800
11,406
6,289
0
5,689
5,581
0
28,220
W
Cthulhu
Waquandisha
Cthulhu
7,736
781
105
2,058
9,456
10,546
654
0
9,327
31,248
0
W
5,390
2,260
0
1,409
6,844
1,702
821
0
6,616
0
30,809
L
Heimdallr
beyonciaga
Heimdallr
6,878
2,143
105
1,265
10,734
3,256
0
5,223
5,411
0
38,905
L
7,606
2,524
378
2,345
11,463
4,166
355
6,054
5,293
0
37,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,773
Gold Earned
36,936
396
Minions Killed
331
0
Camps Cleared
0
1,528,169
Distance Traveled
1,300,359
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,315
621
95
6
0
294,837
0
L
Persephone
7,354
490
64
4
0
205,449
0
W
Atlas
8,638
576
74
5
0
260,188
1
L
Mulan
7,549
503
87
6
0
292,153
0
W
Nu Wa
10,389
693
124
8
0
288,803
1
L
Arachne
6,648
443
53
4
0
243,039
1
W
Cthulhu
9,070
605
38
3
0
304,278
1
W
Skadi
7,361
491
65
4
0
380,063
2
L
Heimdallr
7,445
496
61
4
0
281,201
0
L
Serqet
7,940
529
66
4
0
278,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role