Player Matchup

Yemoja
Yemoja
HolyHotDog
Yemoja
Level 66
God Stats
14W - 5L
1,739 SR
Queue Stats
188W - 156L
1,554 Elo+
Party 3
Medusa
Medusa
Minnks
Medusa
Level 123
God Stats
8W - 6L
1,660 SR
Queue Stats
230W - 171L
1,621 Elo+
Party 3
Chang'e
Chang'e
PunchWrap
Chang'e
Level 64
God Stats
5W - 0L
1,994 SR
Queue Stats
59W - 27L
1,733 Elo+
Party 1
Neith
Neith
WasabiJay
Neith
Level 45
God Stats
1W - 1L
1,308 SR
Queue Stats
10W - 6L
1,568 Elo+
Party 1
Cabrakan
Cabrakan
mellopedo
Cabrakan
Level 48
God Stats
23W - 17L
1,646 SR
Queue Stats
110W - 83L
1,601 Elo+
Party 3
Team Averages
Level 69
1,669 SR
1,615 Elo+

VS

Team Averages
Level 47
1,727 SR
1,702 Elo+
Geb
Geb
CyanisGold
Geb
Level 27
God Stats
15W - 10L
1,664 SR
Queue Stats
15W - 11L
1,642 Elo+
Solo
Bellona
Bellona
Drewwpyy
Bellona
Level 36
God Stats
4W - 2L
1,718 SR
Queue Stats
93W - 40L
1,783 Elo+
Party 2
Danzaburou
Danzaburou
Ninblue2
Danzaburou
Level 65
God Stats
6W - 1L
1,949 SR
Queue Stats
212W - 98L
1,702 Elo+
Party 2
Baron Samedi
Baron Samedi
Reflexologist
Baron Samedi
Level 85
God Stats
7W - 3L
1,803 SR
Queue Stats
284W - 142L
1,702 Elo+
Party 2
Loki
Loki
ςσrq
Loki
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 17L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
HolyHotDog
Yemoja
16
0 / 4 / 14
10,849
678
2,099
18,416
13,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Minnks
Medusa
19
3 / 4 / 12
11,898
744
12,736
13,454
5,259
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
PunchWrap
Chang'e
19
4 / 3 / 11
12,013
751
18,402
18,078
7,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
WasabiJay
Neith
19
9 / 3 / 9
13,837
865
13,743
13,758
5,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
mellopedo
Cabrakan
18
4 / 4 / 13
12,747
797
14,047
24,006
26,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 6
12,068
754
9,558
18,436
17,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
Drewwpyy
Bellona
19
6 / 3 / 9
12,505
782
17,731
15,465
16,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Ninblue2
Danzaburou
18
1 / 1 / 8
11,076
692
12,250
11,013
4,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Reflexologist
Baron Samedi
17
5 / 6 / 11
11,738
734
22,901
19,186
9,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
ςσrq
Loki
18
3 / 5 / 12
11,576
724
15,464
11,630
7,570
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
64
20
Kills
18
18
Deaths
20
59
Assists
46
Player
Kills
Deaths
Assists
KDA
L
3
5
6
1.2
L
Bellona
Drewwpyy
Bellona
6
3
9
3.5
W
Yemoja
HolyHotDog
Yemoja
0
4
14
1.75
W
Medusa
Minnks
Medusa
3
4
12
2.25
L
Danzaburou
Ninblue2
Danzaburou
1
1
8
5
W
Chang'e
PunchWrap
Chang'e
4
3
11
3.17
L
Baron Samedi
Reflexologist
Baron Samedi
5
6
11
1.75
W
Neith
WasabiJay
Neith
9
3
9
4.5
W
Cabrakan
mellopedo
Cabrakan
4
4
13
2.63
L
Loki
ςσrq
Loki
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,027
Damage
77,904
87,712
Taken
75,730
58,528
Mitigated
55,497
44,793
Healing
22,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,558
824
1,153
4,574
18,436
17,622
497
7,020
11,024
23,376
0
L
Bellona
Drewwpyy
Bellona
17,731
2,168
0
2,481
15,465
16,154
56
6,464
8,743
277
42,132
W
Yemoja
HolyHotDog
Yemoja
2,099
629
15,960
7,048
18,416
13,922
53
7,536
10,257
7,829
0
W
Medusa
Minnks
Medusa
12,736
3,661
0
630
13,454
5,259
1,242
5,438
7,802
0
64,130
L
Danzaburou
Ninblue2
Danzaburou
12,250
5,674
0
4,421
11,013
4,925
1,641
5,261
5,636
0
57,522
W
Chang'e
PunchWrap
Chang'e
18,402
1,299
6,309
8,346
18,078
7,486
558
5,173
12,529
51,424
0
L
Baron Samedi
Reflexologist
Baron Samedi
22,901
885
2,952
5,914
19,186
9,226
546
10,594
8,338
50,590
0
W
Neith
WasabiJay
Neith
13,743
4,508
0
1,882
13,758
5,762
1,806
6,117
7,371
0
46,988
W
Cabrakan
mellopedo
Cabrakan
14,047
930
0
4,618
24,006
26,099
302
8,458
14,903
25,953
0
L
Loki
ςσrq
Loki
15,464
2,435
0
1,260
11,630
7,570
1
4,392
7,150
0
53,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,344
Gold Earned
58,963
352
Minions Killed
371
6
Camps Cleared
11
1,489,238
Distance Traveled
1,574,534
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
12,068
754
35
2
0
342,868
0
L
Bellona
12,505
782
62
4
3
324,339
0
W
Yemoja
10,849
678
12
1
0
283,930
0
W
Medusa
11,898
744
124
8
1
312,915
3
L
Danzaburou
11,076
692
117
7
1
302,568
1
W
Chang'e
12,013
751
93
6
2
325,442
1
L
Baron Samedi
11,738
734
74
5
2
275,355
2
W
Neith
13,837
865
93
6
3
275,484
0
W
Cabrakan
12,747
797
30
2
0
291,467
2
L
Loki
11,576
724
83
5
5
329,404
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role