Player Matchup

Geb
Geb
Bafonso
Geb
Level 29
God Stats
6W - 2L
1,434 SR
Queue Stats
83W - 77L
1,464 Elo+
Party 4
Ao Kuang
Ao Kuang
Bakaking
Ao Kuang
Level 86
God Stats
5W - 8L
1,416 SR
Queue Stats
395W - 363L
1,648 Elo+
Party 2
Thanatos
Thanatos
MattInTheHat5216
Thanatos
Level 67
God Stats
4W - 6L
1,421 SR
Queue Stats
297W - 264L
1,600 Elo+
Party 2
Scylla
Scylla
UncIeSam1776
Scylla
Level 75
God Stats
14W - 9L
1,474 SR
Queue Stats
280W - 275L
1,471 Elo+
Party 4
Tyr
Tyr
xSliceOfBread
Tyr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 52L
1,624 Elo+
Party 2
Team Averages
Level 57
1,449 SR
1,561 Elo+

VS

Team Averages
Level 54
1,411 SR
1,541 Elo+
Fenrir
Fenrir
Bikerghots
Fenrir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,542 Elo+
Party 1
Xing Tian
Xing Tian
ChickenFongers
Xing Tian
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,606 Elo+
Party 3
Cu Chulainn
Cu Chulainn
GrayStuner
Cu Chulainn
Level 87
God Stats
0W - 2L
1,265 SR
Queue Stats
12W - 9L
1,632 Elo+
Party 3
Apollo
Apollo
Soccerforlife
Apollo
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,369 Elo+
Solo
Anubis
Anubis
xGobx
Anubis
Level 64
God Stats
2W - 8L
1,288 SR
Queue Stats
254W - 248L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
12
0 / 4 / 9
7,736
430
3,611
13,222
9,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
Bakaking
Ao Kuang
18
7 / 1 / 4
10,785
599
10,481
13,358
5,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
9 / 3 / 2
10,445
580
15,815
15,170
5,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
16
3 / 2 / 7
9,701
539
12,826
9,152
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 1 / 5
9,336
519
7,710
16,475
12,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bikerghots
Fenrir
14
4 / 6 / 2
8,945
497
5,313
12,393
5,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Xing Tian
ChickenFongers
Xing Tian
12
2 / 3 / 6
9,029
502
8,513
21,274
17,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cu Chulainn
GrayStuner
Cu Chulainn
13
0 / 3 / 1
7,767
432
8,845
13,417
9,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 5 / 1
8,461
470
10,163
10,551
2,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
xGobx
Anubis
16
2 / 3 / 3
9,618
534
12,463
12,731
6,490
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
20
Kills
11
11
Deaths
20
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Geb
0
4
9
1.13
W
Ao Kuang
Bakaking
Ao Kuang
7
1
4
9
L
Fenrir
Bikerghots
Fenrir
4
6
2
0.83
L
Xing Tian
ChickenFongers
Xing Tian
2
3
6
1.67
L
Cu Chulainn
GrayStuner
Cu Chulainn
0
3
1
0.17
W
9
3
2
3.33
L
3
5
1
0.7
W
Scylla
3
2
7
3.25
L
Anubis
xGobx
Anubis
2
3
3
1.17
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,443
Damage
45,297
67,377
Taken
70,366
35,761
Mitigated
40,149
28,201
Healing
19,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
3,611
779
604
2,320
13,222
9,798
406
4,621
8,601
13,432
0
W
Ao Kuang
Bakaking
Ao Kuang
10,481
3,169
0
5,581
13,358
5,422
0
4,750
8,608
70,073
12,917
L
Fenrir
Bikerghots
Fenrir
5,313
911
0
2,900
12,393
5,187
74
5,143
7,250
0
46,234
L
Xing Tian
ChickenFongers
Xing Tian
8,513
1,126
485
5,371
21,274
17,044
0
7,343
13,796
29,890
0
L
Cu Chulainn
GrayStuner
Cu Chulainn
8,845
2,027
0
1,211
13,417
9,137
436
3,861
8,850
9,271
40,059
W
15,815
3,941
0
13,292
15,170
5,688
0
4,551
10,619
0
76,324
L
10,163
4,845
0
2,869
10,551
2,291
826
2,930
7,621
0
48,070
W
Scylla
12,826
232
0
2,430
9,152
2,750
1,101
4,670
4,482
63,742
0
L
Anubis
xGobx
Anubis
12,463
1,510
0
6,341
12,731
6,490
0
8,239
4,492
70,328
0
W
7,710
865
0
3,974
16,475
12,103
1,585
4,213
12,262
6,014
49,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,003
Gold Earned
43,820
540
Minions Killed
418
0
Camps Cleared
0
1,744,241
Distance Traveled
1,655,087
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,736
430
12
1
0
327,985
6
W
Ao Kuang
10,785
599
134
7
0
341,334
4
L
Fenrir
8,945
497
80
4
0
360,599
0
L
Xing Tian
9,029
502
22
1
0
351,985
5
L
Cu Chulainn
7,767
432
86
5
0
341,429
2
W
Thanatos
10,445
580
132
7
0
339,357
3
L
Apollo
8,461
470
95
5
0
295,393
3
W
Scylla
9,701
539
129
7
0
360,382
7
L
Anubis
9,618
534
135
8
0
305,681
6
W
Tyr
9,336
519
133
7
0
375,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role