Player Matchup

Cthulhu
Cthulhu
Bkwargreymon
Cthulhu
Level 40
God Stats
0W - 1L
1,272 SR
Queue Stats
20W - 18L
1,748 Elo+
Solo
Agni
Agni
Grint06
Agni
Level 122
God Stats
99W - 116L
1,543 SR
Queue Stats
189W - 228L
1,580 Elo+
Solo
Loki
Loki
Sbrothers92
Loki
Level 40
God Stats
2W - 6L
1,510 SR
Queue Stats
41W - 65L
1,496 Elo+
Solo
Team Averages
Level 67
1,442 SR
1,608 Elo+

VS

Team Averages
Level 111
1,567 SR
1,610 Elo+
Geb
Geb
CaptinKush31
Geb
Level 104
God Stats
19W - 13L
1,652 SR
Queue Stats
200W - 197L
1,654 Elo+
Solo
Thanatos
Thanatos
TheyCallMeBlock
Thanatos
Level 121
God Stats
16W - 24L
1,455 SR
Queue Stats
346W - 399L
1,531 Elo+
Solo
Zhong Kui
Zhong Kui
Unlawful_Waffle_
Zhong Kui
Level 107
God Stats
6W - 4L
1,596 SR
Queue Stats
112W - 133L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bkwargreymon
Cthulhu
13
0 / 3 / 0
9,455
525
9,190
20,451
21,302
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
Grint06
Agni
14
1 / 4 / 0
10,414
579
14,298
15,003
5,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 5 / 1
10,039
558
9,250
17,342
6,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 8
11,898
661
11,604
15,676
19,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
16
5 / 1 / 5
11,353
631
20,620
15,483
8,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
16
6 / 1 / 5
11,895
661
16,147
14,289
13,252
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
12
12
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bkwargreymon
Cthulhu
0
3
0
0
W
1
0
8
5
L
Agni
Grint06
Agni
1
4
0
0.25
L
1
5
1
0.3
W
Thanatos
5
1
5
7.5
W
Zhong Kui
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,738
Damage
48,371
52,796
Taken
45,448
33,732
Mitigated
40,856
7,894
Healing
25,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bkwargreymon
Cthulhu
9,190
921
472
2,271
20,451
21,302
0
10,665
9,018
31,361
0
W
11,604
893
0
2,781
15,676
19,274
1,072
7,463
6,963
41,509
0
L
Agni
Grint06
Agni
14,298
313
396
3,078
15,003
5,597
0
7,582
6,950
47,743
0
L
9,250
1,570
55
1,622
17,342
6,833
0
9,838
7,068
0
20,198
W
Thanatos
20,620
2,532
0
14,482
15,483
8,330
1,104
8,007
6,357
0
49,396
W
Zhong Kui
16,147
912
0
8,269
14,289
13,252
1,234
6,907
6,423
55,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,908
Gold Earned
35,146
180
Minions Killed
206
4
Camps Cleared
10
975,384
Distance Traveled
1,061,223
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,455
525
70
4
1
338,321
2
W
Geb
11,898
661
42
2
2
350,330
3
L
Agni
10,414
579
79
4
3
314,367
2
L
Loki
10,039
558
31
2
0
322,696
0
W
Thanatos
11,353
631
55
3
5
385,025
7
W
Zhong Kui
11,895
661
109
6
3
325,868
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role